Combos Browse all Suggest
Tokens
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Deep Forest Hermit
Creature — Elf Druid
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this enters the battlefield, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.
thesilentpyro on Chatterfang's Nuthouse of Cards
1 year ago
Considering:
- Fae Offering
++ Introduces a fun little minigame. ++ Exciting with Academy Manufactor
-- Unable to trigger on opponents' turns without flash creatures, but that's minor - Victimize
++ Pet reanimation spell, fantastic with with tokens - Invasion of Ikoria
Flip (+ maybe Vampire Hexmage)
-- Can't fetch amazing humans (Yawgmoth, Thran Physician, Species Specialist, Eternal Witness, Pitiless Plunderer, Jaheira, Friend of the Forest)
++ Less salt-inducing wincon than Natural Order->Craterhoof Behemoth or a giant Finale of Devastation
++ Battles are a fun minigame when not fetching Hexmage
-- Hexmage is lackluster on its own
-- Not as guaranteed of a win condition as a big Finale
-- The Invasion being a permanent opens it up to removal before it flips - Llanowar Elves et al
++ Get Chatterfang out on turn 2 to start going ham sooner - Nested Shambler back in
++ BB to double your squirrel count still seems good - Force of Vigor
++ Creature spot removal is shored up by Chatterfang and all other removal spells hit creatures, so might be reasonable to have this not
++ Probably better in-slot than Binding the Old Gods
Potential cuts:
- Craterhoof Behemoth
== If Invasion of Ikoria Flip goes in
++ Cutting makes Natural Order worse, but also no longer as groan-inducing - Finale of Devastation
== If Invasion of Ikoria Flip goes in - Witch's Oven
++ Cheap sac outlet that works with Academy Manufactor and Gilded Goose -- Slow and food otherwise sucks.
-- The bonus only really happens if Chitterspitter has gone up several times
++ Is fetchable with Urza's Saga, but it's the worst option of the current three. Always fetch Skullclamp over this. - Tireless Tracker
-- Second-worst token maker behind Witch's Oven
-- Only eight fetchlands + Binding the Old Gods and Growing Rites of Itlimoc Flip to double-trigger
++ Does qualify as a (slow) draw engine
++ Works with Academy Manufactor - Binding the Old Gods
-- Worst ramp and worst removal
++ Removal count is still moderately low, though. Can't rely on Chatterfang's ability for everything.
-- Probably worse in slot than Force of Vigor - Saw in Half
++ Does function as bad protection against spot removal -- Not a lot of nonlegendary creatures worth copying that don't already win the game, so often dead
Eternal Witness
Tireless Provisioner
Tireless Tracker
Species Specialist
Grim Hireling
Academy Manufactor
Tendershoot Dryad
Nadier's Nightblade
Deep Forest Hermit
-- Even when there is a target, often win-more
JoosetheMuice on It Get the People Going
1 year ago
The plan was to make this token themed correct? Assuming that's still the case, I would definitely like to see more producers and support. Some ideas"
Deep Forest Hermit - producer Tempt with Vengeance - producer Anointed Procession - support Ghired, Conclave Exile - producer Jetmir, Nexus of Revels - support Assemble the Legion - producer One Dozen Eyes - producer Rith, Liberated Primeval - producer
Aside from that I feel like Master Warcraft is a must here. Soltari Foot Soldier is a cool possibility to trigger Marisi and Soltari Champion could be kinda scary. Mother of Runes also seems really good here. Trample lands like Kessig Wolf Run and the rage pits could also be nice.
DrkNinja on Blue/green token
2 years ago
Alrund's Epiphany Arachnogenesis Awakening Zone Bane of Progress Barkchannel Pathway Flip Beacon of Creation Birds of Paradise Circle of Dreams Druid Crafty Cutpurse Craterhoof Behemoth Cryptolith Rite Deep Forest Hermit Dreamroot Cascade Fabled Passage Fierce Guardianship Garruk, Primal Hunter Idol of Oblivion Junk Winder Koma, Cosmos Serpent Master of Waves Misty Rainforest Mystic Reflection Mystic Sanctuary Nissa, Voice of Zendikar Oko, Thief of Crowns Otawara, Soaring City Priest of Titania Prismatic Vista Reality Shift Reef Worm Replicating Ring Repudiate / Replicate Rite of Replication Sakashima of a Thousand Faces Second Harvest Shamanic Revelation Sublime Epiphany Sylvan Library Theoretical Duplication Timestream Navigator Treasure Vault Tropical Island Waterlogged Grove Worldly Tutor Yavimaya, Cradle of Growth Freyalise, Llanowar's Fury
hienisms on Sassy Saprolings
2 years ago
Some "efficiently costed token makers": Arachnogenesis, Artifact Mutation, Beacon of Creation, Chatterstorm, Deep Forest Hermit, Dragonlair Spider (?), Elemental Mastery, Elvish Warmaster, Fungal Sprouting, Night Soil, Ranger Class, Saproling Burst, Scatter the Seeds, Scute Swarm, Sporemound (?), Sprout Swarm, Tendershoot Dryad, Thelonite Hermit,
Ziabo on The Esix Cloning Process *Revised*
3 years ago
Housegheist had one game with it so far lol.
I had Deep Forest Hermit in the deck but really needed to reduce the CMC of the deck. He is great but so similar to other big token producers like Myr Battlesphere. I removed Hornet Queen for the same reason.
I've actually made some changes to the paper deck that I need to update on I'm Just to lazy to redo the categories right now.
But as far as the other suggestions: Replicating Ring is neat for sure. But has to last 8 turns to do it's thing. But at worst it's a Mana Rock. It's neat
Beastmaster Ascension is a great card! But it doesn't give trample so it makes me sad.
But I will update this deck sometime soon. Really need to by tomorrow.
Housegheist on The Esix Cloning Process *Revised*
3 years ago
Any playtest experiences yet?
Deep Forest Hermit, Replicating Ring and/or Beastmaster Ascension could be a fine addition
TypicalTimmy on How to make new 2-color …
3 years ago
StopShot, that's why I "draft" differently. When I "draft", I buy a bundle of my choice and my friend(s) buy a bundle of their choice. Then you get 10 full packs to build with. None of this 6-pack nonsense from splitting a box, or this garbage-tier 1-card rotation nonsense.
I'm not sure if you can tell, but I really dislike Draft. It's my most hated "format". You can literally lose every single game the entire night because you had bad luck with packs. I once drafted and was forced into Jund because I had like maybe 6 or 7 cards of red, green and black. Not enough to make a Gruul / Rakdos deck and zero reanimation for Golgari. I also had zero removal. Blue held zero synergy and white made a couple of tokens and that was all, and I didn't want to splash a 4th color. Lost every single game. Some games I'd get 1 creature out and it'd die to immediate removal because that's all I fucking had and nothing else.
On the way out of the LGS I threw the entire stack of cards, with their sleeves, in the garbage can. I seriously can not stress enough how much I hate draft.
One of the single worst experiences I've had in all of Magic was when we were sitting down to draft Modern Horizons. Some lady to my right was there, not to play the game, but to finance buying packs. So, what she would do is log onto the TCG Player app and snap photos of EVERY SINGLE CARD to see what the most expensive card was that was given to her. That's what she picked. So in a 15 card pack, she'd snap a pic of 13 cards (minus basic land, minus token). Even if something was like $1.17 as a bulk rare, that's what she drafted. When that same pack gets back to her and she has to go through, idk maybe 9 cards now or whatever, she'd resnap the pics to find the $0.44 cent card. I was drafting Slivers, because of course I was, and the table was moving faster than she was. Eventually she had about six or seven piles of cards waiting for her to go through.
And INSTEAD of the table calling her out for this bullshit, they ARGUED WITH ME on how it was inappropriate of me to set the stack of cards aside.
LIKE HELLO?! I'M SORRY, TELL HER TO FUCKING PLAY THE GAME OR LEAVE. Not my fault that at a table with SIX PEOPLE, FIVE OF US CAN UNDERSTAND THE GAME AND ONE OF US CAN NOT.
God I hate draft.
Ugh. Tirade over. As for your design, with the partner-color restrictions, I happen to like this idea quite a lot. It does make sense, to a degree, but my concern is that it "locks" players into specific deck archetypes that they may not have the cards for. I think it creates another Piper situation, albeit the opposite.
In my example, I didn't have a single Commander. So if I drafted 15 white cards, thinking I'd eventually get a Commander later and it just never happened, I'm pretty much F-'ed. But if I draft a bunch of Commanders and none say that I can partner with , I'm equally screwed. Similarly, what if I get a bunch of Commanders who allow me to partner with or , but my cards are pretty heavy into Mardu? Now I have Commanders that don't actually allow me to play my deck.
I think the benefit of not having a color restriction is that it allows players to pull out of ruts they got dug into, literally by sheer bad luck. Because you can do all of the meta analysis and pre-game brewing and watching leaderboards and whatever, but the packs are randomized and nothing you do will change that. So if you go in absolutely certain Golgari Reanimator will be the #1 winning deck and you pull ZERO reanimation, you're not going to play Golgari Reanimator. Period.
I feel like the removal of the color restrictions opens the system up enough that players aren't forced into a situation where they literally can't play the game.
- By the way, the champion of our Modern Horizons draft was a guy who drafted three Deep Forest Hermit and like two Astral Drift with a playset of Regrowth. Come to think of it, he may have been cheating. There's also far too much cheating in Draft. I can not tell you how many times I'll see players walk around from table to table trading cards to get playsets of something.
Bro. You play with the cards you picked or opened. Stop!
Have (2) | AccursedHalo , ItzJustChaos |
Want (0) |