One Dozen Eyes

One Dozen Eyes

Sorcery

Choose one - Put a 5/5 green Beast creature token into play; or put five 1/1 green Insect creature tokens into play.

Entwine (Green)(Green)(Green) (Choose both if you pay the entwine cost.)

Latest Decks as Commander

One Dozen Eyes Discussion

rdean14 on Card creation challenge

1 year ago

Vannifar, Factional Leader

Legendary Creature - Elf Ooze Wizard

Graft X

When Vannifar, Factional Leader enters the battlefield, choose one:

  • Create half X green 1/1 Frog Lizard creature tokens.

  • Draw Scry X, then Draw half X.

  • Until your next turn, you don't lose unspent mana as steps and phases end, and you may cast spells as though they had flash.

0/0


First is a classic green ability of token manufacture (Sylvan Offering, Slime Molding, Avenger of Zendikar, Saproling Migration, One Dozen Eyes.

Second is a classic blue ability (Opt, Foresee, Tamiyo's Epiphany, etc.)

Third is similar to the abilities of Kruphix, God of Horizons, Alchemist's Refuge, Prophet of Kruphix,


Continue the cycle.

Gattison on Marath, Tokens of the Wild

3 years ago

Vraska, Relic Seeker?

Also, Mana Echoes. Combo it with Cathars' Crusade & Marath, Will of the Wild himself.

Intangible Virtue might be your style. Maybe Sigil Captain.

You could replace Terra Ravager, One Dozen Eyes maybe, and Vraska, the Off-Colored One obviously. =P

Oh yeah, and Gorgon's Head is another deathtouch equipment, to pair with your Basilisk Collar. Oh, and Lightning Greaves, but now I'm just reciting staples you probably already know about.

Hope some of that helps! I love Marath, he's one of my favorite commanders. Happy Magic-ing. =D

DrukenReaps on Help me cut 5 cards …

3 years ago

Could you guys explain why you would cut Snake Basket? It just seems like one of the more efficient token makers to me. 10 mana 10 tokens and a bunch of ways to abuse them are in there.

I'm not sure about your fast tokens from Dragon Fodder, Hordeling Outburst, Krenko's Command, and Saproling Migration. They are usually too low impact to matter in most decks but here they potentially get you a decent amount of mana accel.

One Dozen Eyes, Pia and Kiran Nalaar, and Spore Swarm are what I would definitely remove.

I'm not convinced on Siege-Gang Commander in this deck since your tokens come in a verity of forms he may not do very much. I think Purphoros, God of the Forge or Goblin Bombardment might be better options.

RedUndead40 on Help me cut 5 cards …

3 years ago

You guys are probably right but I like that Pia and Kiran give me flying tokens which is rare in this deck. Also I am hesitant to drop any X token generators since they are absolutely explosive late game.

But I think I can agree with One Dozen Eyes and Emrakul's Hatcher for sure.

Spisepinden on Thromok's Kiddie Table

5 years ago

Growing Ranks is an illegal card since its colour identity is green/white and your commander is green/red.

If you can get a hold of Parallel Lives and Doubling Season, I suggest you add those to the deck, as both work well with tokens and/or counters. One Dozen Eyes is probably worth considering too. Aside from that, Pennon Blade combos really well with Rapacious One to double its power and toughness and the amount of tokens with each swing, assuming you get through with it.

I've made a somewhat similar decklist with Prossh, Skyraider of Kher focused heavily on token production with a few devour creatures and other sacrifice shenanigans. Maybe you could find a bit of inspiration there :)

Omeros on First edh deck, Mazirek, kraul …

5 years ago

The reason why I suggested cutting Culling the Weak is that you're not really trying for an explosive start or any single explosive mana turn. If you do anything dramatic it really comes from your commander dropping a bunch of +1/+1 tokens on one turn for a virtual Overrun. If you are trying for those kinds of plays, though, I might use Dark Ritual instead or even both on top of far more ramp than you have now.

Quest for the Gravelord was on my list to cut because it's a one-off 5/5 vanilla when it triggers, which just isn't that big of a threat. It's cheap to cast, though, so it has that going for it if it's something you're fond of.

The right number of creatures is a tough call here. When you're counting I'd suggest looking at how many good token generators you also have and consider those worth at least half a creature. If you can create enough tokens they're even a possible wincon by sacrificing half of them to make the rest blow out your opponents from commander ability triggers. To go that route, though, you're going to need more ways of giving your creatures evasion like trample.

I know it's a bit in the "everybody uses this card, how boring" column but I think Avenger of Zendikar would go nicely with what you're doing here. It's not really a direct replacement for Beacon of Creation though.

For Beacon Sprout Swarm is close to being a direct replacement that is somewhat mediocre for the size of its effect but think of it like this: it basically reads "Tap one of your 1/1 tokens and pay to put a 1/1 saproling into play. You may repeat this as often as you like." This can then serve as sacrifice fodder to fund the "overrun" theme I'm pushing you toward.

Other token generators you might find value in include Night Soil, Squirrel Nest, Grizzly Fate, Mitotic Slime, and One Dozen Eyes, Living Hive. On the more expensive end there's also Master of the Wild Hunt. Myr Battlesphere is another creature you might like.