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Naya Zookeepers (1st place RCQ)

Pioneer Aggro Competitive Haste RGW (Naya) Zoo

blong217


Sideboard


Maybeboard

Artifact (1)


I've been tinkering with this deck for a few months now in anticipation of giving it a real test in a competitive environment. This past Saturday I got the chance when I took it to a RCQ and managed to place first. I want to give a few caveats first before I get into the deck description.

  • The RCQ was not a big RCQ and it did not have the two biggest bads of the format, Rakdos and Mono-G Devotion
  • I did play against other competitive decks such as Azorius Control, Boros Convoke, Archfiend Alteration, Enigmatic Incarnation, etc.
  • I have been playing this deck (sans Boros Charm and Atarka's command) on Arena against Rakdos and Mono-G Devotion since those decks are just as prevalent there.

I will attempt to explain everything about the deck as best as possible. I have concluded I need to make some small changes to card picks before the Regional Championship in Atlanta. This is my first time ever going to something like this and I am incredibly excited for the opportunity.


So first off, the tier 1 matchups:

Deck vs Rakdos: Basically I bring in the roasts and play a game of racing for damage. Roasts are to deal with Sheoldred. Everything else in the deck is reasonably within reach of the regular burn spells. It's a hard matchup overall but often it feels like it can come down to a coin flip because unlike Mono-G devotion, Rakdos doeesn't get above 5 toughness.

Deck vs Mono-G Devotion: Bring in roasts, burning hands, and Kari Zev's. The bigger burn spells help deal with the bigger creatures (though cavalier is a consistent issue due to 6 toughness). However Kari's Zev's acts ass a cheeky booard swing being able to take their biggest guy and swing in with him as well as being able to drop another 2 cost spell whether its to remove another big creature or drop a fast swinger. The big thing is to remove creatures quickly as they hit the field when possible. Tajic helps boost your creatures making most green creatures within lighting strike range even if it's a bad 2 for 1 exchange. You can bring in Alpine moon to hit the Nykthos but that's a risky choice as Mono-G can work around not having Nykthos.

Deck vs Azorius Control: This is a fairly easy matchup. You can bring in cindervines but ultimately it's unnecessary (Cindervines will be replaced with instant speed artifact/enchantment removal). But this is an aggro deck that dabbles in midrange capabilities. You're generally faster and since all your creatures have haste being able to draw, drop, and attack in the same turn keeping control on the backfoot.

Deck vs Sackdos: This is an okay matchup. Better than Rakdos Midrange, worse than Azorius control. Played against it consistently on Arena. Gameplan is to just remove the problem cards Familiar, Cauldron, and Devil. Continue the strategy of turning cards sideways and keeping them on the backfoot. Getting Fleetfoot is a game changer and can really make their strategy feel hopeless.

Deck vs Mono-W Humans: Another hard matchup like G Devotion. They race like you but their creatures get stronger as thy do. Removing cards as they hit means a lot. Don't be afraid to keep burn heavy hands. Don't be afraid to bring in a couple roasts to deal with Adeline as she is the biggest problem card in the entire deck. The rest of your burn plays well with the rest of the decck.

Deck vs Abzan Greasefang: Side in Artifact removal and just keep Greasefang off the field. Yes they can recur but it's more of a combo deck than midrange. As long as those stay dead you will be fine. Chariot is a pain but even killing one cat keeps that off. If parhelion hits it's an uphill battle but not necessarily a losing one.


The Deck The deck is pretty straightforward. It uses the advantage of haste creatures to keep opponents on the backfoot. The creatures all do something useful beyond just having haste.

Creatures Kumano vs Kakkazan - deals damage, exiles problem creatures, boosts your own creatures

Phoenix Chick - Has evasion, can be recurred, quick early damage that often goes unchecked

Earthshaker Khenra - Keeps early creatures from block, can be recurred late game

Robber of the Rich - Pulls cards your opponents deck making them mis land drops, giving you more options, or just robbing them of essential pieces

Samut, Vizier of Naktamun - can attack and still block, has first strike, good draw engine

Tajic, Legion's Edge - Can be given first strike, boosts your 2/x creatures into 3/x creatures. Incredibly relevant in the format.

Fleetfoot Dancer - Has trample, and gives 8 point life total swings most games, hard to remove with 4 toughness and 4 mana cost

Non-creatures Boros Charm - Good first game sweeper protection, 4 damage to the face is relevant for closing out games, double strike can be useful on a card like Fleet foot or Tajic

Atarka's Command - Looking to probably replace, feels dead in many games

Lightning Strike - obvious reason is obvious

Play with Fire - Again obvious reason is obvious

Lands Only land to note is Boseiju and he's there for MANY reasons which seem obvious. Otherwise the land base is balanced.

Sideboard I am just going to label the decks the card will be most likely sided to fight against

Alpine Moon - Looking to replace

Burning Hands - Mono-G Devotion (seriously the deck is that problematic)

Cindervines - Greasefang, Enigmatic Incarnation, Azorius Control, Sackdos, other enchantment/artifact heavy based strategies

Fry - Spirits (Mono, Azorius, and Bant), Control (Azorius and Dimir), Phoenix

Kari Zev's Expertise - Mono-G Devotion, Enigmatic Incarnation, Archfiend Alteration

Rampaging Ferocidon - Boros Convoke, Mono-W Humans, Elf's, Angels

Roast - Mono-G Devotion, Rakdos Midrange, Pheonix, any deck with big butts


So that's the deck. Overall it has performed exceptionally in the months I have been testing both online and on paper. As long as Regional Championship Atlanta is Pioneer then I will be bringing this deck with me (also as long as the format doesn't suddenly do a massive shift in what decks are being played).

It's awesome to win a RCQ and get to go to Atlanta. I hope I do well and if I don't it's definitely an experience I'm sure I won't forget. Feel free to drop questions, comments, etc. Thanks for taking a look.

PS: The name Zookeepers. After making this deck (with help from my best friend Don) we noticed that it followed a similar strategy to the Naya Zoo strategy. However there were no animals in the deck like in Zoo. So since they were all humanoids it seemed appropriate to call the deck Naya Zookeepers.

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So I'm back from Dreamhack Atlanta and it was an experience to say the least. I learned quite a bit about the deck, my ability, playing these types of tournaments, and the format as a whole.

First things first, let's get this out of the way. I went 1-4 drop. If you lose 4 games there's no way to make day 2 so continuing to play after the fourth match loss is very much a Sisyphean task. I wanted to enjoy the rest of the tournament without having to think about how the last match loss felt very much my fault.

I'm going to talk about the games, how I felt my deck performed, and it's future in the meta. So let's begin. .
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The Matches

Round 1: Me vs Lotus Field (2-0)

Game 1: He mulliganed to 5, I mulliganed to 6. I got off to a okay start, nothing to write home about. The lotus field player durdled a bit but still got off some key blockers but having Tajic on board made it impossible for the blockers to stick around. Being able to lay down threat after threat that just hammered turn after turn made it hard for him to keep up. Fairly easy win.

Sideboard: Nothing brought in

Game 2: Both kept our 7. This was a fast game where he basically had no chance to develop any kind of board. It was over by turn 3-4. His life total went 20, 19, 16, 9, dead. .
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Round 2: Me vs Boros Convoke (0-2)

Game 1: This is my worst matchup. I kept a hand that was a 1, 2, 3 curve but he had the turn 2 loxodon nut draw. It was a lost game by turn 2.

Sideboard: brought in anger

Game 2: I mulliganed to 6 but didn't see anger. He again had the turn 2 nuts with loxodon. Clean sweep on his part. It was just a match I was destined to lose. .
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Round 3: Me vs Simic Merfolk (1-2)

Game 1: I definitely wasn't expecting merfolk. I kept an okay 7. I won't say I almost had him but it was decently close. The enchantment that creates merfolk tokens when you tap a merfolk was his saving grace. It really makes that deck a threat because of the wide board.

Sideboard: brought in sweepers and destructive revelry

Game 2: I had a low to the ground draw that dropped a crazy amount of damage really early. I went turn 1 kumano, into turn 2 kumano and Phoenix chick, into turn 3 Samut, into turn 4 Tajic and Phoenix chick. Just had no chance to actually get ahead on board and had to keep making unfavorable blocks.

Game 3: it was a nailbiter. Him having 2 of the merfolk enchantments made it all an uphill battle. I was able to remove one but by that time my fate was sealed. It was my most enjoyable round though in terms of having fun playing. . .
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Round 4: Me vs Rakdos Sac (0-2)

Game 1: I partly blame myself for this loss. One of the two games I fully blame myself for the loss. I kept an iffy 7 hoping it would turn out but it didn't. I got Mana screwed and couldn't keep the damage up with the board being presented. A rough lesson to learn.

Sideboard: Brought in Rest in Peace and Destructive Revelry

Game 2: kept a 6. My opponent didn't mulligan either games but it wasn't a snap keep on his part. I didn't get Thoughtsiezed but I possibly should have mulliganed harder for my sideboard pieces. Either way it didn't matter cause I never saw them and the deck did it's thing. This is another bad matchup because of how it plays. .
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Round 5: Me vs Boros Convoke (0-2) This one hurt

Game 1: we both mulliganed to 6 but he was still fast on his board development. I got Mana swamped and only had a Tajic. By the time I started drawing into more Non-land cards it was over.

Sideboard: Anger of the gods and Atarkas commands

Game 2: Oh boy. This is the one that hurt and made me salty at myself. It was close. He had a turn 3 set-up instead of a nut draw turn 2. I had a fast start and got some very key damage in quickly. Turn 4 I technically had enough damage to kill him but didn't see the line. It wasn't till a turn later after I died that I realized I had the line to push it to a game 3. It was entirely my fault and I'm still kicking myself for it. .
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The Deck

I still fully believe this deck has a place in the meta. It just needs more tinkering and adjusting. It can do the job but I don't think I was heading the right direction. Tajic, Samut, and Chandra are still essential pieces but now I think my creatures do really need to be lower to the ground. Hazoret wasn't good enough and the times I saw him I wanted something else.

I'm going to rework the deck a bit because I think there's a build where it can be tier 2 possibly tier 1.5. what hurt was as I looked over the tournament results and the prevalent decks, the types of decks I wanted to face there were a lot of but only saw once. Instead 3 of the 5 rounds I got paired up against my worst matchups and 1 round was a off meta deck and though you can't account for that. .
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The Meta

The results of the tournament are somewhat surprising but it tells me with combo being so prevalent in the Mets that control is over performing meaning aggro has a chance to really do some damage. But it needs to be the right type of aggro which I feel the Naya deck fulfills. I'm going to keep playing it and fully believe it will show it's capability in future tournaments if given the right attention.

There also is the problem that I was the only one playing the deck. Compare that to meta decks where hundred were being played. You were just as likely to see a Lotus Field or Amalia Combo go 0-4 drop as you were to see them say 2. My results are hardly a nail in the coffin for the deck.

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Casual

99% Competitive

Revision 8 See all

(4 months ago)

+2 Deflecting Palm side
-2 Gruul Charm side
Top Ranked
  • Achieved #2 position overall 7 months ago
  • Achieved #1 position in Pioneer 8 months ago
Date added 8 months
Last updated 4 months
Legality

This deck is Pioneer legal.

Rarity (main - side)

11 - 2 Mythic Rares

30 - 6 Rares

14 - 7 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 2.03
Tokens Earthshaker Khenra 4/4 B, Elemental 1/1 R, Spirit 1/1 C
Folders New decks, Pioneer ideas, Neat Decks, Pioneer decks, Non-Commander Decks for Playtesting/Inspiration, Pioneer and Modern decks, Pioneer, Decks I want to build
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