Firespout

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Annihilation (V14) Mythic Rare
MTG: Commander (CMD) Uncommon
Shadowmoor (SHM) Uncommon

Combos Browse all

Firespout

Sorcery

Firespout deals 3 damage to each creature without flying if R was spent to play Firespout and 3 damage to each creature with flying if G was spent to play it. (Do both if RG was spent.)

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Firespout Discussion

Will361405 on Budget Tron

2 weeks ago

I would add a few basic lands to the deck to protect against various types of land destruction mostly forests for Blood Moon and Ghost Quarter effects. Maybe add in some removal such as Pyroclasm or Oblivion Stone or Firespout although if your meta isn't super creature heavy, then you could make do with just a few copies of Lightning Bolt

-BirdWizard- on Jeskai Flyers - Paper

2 months ago

You considered Firespout or Rough as replacements for Pyroclasm as they don't hit your flyers?

chadsansing on Avacyn, Archangel of Splosions and Fire Hugs!

2 months ago

Very cool concept!

I worry about the fragility of depending on your commander for your combos, although a Boros commander is certainly great for this deck. Gisela, Blade of Goldnight, might be the best one for this deck, but I bet Razia, Boros Archangel, would work well, too. I might suggest that Avacyn go in the 99 as a trigger for Repercussion.

Neheb, the Eternal also seems broken for this deck.

Have you ever tested with other creatures and spells that might trigger Repercussion more frequently? With more tutors to fetch for it, like Academy Rector, Idyllic Tutor, and Plea for Guidance?

In terms of spells that might reasonably consistently trigger Repercussion, have you tested with additional, efficient "...damage to each creature" spells like Balefire Dragon, Anger of the Gods, Bloodfire Dwarf, Bloodfire Kavu, Breath of Darigaaz, Caldera Hellion, Cave-In, Chandra, Flamecaller, Devastating Dreams, Faultline, Firespout, Firestorm, Incendiary Command, Pyroclasm, Kozilek's Return, Krark-Clan Shaman, Magma Vein, Martyr of Ashes (+ Proclamation of Rebirth), Meteor Blast, Pyrohemia, Rupture, Ryusei, the Falling Star, Scourge of Kher Ridges, Scouring Sands, Slagstorm, Slice and Dice (cycled), Starstorm, Subterranean Tremors, Sulfurous Blast, Sweltering Suns, Thunder Dragon, Tremor, Electrickery, Volcanic Fallout, Volcanic Spray, Whipflare, or Yamabushi's Storm?

It seems like tutor, ramp, win with direct creature damage is the path to victory with or without Avacyn, so the more cards dedicated to those three things, the better.

Happy brewing!

Guydo on Werewolf

3 months ago

Sideboard cards:

Manamorphose may also be worth looking into if you feel the deck loses because you are not drawing into enough threats as well.

Pit Fight is a good card for you to consider if you want more removal.

Destructive Revelry will be a good way for you to deal with artifacts and enchantments.

Atarka's Command might be a good toolbox card for you, especially in the sideboard against flying creature decks.

Firespout in the sideboard will help you deal with flying creatures and token decks.

TheDuggernaught on Titans of the Multiverse

3 months ago

No Oblivion Stone? And as per the last post on your other deck, you do not need anything that gives trample. Emrakul, the Aeons Torn has flying, Ulamog, the Ceaseless Hunger puts your opponent on a clock even if it does not do damage, Kozilek, the Great Distortion has menace.both versions of Ulamog blow up potential blockers on cast. Karn Liberated, and Ugin, the Spirit Dragon can both blow away blockers. There should be no need to give creatures trample with how clean you can keep the board.

As far as cuts, I think it largely depends on how interactive you want the deck to be. I personally like decks that are highly interactive (I play a lot of midrange and control). As such, I would likely want to include 4x Thought-Knot Seer. This would then mean that I would want to run Firespout over Kozilek's Return as it does more damage, and I would not want the graveyard trigger on Kozilek's Return as it would then kill my Thought-Knot Seers. I would also want to run Kozilek, the Great Distortion. Modern has a lot of cards at the 1, 2, and 3 cmc slots. As such, I would look to have as many cards at those cmcs as I can. Therefore, I would probably want to make sure I am playing Prophetic Prism as the deck is otherwise a little light on 2 drops. I would also want to play Sundering Titans and World Breakers to also interact with my opponent's mana base. The down side to the overall list I just outlined is that there are some very common creatures in modern that have 5 toughness that Firespout might have a difficult time killing that Kozilek's Return might be more adept at.

But again, that is how I would want to design the deck. I would likely only include Kozilek, the Great Distortion, and World Breaker as my only Eldrazi. You seem to like your Eldrazi. This changes the deck a fair bit as you would not want to run Thought-Knot Seers so you could then instead run Kozilek's Return to generate as much value as possible from playing those big Eldrazi. In this case, I would likely cut 1x Ulamog, the Infinite Gyre, 1x Emrakul, the Promised End, 1x Kozilek, Butcher of Truth, 4x Relic of Progenitus, 3x Firespout, 1x Walking Ballista, 2x Thought-Knot Seer, 4x Prophetic Prism, 2x Sundering Titan, and maybe 1 Wurmcoil Engine. I would then add 1 more World Breaker and 2x Oblivion Stone.

TheDuggernaught on

3 months ago

Okay. tends to me the most aggressive Tron deck in that it typically runs more tutor and dig spells to reliably hit their tron lands on turn 3-4 to cast Karn Liberated. Most lists I see run 3-4x Karn Liberated, and 1-2 Ugin, the Spirit Dragon. All the lists I saw ran 4x Ancient Stirrings, 4x Chromatic Star, 4x Chromatic Sphere, and 4x Expedition Map. In addition, all but 1 list ran 4x Sylvan Scrying, and 1 list also ran 4x Prophetic Prism. Another list yet ran 4x Relic of Progenitus. Land totals seemed to vary between 18 and 21. the land of choice was typically Grove of the Burnwillows or some Karplusan Forests. These lands are especially good if you want to run any number of Sundering Titan. For control, every list ran at 3-4x Oblivion Stone. In addition, most lists then ran either 3x Kozilek's Return or Firespout. For creatures, I saw a lot of Wurmcoil Engine, Worldbreaker, Walking Ballista, and Ulamog, the Ceaseless Hunger. Although, you can honestly run pretty much any Eldrazi titan. I personally really like Kozilek, the Great Distortion in Tron as it gives the deck access counter spells -- something that otherwise does not have. It also refills your hand -- which is almost never a bad thing. I did also see 1 list with Thought-Knot Seer, which might not be a bad include as it gives you the ability to take a peek at your opponent's hand. It also survives all the board wipes except for graveyard trigger on Kozilek's Return.

TheDuggernaught on

3 months ago

Growing Rites of Itlimoc  Flip does not work well with Eldrazi. You want lots of creatures with growing rites -- which is not something Eldrazi do well. Eldrazi go tall instead of wide. They play with big creatures, not lots of small ones -- which you would need to make growing rites work. If you want to play growing rites, you likely need to play Elves. There are a couple of variations of elves -- one of which you might like. It does not play Primal Surge, but it is capable of playing out its entire deck on turn 3 or 4. I can go into details if it piques your interest.

I would also contend again that if you want to play a bunch of Eldrazi with primal surge, you that you just are not playing a good deck. the Eldrazi do not enter with haste, and since the Eldrazi are technically not cast, you do not get their on-cast triggers. They are just put into play. The only way Eldrazi work with Primal Surge is also with Xenagos, God of Revels, to give them haste. In this case, you would likely only want to run a 1 or 2 of Emrakul, the Aeons Torn, and that is it for Eldrazi. And again, you would likely only want to then run 1 copy of Primal Surge and a bunch of tutors to ensure that you hit both of the combo pieces.

If you were to go with the Primal Surge strategy, you could run tron lands, but I would not suggest it. The reason being is that if you play tron lands, you also want to run Sylvan Scryings and Ancient Stirrings to help dig for those tron lands. if you run these, then they get in the way of your Primal Surge. Therefore, the best strategy is likely to run 4x Arbor Elf, 4x Utopia Sprawl, 3-4x Garruk Wildspeaker, 4x Voyaging Satyr, 3-4x Overgrowth, and 2-4 Nykthos, Shrine to Nyx, with a total of about 22 lands. This is pretty similar to what you are already running. I would likely contest though that it is not that you are only drawing lands -- it is likely that you are just not drawing cards that let you do anything. This is because you have so many cards that cost so much mana. This is all fine and dandy if your opponent never does anything to try and stop you... but they will. Every time. Therefore, if you trim the deck of most of those high end cards, you have more room for cards that actually do things in the early to mid game.

This then brings me to my next question. How attached are you to Primal Surge? I ask because it really does not do anything better than other options. If you want to cast an Eldrazi? Just play Tron. If you want to combo with Edrazi? Just play Tooth and Nail. While it does not grab your entire library, the best use of grabbing your entire your library is usually finding your best cards -- which Tooth and Nail does. You could run surge in conjunction with Prismatic Omen, and Valakut, the Molten Pinnacle. But why not just run Scapeshift? Primal Surge also limits the cards you can run and you do not want to tun any other cards that are non-permanents. This really hampers your options for interacting with and controlling your opponent. There are just not many things that Primal Surge has going for it that other cards do not do better or cheaper.

Your wants just seem to be all over the place for this deck. Decks that suffer from an identity crisis do not function well. If they try to do too many things, they wind up doing none of those things well. You want Primal Surge, and control; but you cannot run most good control cards with Primal Surge as they disrupt surge's ability to dump so much value onto the table. you also want the deck to be aggressive, but all your threats are cost 7+ mana. You want to run growing rites with big huge eldrazi that cost a lot to put into play. But by the time you have enough creatures to make the growing rites flip, it will likely already be turn 6,7, or 8, and you can already hard cast the big creatures without the extra mana. From what I can tell, your best options to match as many of your criteria as possible would be:

Gx Devotion: green devotion ramps with the typical Arbor Elf, Utopia Sprawl packages. they also run the Nykthos, Shrine to Nyx with Voyaging Satyr, and Garruk Wildspeaker. Most lists will look to ramp into Tooth an Nail for Emrakul, the Aeons Torn and Xenagos, God of Revels and will be . However, you could certainly run a , , or list. These lists also have the neat combo of Eternal Witness and Primal Command -- which essentially locks your opponent out of their draw step for at least 4 turns while tossing creatures with double in their mana costs to ramp your devotion more so that you can cast those Tooth and Nails. If you include a Temur Sabertooth, you can lock your opponent out of their draw step indefinitely.

Tron: Most tron lists these days are . However, there is a long history of Tron being or even just . These lists look to assemble their tron lands as early as turn 3-4, and start churning out big threats such as Wurmcoil Engine, Karn Liberated, Walking Ballista, World Breaker, Ugin, the Spirit Dragon, and eventually those big Eldrazi titans you like. Mosts lists will run Oblivion Stone as their removal. But other control options depend on your colors. Blue will have counter spells like Remand, Condescend, and Spell Burst. Black will have Fatal Push, Inquisition of Kozilek, Thoughtseize and Collective Brutality. red will have Pyroclasm, Kozilek's Return, and Firespout. White will have Path to Exile, and Condemn. Most lists will run Ancient Stirrings, Sylvan Scrying, Chromatic Star, Chromatic Sphere, and Expedition Maps to help them tutor, dig, and fix their mana.

Elves: Lots of routes to go with elves. The one you might like involves Cloudstone Curio, Nettle Sentinel, Heritage Druid, and Elvish Visionary. Through these card interactions, you are able to generate lots of mana and draw lots of cards that will eventually end with you playing a huge Craterhoof Behemoth. This can happen as early as turn 3 or 4. Even without the Cloudstone Curio combo, elves can generate huge amounts of mana early and flood the board faster than just about any other deck. Ezuri, Renegade Leader then makes your eleves very hard to kill.

Primal Surge: The list would likely have to be , (Jund), or maybe even 4 color. would be your basic list, and would run primarily for Liliana Vess, and Rune-Scarred Demon, and or Sidisi, Undead Vizier to act as a tutor to pull up your Primal Surge. You could then run Emrakul, the Aeons Torn, Craterhoof Behemoth, or maybe Rampaging Baloths. Akroma's Memorial could be used to give your creatures haste off of the surge. Red would give you access to Xenagos, God of Revels.

And no on Mirror Gallery. A 5 drop that does not impact board state will always be a bad card. Compare it with Thragtusk. Thragtusk puts your opponent on a 4 turn clock, gains you 5 life, and leaves behind a 3/3 when it leaves the battlefield. All this, and Thraggy still does not see much play because there are even still better things to be doing with 5 mana.

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