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Vintage | Legal |
Azorius Signet
Artifact
, : Add .







DatShepTho on
Atraxa Planeswalkers
2 months ago
Overflowing Basin Skycloud Expanse Sungrass Prairie Simic Signet Azorius Signet Selesnya Signet
TheoryCrafter on
5c Bridge Walkers
3 months ago
Considering you have no basic lands in your deck, having those mana rocks in there is a good move since cards like Blood Moon can hobble your deck. Also, if you choose to add Tezzeret, Master of the Bridge, that would make for extra ramp.
I've noticed you have a lot of mana and draw cards with lifeloss. If this was intentional, I would recommend any combination of Font of Agonies, Vampire Scrivener, and Vilis, Broker of Blood. Otherwise, the lifeloss seems like an unnecessary risk even with all the control you have.
If not, replacing the Talismans with Signets(including, but not limited to, Azorius Signet and Dimir Signet) and replacing some of the other nonland cards with the "Oath of..." Cards (especially Oath of Nissa and Oath of Liliana) would also help to benefit not only from card and mana advantage, but ETB triggers as well.
I hope this helps. Happy Hunting!
TypicalTimmy on Card creation challenge
11 months ago
There would need to be an entirely new chapter of rules created just to interact with a players mana pool. And even if you could, this would become a replacement effect. Essentially replacing an opponents , for example, with .
Best way to do it is to say "Whenever an opponent adds one mana of any kind, they instead add no mana. This ability may only resolve once each turn."
This way all of the feeder tokens can trigger, but only one resolves, allowing the rest to trigger as intended.
This way if you have three feeder tokens and an opponent adds in that order, they'd only receive .
This is because perhaps your opponent tapped three mountains (each its own activated mana ability and thus subject to the triggers), they'd instead add , , .
Then perhaps they sacrifice two treasure tokens, one for and one for . They would keep those, as each feeder has resolved.
This would obviously create an absolute tremendous headache because so many players combo off rapidly and then you have to sit back and ask how they did it.
For example, adding from Sol Ring would actually get you . But what if they tapped Sol Ring to add the mana into filtering for Azorius Signet and Dimir Signet?
Now your opponent believes they have with three permanents tapped when in reality they have no mana, and both signets couldn't be activated.
A more "game appropriate" version is this:
"Whenever an opponent adds a colored mana to their mana pool, they instead add . This ability may only resolve once each turn."
This way you don't completely ruin the game.
Azoth2099 on
Kykar kicks ass (Suggestions needed!) (Budget)
1 year ago
Hey man! As someone who's brewed this one alot, I'm telling you right now you need waaay more mana rocks. Literally like 10+ rocks, plus a few rituals. The fact that they also generate a token is incredible in practice. Here's a list of the ones I'd include on top of what you already have: Fellwar Stone, Talisman of Progress, Izzet Signet, Boros Signet, Azorius Signet, Springleaf Drum, Jeweled Amulet, Lotus Petal, Pyretic Ritual, Desperate Ritual, Seething Song & Battle Hymn.
Also just so you know, Mystical Tutor, Personal Tutor, Enlightened Tutor & Gamble are all super cheap right now due to recent reprints! Gotta get it while the getting is good, ya know?
A great combo here is Isochron Scepter + Dramatic Reversal, it generates infinite Spirit tokens on top of just being great individual utility pieces for the build outside of the combo!
Lots of great, cheap synergy pieces like Wild Research, Kindred Discovery, Opposition, Vicious Shadows, etc...
I'll stop rambling now, great Commander choice dude! Let me know how you feel about my mediocre suggestions lol.
Tsukimi on
HA! GOL EM!
1 year ago
Love any Brenard deck! I went with a mote token route, but I'd definitely recommend more cards with populate to double your tokens/Splicers/lords, etc.
Sundering Growth and Nesting Dovehawk come to mind.
I missed Organic Extinction in my build good pick!
If you wanna check out my deck Can't Catch Me, I'm the GingerBant Man! [Primer] there may be some fun includes you missed.
Oh clones would work well with tribal as well like Progenitor Mimic etc.
Also, since you're running green you have better mana options than things like Azorius Signet. With Brenard creature ramp like Sakura-Tribe Elder is fun too.
ZVCKK on
Guild Tribal Superfriends
1 year ago
Udpate 18-07-2023: Trying to lean into more two colour for the theme. also d=trying to lower curve, focus on protecting PWs to actually get ultimates off, as the deck struggles to close games. Idea before was almost that any of the good stuff I find can run away with the game (assemble the legion and narset), but I don't think winning that way will be as satisfying. I think it would be good if I can get a PW out, get them to ult, and if that fails, niv to refresh hand and then give it another go.
- Hostage Taker --> Baleful Strix - cheaper, good blocker, cantrip
- All Suns' Dawn --> Primevals' Glorious Rebirth - more expensive and less flexible but direct to battlefield
- Merciless Eviction --> Kardur, Doomscourge - cheaper, gain rakdos, lose removal, still protects walkers
- Silent Arbiter --> Dueling Grounds - cheaper and two colour, doesn't provide blocker
- Ranger's Path --> Expand the Sphere - can get any lands, should find some in top 6, can proliferate
- Basalt Monolith --> Black Market Tycoon - lose ral and brigthhearth synergy, cheaper, and two colour
- Swords to Plowshares --> Batwing Brume - was mainly in there as a simple staple, gain PW protection, two colour
- Assemble the Legion --> General Ferrous Rokiric - was two colour good stuff, now cheaper, and colour synergy
- Thalia's Lancers --> Jenson Carthalion, Druid Exile - lose tutor for combo, cheaper, two colour, colour synergy
- The Wanderer --> Gold-Forged Thopteryx - lose removal and protection, cheaper, two colour, a little protection
- Nevinyrral's Disk --> Pernicious Deed - more expensive, but can do in one turn, and two colour
- Narset, Enlightened Master -> Grateful Apparition - was good stuff, cheaper, PW synergy
- Boros Signet --> Staff of Compleation - more expensive, more flexible, PW synergy
- Rampant Growth --> Birds of Paradise - fragile but cheaper
- Skyshroud Claim --> Radha, Hearth of Keld - worse ramp, but gain gruul and two colour
- Azorius Signet --> Coiling Oracle - blocker, two colour, worse ramp
eliakimras on
Welcome to art class, time to draw. (Suggestions)
1 year ago
I'm at work, so I can't do a thoroughly search for you, but I believe you might get inspiration from Nekusar, the Mindrazer decks. His most effective builds are Windfall-like cards plus Megrim/Underworld Dreams effects with Waste Not out.
Also, run all 2-cmc untapped ramp you can get your hands on: it'll make your deck run smoothly as butter. Azorius Signet, Orzhov Signet, Talisman of Progress, Talisman of Hierarchy, Fellwar Stone.
If you're interested, I can give you more comprehensive advice once I get home. Your build might benefit from some tweaks.
thefiresoflurve on
Cavalry Charge My Credit Card
1 year ago
I would drop Distant Melody for Reconnaissance Mission or Bident of Thassa, since the sorcery is only good if you're already ahead. Vanquisher's Banner can also be cut for the other one.
I do see a big lack of mana rocks to help you ramp, which are super important in Esper: Talisman of Dominance, Talisman of Hierarchy, Azorius Signet, etc. I'd make sure you have all 6 of the Talisman/Signets in here, in addition to the rocks you already have.
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