Expel the Interlopers

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Vintage Legal

Expel the Interlopers

Sorcery

Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.

Flarhoon13 on Hey Macleod, Get offa my ewe! (Angus Mackenzie)

6 months ago

I did it! Won with Blim, Comedic Genius yesterday and with Angus Mackenzie today. Wins with 53 decks since May 3rd!! And won this one as a kind of perfect game.

Three player pod. I have tweaked Angus recently, trying to see if we could get him over this hump, and the changes seem to have benefitted the deck. So, I played Machine God's Effigy as a copy of John's Eidolon of Blossoms. When I cast Machine God's Effigy, I was planning to copy Ryland's commander, Saruman, the White Hand. However, thinking twice, I figured card draw would serve me better than an expendable Orc Army. I drew a card each as I cast Sphere of Safety, Enigmatic Incarnation and Runed Halo, naming Fiery Inscription. I didn't sacrifice anything with Enigmatic Incarnation until I had a game winning plan. I gained a turn with Chronomantic Escape and then, on the next turn, cast Expel the Interlopers. Sacrificed Runed Halo with Enigmatic Incarnation and put out Moon-Blessed Cleric to seek out Enchanted Evening, since I had Calming Verse in hand. I untapped with 16 life and nine lands, just enough to tap out and cast Enchanted Evening and Calming Verse to effectively win the game, destroying all of my opponents' permanents, with them at 18 and 11 life. They would not have come back. I even looked and would've drawn an Aura Thief to stymie any comeback attempts.

amarthaler on EDH Arcades, the Strategist

1 year ago

Update!

Out: Fell the Mighty

In: Expel the Interlopers

Swapped 2x Islands for 2x Plains

amarthaler on EDH Arcades, the Strategist

1 year ago

Thanks for the comments and upvote, DarkKiridon. I am always looking for new board wipes and defender synergies and will definitely give Expel the Interlopers a try!

DarkKiridon on EDH Arcades, the Strategist

1 year ago

I use Expel the Interlopers over Fell the Mighty. If Expel gets countered then it gets countered but Fell can get countered or the target can get removed and then your spell fizzles so I do prefer Expel in that situation but they are similar cards in a way just double pip in white for Expel.

Angelic Chorus is fun but always made me a target haha.

Hornet Nest performs for me personally only because my group avoids trying to attack me all together. Worth a try if you're keen.

Mine is absolutely a budget version though so take it with a grain of salt. :)

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