
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Allay
Instant
Buyback (3) (You may pay an additional (3) as you play this spell. If you do, put this card into your hand as it resolves.)
Destroy target enchantment.

RiotRunner789 on Lands vs Enchantments
2 years ago
Any commander with green and white could do with green being more important for mass enchantment removal.
Cards to consider: Aura of Silence, Bane of Progress, Aura Shards, Aura Mutation, Allay, Aura Blast, Farewell, Austere Command, Back to Nature, Calming Verse, Cleansing Nova, Heliod's Intervention and Cleanfall.
If course the best enchantment removal is Disenchant.
Balaam__ on How to kill things of …
4 years ago
There are a few that target specific permanent types, like Shattering Pulse for artifacts and Allay for enchantments, and these come with a buyback option for reuse. Tranquil Domain or Serene Heart are true sweepers, but only handle enchantments or auras. I’m not familiar enough with the Pauper cardpool to know of any creature removal that’s either sweeper or recursive in nature, sorry.
KayneMarco on
Feather Redeems Boros in EDH [Primer]
5 years ago
Have you considered Allay and Shattering Pulse for this deck? Depending on how much artifacts and enchantments are a nuisance in your meta the buyback ability could be worth the extra mana. I know they are in my meta. They put in their work in my feather deck.
Bohogren on
Feather, The Redeemed
5 years ago
Creatures Anax and Cymede Akroan Conscriptor Dawnbringer Charioteers Young Pyromancer Monastery Mentor Mother of Runes Precursor Golem Stoneforge Mystic Guttersnipe Solemn Simulacrum
Rocks Coalition Relic Gilded Lotus Thought Vessel Ashnod's Altar Phyrexian Altar Thaumatic Compass Flip The Immortal Sun Stone Calendar Helm of Awakening Pearl Medallion Ruby Medallion
Enchantments Goblinslide
Planeswalkers Scryfall all r/w planeswalkers
Equipment Skullclamp Mask of Avacyn Lightning Greaves Sword of Feast and Famine Sword of Fire and Ice Batterskull
Utility Insurrection Armageddon Austere Command Vandalblast Revoke Existence Path to Exile Swords to Plowshares Dawn Charm Recoup Howl of the Horde Increasing Vengeance Reiterate Seething Anger Shattering Pulse Allay Reckless Charge
Lands Ancient Tomb Reflecting Pool Strip Mine Shinka, the Bloodsoaked Keep Eiganjo Castle Geier Reach Sanitarium Mikokoro, Center of the Sea Maze of Ith
multimedia on Sunforger
6 years ago
Hey, lots of good suggestions so far, here's some more:
- Tithe: can tutor for Mistveil Plains
- Oblation: instant draw in white
- Honor the Fallen: graveyard hate for creatures
- Return to Dust: exile two different things if activate Sunforger on your main phase
- Comeuppance
- Boil: wreck blue
- Faith's Reward: mass reanimation of your permanents
- Allay: Buyback
- Shattering Pulse
carpecanum on
A New Hope
6 years ago
Allay (for the recast ability)
Legacy's Allure, Stasis Snare, Pacifism etc are cheap enough to cast and still use your boss ability
Aether Tunnel to make your boss unblockable like Aqueous Form
ForTheOldFrame on
The Abzan Enchanter's Essential Style Collection
6 years ago
Philigan87: Thank you! I feel vindicated to know that some of the old cards impress you; you clearly know the modern game very well, and I think that if you like a card, it says something!
For Omnath (and related threats), I'm planning to run Circle of Protection: Red, Slaughter, and Deathgrip. The catch is that they're all very expensive to use; I can see the point of Armament of Nyx, if you don't expect too many Wraths or have a good way to get cards back from the graveyard.
Spectra Ward: I like the abilities but not the casting cost. I'd definitely prefer Flickering Ward, especially since it's a card-drawing engine with Enchantresses in play.
Silent Sentinel: use Monk Idealist.
Agreed that Broken Fall is unnecessary with Karador. It gives you some more draw with Enchantresses, but you don't need that if you're making efficient use of your graveyard.
Definitely drop the Boon Satyr. What do you think of Brilliant Halo or Fallen Ideal in his role?
I agree that Dueling Grounds isn't the best card here; it's one of those cards that either you build the whole deck around, or you don't use at all...
Some other cards I think you'll find interesting:
- Light of Day is a one-card win condition against most Zombie decks.
- Allay. (Note, Shred Memory can tutor into it.) I think Allay has a place in almost any deck, but it's something to worry about once people who splash white discover it. As answers to it, there are three white counterspells in Future Sight (there's a "List of Color Pie Bends/Breaks" that mentions them) -- and there's Null Brooch, from Exodus, the same set as Allay itself.
- Sacred Mesa. At first I was stubbornly running it because I liked the flavor; but I'm starting to think that it's a really strong card. Look at Black Market + Sacred Mesa + Twilight Drover , especially!
- For mana ramp: Carpet of Flowers and Priest of Titania. Priest of Titania is one of those cards that breaks the game completely if she sticks around -- and I think she's on-theme for this deck, too! (Imagine getting away with Priest of Titania + Soul Foundry .)