Twilight Drover

Twilight Drover

Creature — Spirit

Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.

{2}{W}, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying into play.

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Printings View all

Set Rarity
Duel Decks: Sorin vs. Tibalt (DDK) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Tokens

Legality

Format Legality
Leviathan Legal
Unformat Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Twilight Drover Discussion

Dcku on Mystic Intellect Precon - Worth …

5 months ago

If you want to sypport a bit the token theme you can add Young Pyromancer, Murmuring Mystic, Docent of Perfection  Flip, Twilight Drover and maybe Sephara, Sky's Blade. As for the spellslinger theme i personnaly suggest Goblin Electromancer, Izzet Guildmage ,Ral, Storm Conduit, the new narset and Jeskai Ascendancy. For instant and sorcery other than the basics try adding spells with either flashback, jump-start or retrace.

Masterful on Teysa is the True heir to the Orzhov Throne

5 months ago

Hey there! Looks like you have a big focus on tokens in this deck, more so than just death triggers, since I see cards like Ayara, First of Locthwain, Soul's Attendant, etc. For this strategy, I have a few recommendations:

If you're looking for cards to cut, I have some suggestions, but I can't say for certain. Only you know exactly what your plan is for your deck.

  • Beckon Apparition seems weak. It only provides a 1/1 token. If you feel like you need more of this effect, I'd put in Hunted Witness.

  • I've found that Lightning Greaves is somewhat underwhelming in Teysa. You're usually pretty resilient to targeted removal since you don't rely on any one creature.

  • I wouldn't play Lotus Petal in a non-storm or non-artifact deck, unless I'm missing some sort of combo you have. Petal's temporariness tends to make it less powerful than traditional ramp.

  • Vampiric Rites is pretty slow and expensive per draw. I'd rather play one of the draw engines I suggested.

  • Similar to Lotus Petal, Mana Vault is pretty temporary. I'd prefer permanent ramp like the ones I suggested. I can see running it though if you really feel like you want to turbo out a big card.

  • I'm not sure how consistently you can keep Mox Amber up. It doesn't look like you have a ton of legendary creatures, so I'd prefer more consistent ramp. In practice, if you find you're able to stick a legend really easily to activate it, then it's probably fine.

Again, I can't really tell you exactly what cards to cut, especially since aristocrats has so many viable card choices. It's really up to you how you want to take this advice. Hope these suggestions help.

Sorin_Markov_1947 on Black White Tokens

1 year ago

Twilight Drover , Eldrazi Monument , Teysa Karlov , Murder Investigation , Elspeth, Knight-Errant (or any Elspeth really, they're all good for/with numbers). I have all these cards in a BW token deck that's really more a "come at me bro" deck. It has a lot of "when this creature dies" effects (so obviously Teysa is the key here), so it plays very differently than this one, but there is some overlap in the styles of play and the cards used.

squadcarxmar on Things that like things being …

1 year ago

I don't think many things benefit from other things being specifically exile often. There is the wording "whenever X leaves play" instead of "dies," "destroyed," or "put into the graveyard."

Things I can think of with this are Twilight Drover , Extractor Demon , Arcane Artisan , Vela the Night-Clad , Varchild, Betrayer of Kjeldor and a few more.

Mostly, they seem to not care where they end up but rather that they are no longer present on the battlefield. There are more leave play effects but they are more or less Oblivion Ring effects and whatnot or things like Varchild and Arcane Artisan where it just catches all things in case you were to lose that creature in another manner.

I can't help but feel Purgatory should be mentioned despite not being what you're really asking for.

Sorin_Markov_1947 on That's the Spirit! (Budgeted Spirit Tribal)

1 year ago

Adaptive Automaton is good in any tribal, although he's a little pricey and he doesn't really fit with your theme. Lingering Souls is good, as is Twilight Drover if you play more tokens.

hnewman125 on God-Eternal Oketra (Self-Bounce and Tokens)

1 year ago

First of all, your commander is AWESOME. Second, I like the goal for low-cost (I'm currently looking at making my own decks more competitive and my wallet cries as I type). And last but not least, I love how Odric is used in this deck. He gives flying to those 4/4 tokens doesn't he? And vigilance from them to everyone else! Thats... rather terrifying actually. Kudos for thinking of that combo.

I would also like to take a moment to say that I'm not sure how casual your group is so my recommendations might not match what you're looking for (also, I don't know your normal play style). Now, for feedback!

You might want to consider swapping a plains for Nykthos, Shrine to Nyx . It's a bit more expensive than other cards in your deck but I think, with such high devotion to white, it might be worth it.

I would also recommend getting a few more "Oh No" cards. That is, cards that when they come out make your opponents go "Oh No" Maybe consider Sunscorch Regent (gets really big really fast) or maybe Mikaeus, the Lunarch (helps boost all your other creatures).

Since you're playing with tokens, Twilight Drover could also be a good add or Call for Unity (tokens cause it to trigger and then it can boost your tokens and creatures to be stronger...) But really, my #1 recommendation would be to add Cathars' Crusade It triggers on tokens...

TypicalTimmy on Kykar, wind's fury?

1 year ago

Planeswalkers that you'd want to run would be the following;

That's 13x Planeswalkers which should be plenty. If you'd like to add Karn Liberated you can do so but I wouldn't stretch it any further than this. You still need room for your Instants, Sorceries, Lands and Creatures. You mentioned you also want Enchantments? Well, I'd cut down on those except for the basic prisons. Notably:

I'd also focus on making it a soft Flying Tribal, to empower your tokens

All in all, this is 34 cards. If you figure you'll be running the recommended 37 lands + 8 stones, you have a total card base of 79 cards. This leaves you 20 Instant / Sorcery spells.

Given that, you may want to trim down so you have more chances to use your Commander. I'm noticing a general lack of red power in here, so you may want to actually make this an Azorius deck that happens to splash red just to get your Commander out.

Focus on replayable Instants and Sorceries, such as the ones mentioned above. Also, Charmbreaker Devils will be of great asset in this deck.

Hope that helps! :D

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