Twilight Drover

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Sorin vs. Tibalt (DDK) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Tokens

Twilight Drover

Creature — Spirit

Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.

{2}{W}, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying into play.

Twilight Drover Discussion

Sorin_Markov_1947 on Black White Tokens

4 weeks ago

Twilight Drover , Eldrazi Monument , Teysa Karlov , Murder Investigation , Elspeth, Knight-Errant (or any Elspeth really, they're all good for/with numbers). I have all these cards in a BW token deck that's really more a "come at me bro" deck. It has a lot of "when this creature dies" effects (so obviously Teysa is the key here), so it plays very differently than this one, but there is some overlap in the styles of play and the cards used.

squadcarxmar on Things that like things being ...

1 month ago

I don't think many things benefit from other things being specifically exile often. There is the wording "whenever X leaves play" instead of "dies," "destroyed," or "put into the graveyard."

Things I can think of with this are Twilight Drover , Extractor Demon , Arcane Artisan , Vela the Night-Clad , Varchild, Betrayer of Kjeldor and a few more.

Mostly, they seem to not care where they end up but rather that they are no longer present on the battlefield. There are more leave play effects but they are more or less Oblivion Ring effects and whatnot or things like Varchild and Arcane Artisan where it just catches all things in case you were to lose that creature in another manner.

I can't help but feel Purgatory should be mentioned despite not being what you're really asking for.

Sorin_Markov_1947 on That's the Spirit! (Budgeted Spirit Tribal)

1 month ago

Adaptive Automaton is good in any tribal, although he's a little pricey and he doesn't really fit with your theme. Lingering Souls is good, as is Twilight Drover if you play more tokens.

hnewman125 on God-Eternal Oketra (Self-Bounce and Tokens)

2 months ago

First of all, your commander is AWESOME. Second, I like the goal for low-cost (I'm currently looking at making my own decks more competitive and my wallet cries as I type). And last but not least, I love how Odric is used in this deck. He gives flying to those 4/4 tokens doesn't he? And vigilance from them to everyone else! Thats... rather terrifying actually. Kudos for thinking of that combo.

I would also like to take a moment to say that I'm not sure how casual your group is so my recommendations might not match what you're looking for (also, I don't know your normal play style). Now, for feedback!

You might want to consider swapping a plains for Nykthos, Shrine to Nyx . It's a bit more expensive than other cards in your deck but I think, with such high devotion to white, it might be worth it.

I would also recommend getting a few more "Oh No" cards. That is, cards that when they come out make your opponents go "Oh No" Maybe consider Sunscorch Regent (gets really big really fast) or maybe Mikaeus, the Lunarch (helps boost all your other creatures).

Since you're playing with tokens, Twilight Drover could also be a good add or Call for Unity (tokens cause it to trigger and then it can boost your tokens and creatures to be stronger...) But really, my #1 recommendation would be to add Cathars' Crusade It triggers on tokens...

TypicalTimmy on Kykar, wind's fury?

2 months ago

Planeswalkers that you'd want to run would be the following;

That's 13x Planeswalkers which should be plenty. If you'd like to add Karn Liberated you can do so but I wouldn't stretch it any further than this. You still need room for your Instants, Sorceries, Lands and Creatures. You mentioned you also want Enchantments? Well, I'd cut down on those except for the basic prisons. Notably:

I'd also focus on making it a soft Flying Tribal, to empower your tokens

All in all, this is 34 cards. If you figure you'll be running the recommended 37 lands + 8 stones, you have a total card base of 79 cards. This leaves you 20 Instant / Sorcery spells.

Given that, you may want to trim down so you have more chances to use your Commander. I'm noticing a general lack of red power in here, so you may want to actually make this an Azorius deck that happens to splash red just to get your Commander out.

Focus on replayable Instants and Sorceries, such as the ones mentioned above. Also, Charmbreaker Devils will be of great asset in this deck.

Hope that helps! :D

Ripwater on Orzhov Legendary

6 months ago

Rome921,

Have you considered Arvad the Cursed ? I might even play him as your commander, since he gives an anthem effect (+2/+2) and drop Athreos in the 99. Honestly Atreos shines when he protects low CMC creatures. I don't think you will find a lot of people not paying the 3 life when 1 of your, often very powerfull, creatures dies. Next to that you play black and have a range of (under $9) tutors to fetch him.

You could throw in a little token/lifegain theme as support (very Orzhov) and play your deck as the guild extorting people and if they don't pay up exile their creatures. (Then Atreos might be super on theme again).

Legendaries I would run in a token/lifegain theme are: Ayli, Eternal Pilgrim Teysa, Orzhov Scion Karlov of the Ghost Council Kambal, Consul of Allocation Obzedat, Ghost Council Teysa Karlov Teysa, Envoy of Ghosts Regna, the Redeemer / Krav, the Unredeemed Ghost Council of Orzhova Vona, Butcher of Magan Aryel, Knight of Windgrace Elenda, the Dusk Rose Kalitas, Traitor of Ghet Endrek Sahr, Master Breeder Yomiji, Who Bars the Way Whisper, Blood Liturgist Darien, King of Kjeldor Heliod, God of the Sun Brimaz, King of Oreskos Teshar, Ancestor's Apostle Oketra the True Elspeth, Sun's Champion Sorin, Lord of Innistrad Kaya, Orzhov Usurper Eight-and-a-Half-Tails

Support these guys with the following cards: Soul's Attendant Soul Warden Dictate of Erebos Grave Pact Smothering Tithe Ethereal Absolution Dawn of Hope Skullclamp Suture Priest Blood Artist Zulaport Cutthroat Crested Sunmare Regal Bloodlord Pious Evangel  Flip Authority of the Consuls Blind Obedience Anointed Procession Hidden Stockpile Vindictive Vampire Twilight Drover Mentor of the Meek Priest of Forgotten Gods Pitiless Plunderer High Market Shizo, Death's Storehouse Divine Visitation Intangible Virtue Attrition

A few sac outlets like Ashnod's Altar

And ofc, you have your generic Orzhov stuff like Path to Exile , Anguished Unmaking , Utter End , Wrath of God , Merciless Eviction

What maybe would also work are all the Afterlife dudes like: Ministrant of Obligation , Tithe Taker

Of course all of this above is just a suggestion. I think in this way you can easily you can keep the Legendary theme alive in your deck, but point in a bit more towards the Orzhov Syndicate. (wich in my opinion is an awesome guild!!) I think I kept a bit on a eye on your budget of $9 a card. If I missed a few my apologies.

rangers2011 on Emmara's Army

6 months ago

I also have an Emmara deck, but mine is a bit less focused and on a budget. Despite this I can recommend adding Conclave Tribunal this shuts down any permanent an opponent has even if only for a limited amount of time. I would also recommend Divine Visitation (if you add this you might want to cut Crackdown ), while having 1/1 lifelink is good, 4/4 vigilance ensures you can pressure and keep blockers. On the note of tokens I recommend Doubling Season , while I don't run it because of my budget, it helps to dissuade opponents attacking you. I also recommend Mirari's Wake to double mana for a huge March of the Multitudes you can also dump excess mana by adding a Staff of Domination , or for more budget friendly Sword of the Paruns , to create more Emmara tokens. For more defense i recommend Sandwurm Convergence this shutsdown fliers and gives you a big blocker on the ground every turn. Also to maximize Emmara's ability I run a Wirewood Lodge . For end game I suggest Wayfaring Temple it builds off of the tokens and creates more, also [Shanna, Sisay's Legacy]. to make your creatures bigger and to tap Emmara I run Dragon Throne of Tarkir . Twilight Drover doubles tokens. Hour of Reckoning kills everything but tokens. Darksteel Mutation to remove problematic creatures (works really well to shut down commanders). Beastmaster Ascension and Overrun ends games. Shalai, Voice of Plenty prevents targeting. Nature's Chosen to tap and untap Emmara. I hope this helps give you more ideas and I wish you the best of luck finishing your deck :D

Load more

Twilight Drover occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

WB (Orzhov): 0.42%