Fanning the Flames

Fanning the Flames

Sorcery

Buyback (You may pay an additional as you play this spell. If you do, put this card into your hand as it resolves.)

Fanning the Flames deals X damage to target creature or player.

Latest Decks as Commander

Fanning the Flames Discussion

QuestionMarc on Vadrik's Discount Spell Emporium

2 months ago

Looking over the deck and playtesting it a few times I have what I consider a pretty exhaustive maybe list with some cards being worth considering and discussing and a few being real treasures! Here is the full list and if I did it right hopefully all the cards are links.

  1. Call the Skybreaker
  2. Capsize
  3. Cascade Bluffs
  4. Champion's Helm
  5. Clockspinning
  6. Coalition Relic
  7. Commander's Plate
  8. Contagion Clasp
  9. Darksteel Plate
  10. Deflecting Swat
  11. Door of Destinies
  12. Drown in Dreams
  13. Elementalist's Palette
  14. Expanded Anatomy
  15. Expansion / Explosion
  16. Fanning the Flames
  17. Fatespinner
  18. Fierce Guardianship
  19. Finale of Revelation
  20. Fists of Flame
  21. Flux Channeler
  22. Force of Will
  23. Galazeth Prismari
  24. Haze of Rage
  25. Illuminate
  26. Insurrection
  27. Izzet Boilerworks
  28. Jaya's Immolating Inferno
  29. Jeska's Will
  30. Leyline of Anticipation
  31. Lonely Sandbar
  32. Lunar Frenzy
  33. Mana Drain
  34. Mana Geyser
  35. Metallic Mimic
  36. Midnight Clock
  37. Mikokoro, Center of the Sea
  38. Mystic Remora
  39. Mystic Sanctuary
  40. Oona's Grace
  41. Opal Palace
  42. Prismari Campus
  43. Reality Ripple
  44. Reality Shift
  45. Reiterate
  46. Rhystic Study
  47. Ring of Evos Isle
  48. Riverglide Pathway  Flip
  49. Runechanter's Pike
  50. Sage of Fables
  51. Scour from Existence
  52. Sea Gate Restoration  Flip
  53. Seething Anger
  54. Shatterskull Smashing  Flip
  55. Spark Double
  56. Storm-Kiln Artist
  57. Swiftfoot Boots
  58. Sword of Truth and Justice
  59. Temple of Epiphany
  60. Tezzeret's Gambit
  61. Tyrite Sanctum
  62. Unleash Fury
  63. Valakut Awakening  Flip
  64. Vandalblast
  65. Vedalken Orrery
  66. Volcanic Island
  67. Volcanic Vision
  68. Wandering Archaic  Flip
  69. Whispers of the Muse
  70. Zaffai, Thunder Conductor

StopShot on What is the best card …

11 months ago

I like coming up with infinite combos and sometimes I wind up with an infinite combo that makes endless colorless mana. I want to know what card is best for sinking all that mana into? While I'm aware that I can use a card like Gemstone Array to make infinite colored mana or I could use a card like Staff of Domination to draw multiple cards, I instead want one card along with my infinite colorless mana and limited color mana to close out the game by doing any of the following:

-

-Dealing infinite damage to all opponents.

-Causing infinite life loss to all opponents.

-Creating infinite creature tokens with haste.

-Forcing all opponents to draw out their decks.

-Exiling all opponents' libraries.

-Forcing all opponents into a "lose the game" condition.

-Meeting a "win the game" condition.

-

I don't consider traditional mill to be a viable way to consistently win the game. Creating infinite tokens without haste I also view as not consistent enough as it gives each opponent the chance to react. Furthermore, infinite life gain isn't viable as commander damage exists.

Of course, without a doubt, Walking Ballista is the clear favorite solution to win the game being able to fit in any deck given its colorless color identity. That being said, I made this thread wanting to know what secondary back-ups would be an apt replacement for Walking Ballista if by some chance it is countered or exiled.

Here are some cards I came up with that work, but I'd like to know from others if I missed any that could do better than these: Aurelia's Fury,, Bloodrite Invoker,, Cogwork Assembler,, Comet Storm,, Conflagrate,, Cut / Ribbons,, Debt to the Deathless,, Dimensional Infiltrator,, Essence Depleter,, Exsanguinate,, Fanning the Flames,, Fireball,, Firecat Blitz,, Goblin Cannon,, Goblin Festival,, Helix Pinnacle,, Oona, Queen of the Fae,, Rolling Thunder,, Tempt with Vengeance,, Torment of Hailfire and Valakut Invoker.

I didn't include any cards that could possibly turn the game into a draw, but I'm still looking for more cards that suit the criteria I've put out.

mrdehring on Chandra, Fire of Kaladesh (Planeswalker Tribal)

1 year ago

Love the Chandra tribal.

The Flame of Keld and Akki Lavarunner  Flip are some extra damage cards to think about.

Fanning the Flames is a repeatable damage effect. Shattering Pulse doesn't do damage like Smash to Smithereens, but the buyback might be worth the damage. Vandalblast is another consideration. Subterranean Tremors is also fun.

Light Up the Stage seems like it might be cheap card draw.

With all the rituals Fall of the Titans might make for a good finisher to go along with Comet Storm

To add to your sweepers you may like Starstorm.

dragonstryke58 on Mizzix of the izmagnus and …

1 year ago

C) Other. You cannot splice Desperate Ritual onto Fanning the Flames.

The splice ability on Desperate Ritual only allows you to splice it onto an arcane spell. An arcane spell is a spell that has the Arcane subtype. Examples of cards with the arcane subtype are Goryo's Vengeance or Nourishing Shoal. Since Fanning the Flames does not have the arcane subtype, you cannot splice Desperate Ritual onto it.

achi11es on Mizzix of the izmagnus and …

1 year ago

What is the interaction between Mizzix of the Izmagnus and Desperate Ritual's splice cost?

Say I have 5 counters on Mizzix of the Izmagnus and I want to cast and buy back Fanning the Flames (2 red, 4 colorless for 1 damage), while casting I use the splice from Desperate Ritual (1 red, 1 colorless) to add 3 red to my mana pool. How does this play out?

A) Pay desperate rituals 1 colorless with Mizzix, resulting in an infinite combo of casting and buying back fanning the flames and splicing desperate ritual, then spending desperate rituals 3 red mana to cast it all again.

or

B) Mizzix can not pay the colorless for desperate ritual and I end up with a repeatable combo for as long as I can cover the 1 colorless from another source.

or

C) Other

Thank you

king-saproling on

1 year ago

Hey again Kain, I saw your message regarding this deck on your Arjun deck page. These are the cuts I would make:

  • Banefire . Since it only hits a single target, even copying this won’t put you anywhere near eliminating even 1 opponent unless you have a ton of mana. Mizzix of the Izmagnus could make things like Banefire a little more impactful. Otherwise it is just an overpriced removal spell.

  • Comet Storm . Like Banefire, this requires too much mana to be good.

  • Fanning the Flames . Same as above.

  • God-Eternal Kefnet . The problem with this guy is that he is much more situational than he seems. Only 1/3 of the deck is instants/sorceries, so he will whiff most of the time. Even when he does trigger, you might not want to play the copy (due to mana limitations, bad timing, you’d rather play something else from your hand, etc.) It’s just not worth a card slot for something so low-impact.

  • Elsha of the Infinite . Good if built around as a commander, in any other deck Elsha is just glorified card draw. She’s situational similar to Kefnet. For 5 mana you could play Rush of Knowledge which is copiable, easier to cast, and will give you access to more cards than Elsha would.

  • Jaya Ballard . Triple red in the mana cost can be tricky to pull off in 3 colors. And for what? A worse Gilded Lotus that will likely get killed before you can use it a second time? Jaya requires too much building-around to shine.

  • Counterspell . Keeping two blue mana open when you’re in 3 colors can be rough. You might end up slowing yourself down. Swan Song might be a better choice.

  • Winds of Abandon . You don’t need this when you already have mass burn spells to wipe out creatures. Besides, if an opponent is running a token deck you’d actually be helping them out with this.

  • Swords to Plowshares . You have plenty of ways to burn creatures. Why waste a card slot on single-target creature removal?

  • Echo of Eons . Helps opponents.

  • Scour All Possibilities . Requires tons of mana just to draw a few cards.

  • Karma . Great if you’re consistently finding Urborg. Otherwise this card spooks a couple opponents at best and does nothing at worst.

  • Enlightened Tutor . While this is a strong card, copying it does nothing for you. These kinds of tutors also put you at negative card advantage. I think there are better/more thematically fitting things you could use instead.

  • Time Wipe . You have plenty of mass burn. You don’t need this.

BMHKain on The 轟音 of Frigid Flame & Scalding Frost.

1 year ago

WARNING: TL;DR comment ahead.

@king-saproling: I apologize for my impatience & seeming like a stalker, sir; no intent on this at all. Anyways, Still not sure what to cut from those 3 decks? Maybe I can help?

Deck 3: You stated it can go from Cold to Hot/Hot to Cold & Weiß-Versa on a whim. Should I revert back to that build; w/ only minor changes to further the performance?

Deck 2: SO sorry about my statements; Docent of Perfection  Flip & Hammerfist Giant is better than I thought. These 2 back in; but, I've some ideas: Why not keep Karma + Kormus Bell + Urborg, Tomb of Yawgmoth all in just the same? Sunforger is great, but not truly incredible in Sevinne, the Chronoclasm . Potential Cut there. Elsha of the Infinite is stated to be amazing as hell; look at her builds. Keep. While Mizzix of the Izmagnus is incredible, He'd rather his own dedicated build, like Sevinne already is in the works of one of his own kind; and we've Thousand-Year Storm already. Chopped. Other notable inclusions worth keeping:

Jaya Ballard , Comet Storm (Why...?), Banefire , Time Wipe (Actually, maybe Azorius isn't so bad.), Winds of Abandon (But exiling even your Opponent's Swamps? Better than Armageddon .), God-Eternal Kefnet (WHAT?! He's practically a staple here.), Fanning the Flames (An X-Burn w/ Buyback? Back in.), Counterspell , Swords to Plowshares , Enlightened Tutor (All three of these are awesome no matter what. Keep^3), Scour All Possibilities (Scrying & Drawing is a good 241 here), & Echo of Eons (This is a permanent keep as so few Timetwister effects don't exile themselves right away. Unless you want Day's Undoing or Time Reversal , this is as good as limits can allow.)

We're at 112 (113 if we count Time Wipe ). Maybe you could find better cuts from what I stated please? Thanks. One deck remains; Deck 1.

Omnath, Locus of Mana still at 33 Cards over, The deck has one purpose; Unify both & ; as all 5 Mana Colors each had the masterful Trinity of Magic, Science, & Technology, cares much less about their own. Huge Prejudice over flight, Impurities, Anything that only counts as a creature within limits, is fine; & they blatantly Hypocritically used all those "Non-Creatures for themselves, & got away w/ it. Even long before The Ur-Dragon 's birth, even now, -Affiliated individuals don't give a care.

I'd like it if you cut 33 cards from this deck as well, all while keeping the theme of Magic, Science & Technology/Nature Technology Equality theme in mind for a & Mana Deck, please.

Finally, I might think of doing Atemsis, All-Seeing one last time. But I'm replacing my Deck entirely. Does Solemnity ring a bell? I tried to find the right Partner Commanders (C16); only to find all 5 colors have this property I can work with. But, Any suggestions for a 5 Color Commander that might help well w/ the idea of No-Counters Allowed Gameplay?

Sorry this is too much; I've no intention of being forceful. That said, I did help w/ some of the cuts. Now, king-saproling: Do you want to make some cuts for the 3 decks above alongside me

1: Omnath #1 Magic, Science, & Technology Unity Matters' Deck (Nature + Technology Themed.)

2: Sevinne Mass Burn Wrath, Non-perm Matters, & Self Protection Deck

3: Arjun Deck in question; you stated a build of this at one point was very great; albeit below 100 at the time. Should I revert back to that build w/ minor improvements?

4: What 5 Color CMDR would help w/ cards w/ Age Counters , Undying Counters , Charge Counters & Similar , & even after-death itself Phyrexian Unlife + Repay in Kind + Solemnity . Any ideas? Karona says no... XP ; Wonder if they also reject Experience Tokens , or even Energy Counters... (: You Know...)

Sorry if this was too much; I was just asking for one more favor to cut to 100 for said decks; not add more in please... X/

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