Curse of Disturbance

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Curse of Disturbance

Enchantment — Aura Curse

Enchant player

Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.

StopShot on New format idea: "Cursebound"

3 months ago

Cursebound is a "Rule Zero" extension of the EDH format. All legal EDH decks are legal in Cursebound. Cursebound slightly loosens up deck-building limitations of EDH to allow for nonlegendary creatures to be your commander while maintaining traditional commander gameplay as well also lightly capping the power level of nonlegendary commander decks for the sake of fun and fairness.

In the cursebound format, if your commander is a nonlegendary creature you must also have a "curse" card as your "commander's fate" in the command zone. The chosen curse card in the command zone can only enchant yourself, and it has the added text, "[this curse has] protection from yourself." If your commander is a nonlegendary card, you can only cast it from the command zone if your "commander's fate" is already on the battlefield first. The "commander's fate" is not subject to the command tax. Removing a player's commander's fate from the battlefield will not counter or return their commander to the command zone if their commander is on the stack or on the battlefield. (Removing the commander's fate only impacts their ability to cast their nonlegendary commander from the command zone.) The command tax still applies to nonlegendary commanders and nonlegendary commanders are treated as if they have the legendary supertype regardless of what zone they're in. (As in they'll proc cards like Hero's Blade," and cards like Mirrorweave would not see that commander as a valid target.) All other EDH rules apply.

In Cursebound you are allowed to choose a commander's fate that is outside your commander's color identity. The color identity of the commander's fate will also be added to your commander's color identity, (and thus you'll be allowed to add cards of that color identity to your deck). There are only two deck building limitations regarding the commander's fate. (1) Your commander's fate must be of a higher or equal card rarity than your commander. (Ex. Vampire Nighthawk + Curse of Predation is allowed. Vampire Nighthawk + Curse of the Nightly Hunt is allowed. Vampire Nighthawk + Curse of the Pierced Heart is not allowed because the curse is of a lower rarity.) If a card has multiple rarities then their rarity is always the least rarest from among their physical card printings. (2) Curse cards that have the words "you" or "your" or omit the words "you" or "your" in its text box can not be used as your commander's fate. (For example, Maddening Hex and Curse of Vengeance can not be your commander's fate as they mention the word "your" and "you" in their text boxes. Curse of Disturbance and Curse of Opulence can not be your commander's fate because both omit the word "you" in their text boxes - "Whenever enchanted player is attacked, [you] create a 2/2 black Zombie creature token." & "Whenever enchanted player is attacked, [you] create a Gold token.") All front-faced curse cards that meet these criteria may be used as your commander's fate. Decks can only have one commander's fate.

The intent and spirit of this format and the commander's fate is for two reasons. To provide nonlegendary creatures with more color flexibility as they're much-much more likely to be mono-colored compared to most legendary creatures, and to keep in spirit with "Rule Zero" fairness by providing a reasonable drawback that can make their existence more tolerable to more playgroups. These principles should be kept in mind when enforcing a banlist for this format, for example, Curse of Obsession and/or Bane of Progress would both be banned from being command zone candidates simply for going against the spirit of the format by either being able to abuse their curse's drawback or having a way to negate their curse's drawback from the command zone with very little difficulty. Command Beacon would be an example of a banworthy card in the 98 for also skating around the spirit of this format as well. (Do note, cards banned in the 98 don't apply to legal EDH decks that aren't running a commander's fate in the command zone.) While competitiveness is acceptable trying to find ways to break the intended mechanics of this format should be discouraged for the sake of healthy game balance and group enjoyment.

RiotRunner789 on Death by Tokens

5 months ago

Tainted Remedy was in because a deck like this wins after a cascade of opponent life loss triggers. This can be easily disrupted by lifegain on the opponents side. However, y'all are correct in that it doesn't advance my game plan. Chop chop.

Bloodchief Ascension is a pet card. It is also a card that has won me numerous games on its own. It would be easy enough to get 3 counters with Kambal's trigger but again, not directly tied to tokens. Good suggestion albeit a painful one.

Halo Fountain just seemed like a fun and wierd alt-win con but your right that it is slow. It also requires me to have tapped creatures.

Going to take a closer look at the aristocrats support. I cut a lot of the sac outlets earlier which was a good observation. Nadier's Nightblade and Mirkwood Bats will definitely stay but a lot of the others can go. Also, Ophiomancer and Dreadhorde Invasion don't work at the level they should without a sac outlet on the board.

Not sure about Battle Angels of Tyr just yet, since just attacking creates token copies of himself. But he'll be close to the cut list.

Part of the reasoning on the number of board wipes was the number of indestructible options for Kambal. Will cut at least one board wipe tonight.

Refering to Basshunter's commnent, I haven't put the final mana base in just yet but Forbidden Orchard will be in there. Mana bases tend to only take me 5 minutes to build. I have some effects that give tokens to my opponents but I'm leaning more heavily into Kambal's second ability. I've generally been looking at consistent token generation instead of one off effects aimed at my opponents. However, Curse of Disturbance will get another look.

Thank you for all of the comments. It definetly gets me much further to completion.

Basshunter on Death by Tokens

5 months ago

Hi, imo you need more token creators that create tokens for everyone or for your enemies. You dont need tokens for your own...think about cards like Forbidden Orchard, Hunted Horror, Slaughter Specialist, Curse of Disturbance, Tombstone Stairwell, Clackbridge Troll, Infernal Genesis, Hunted Lammasu, Tribute to Horobi  Flip, Shadrix Silverquill You should cut cards like Ophiomancer, Skrelv's Hive or Bitterblossom

philsonwilson on Witch's Brew

1 year ago

Chaddish it hasn't been optimised as my partner hasn't figured out what she likes/dislikes about it yet, and as it's her first EDH deck it's not going to be super competitive yet. As well as that, it's more of a social deck too.

That being said, there are a couple of wincons. The less obivous and more difficult is draining your opponents out,Cauldron Familiar doesn't target so you can start the incremental damage there. If you're smart with the curses, Trespasser's Curse, Curse of Fool's Wisdom and a flipped Accursed Witch  Flip can start to add up. Torment of Scarabs and Cruel Reality can help here too but are reliant on them not wanting to lose resources, but that can still be helpful. Leechridden Swamp can add to this total too.

The clearest would be creature beatdown, 3/3 Demons from Tasha, the Witch Queen. It relies on opponents dealing damage to other opponents usually, but our playgroup is quite creature centric anyway. The curses can help here too; Curse of the Restless Dead, and Curse of Disturbance give you (and opponents) extra Zombies to push through some damage.

The most fun but least consistent way of winning is the wincons not in your deck - taking them via Tasha or other stealing means. A particular favourite of mine was Coffin Queen resurrecting a Gray Merchant of Asphodel for a double kill.

That being said, this deck is still in the early stages and will change over time - mostly as my partner figures out the way she wants to play the deck. At the moment it's a casual flavourful start, but I'll keep updating it as it gets more competitive too.

Simerix on CURSE UPON YOUR HOUSES

2 years ago

Interesting list! It seems like you are trying to go somewhat voltron which I find odd.

Here's some cards I found kinda weird: Grafted Wargear, Cement Shoes, Vorpal Sword, Whispersilk Cloak, Goldmire Bridge, Phyresis

I don't think Magnetic Theft is needed.

Run Agent of Erebos over Curse of Oblivion

I'd suggest Brilliant Restoration over Tiana, Ship's Caretaker. My problem with Tiana is that she has to be out when your stuff is destroyed. Brilliant Restoration get everything and is a great top deck.

Cards I'd consider adding: Blind Obedience, Court of Ambition, Court of Grace, Crawlspace, Curse of Conformity, Curse of Disturbance, Curse of Fool's Wisdom, Curse of Opulence, Curse of Silence, Curse of the Nightly Hunt, Ghostly Prison, Mesa Enchantress, Monologue Tax, Torment of Scarabs, Trespasser's Curse

Immortalys on Thantis' Creature Donation Station

2 years ago

Amazing deck! I did not realise there was someone before me with this idea, and I love how your deck is looking. Cards to consider for your Maybeboard: Acorn Catapult, Death by Dragons, Elephant Resurgence, Kamahl's Summons, Plague of Vermin, Tempt with Vengeance, Artifact Mutation, Dowsing Dagger  Flip, Curse of Disturbance, Liege of the Hollows, Sawtusk Demolisher, Akroan Horse, Hungry Lynx, Life of the Party, Sleeper Agent, Tahngarth, First Mate and lets not forget the "Hunted" cycle with Hunted Horror, Hunted Dragon and Hunted Troll

NTakamura on Cards that encourage other players …

2 years ago

I have a Teysa, Envoy of Ghosts deck where the goal is to encourage other player to attack me and other certain card such as Norn's Annex Revenge of Ravens will trigger. So my question is what are some good cards that can make it more beneficial/forceful to attack me? So far I have, Angel's Trumpet Coveted Jewel Curse of Disturbance Curse of Vitality Luminarch Ascension Season of the Witch

Here is the deck Teysa Ghostly Instigator

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