I'll try to have a full description by the end of next week.

Designing this deck is what really what made me realize how accurate the commander tier list really is. The capabilities of tier 1 generals outclass the other tiers in their entirety, and made me think that if EDH ever had a competitive scene, it should be divided up by what tier of generals are allowed.

So let's get down to what this deck actually does.

First, how to win on turn 3, a step by step guide

fucking cancer

Turn 1: The very first thing you want to do is play out a turn 1 Brago with Lotus Petal, Tundra, and Mana Vault. You're not doing anything with him for now.

Turn 2: Play Strionic Resonator. Any opponent worth your time will know to remove this son of a bitch on sight with a mana rock on the board. However, it's turn 2 and I sincerely doubt anybody is running mass amounts of single target removal in their EDH deck. Play your Wasteland and get ready for some happenings.

Turn 3: Play Thought-Knot Seer, targeting whoever else is running blue. If they have a Laboratory Maniac in hand, that's what you're going to remove so there's no chance in hell that they can flash it in. Play Ancient Tomb. Attack with Brago, going for whoever isn't playing white so you have the best chance of not getting him Pathed. Once he hits a player, you can infinitely blink out Thought-Knot Seer and make your opponents draw their whole deck whilst exiling any chance they have to win.

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Revision 10 See all

(2 years ago)

-1 Iona, Shield of Emeria main
+1 Mystic Remora main
Date added 7 years
Last updated 2 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

47 - 0 Rares

16 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.34
Tokens Copy Clone, Myr 1/1 C, Soldier 1/1 W, Spirit 1/1 W
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