pie chart

Silas Renn Kydele Ramp Control

Commander / EDH* BUG (Sultai) Combo Control

mellowmike


Hey there everyone, this is close to my final rendition of this deck.

The goal of the early game is to ramp out as many mana rocks as early as possible. This is supported by ramps: such as Kodama's Reach, Cultivate, Bauble, and Traverse the Ulv in the times that your are not hitting your rocks on draw or with hand cycling. The benefit of hand cycling in this deck is the possibility of easily playing your key artifacts from the grave with Silas Renn and then shuffling your library back together with Season's past or Time reversal.

In the mid game is when you play reactivity, while setting up your big game combo pieces with Kydele. Drawing 4 cards and having Kydele equipped with Umbra mantle allows for infinite mana generation on that turn. This can combo into making X creatures unblock-able with Pass into Wonder or Thassa, and then becoming X/X with Biomass mutation for a mid game kill on an unsuspecting player. Further possible combos rely on flickering creatures with Conjurer's closet or Deadeye Navigator. There are many to choose from, and they all can have devastating effects.

Late game potential, or even mid-game if you ramp well enough, could lead into Ulamog or Blightsteel colossus attacking with unblockable or even myriad thanks to Blade of Selvs.

Suggestions

Updates Add

Comments

Date added 7 years
Last updated 7 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

38 - 0 Rares

20 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 4.00
Tokens Assassin 1/1 B w/ Player Killer, Beast 3/3 G, Copy Clone, Squid 1/1 U, Thopter 1/1 C
Votes
Ignored suggestions
Shared with
Views