Ojutai control. I have made quite a few people scoop from the hopelessness of blue/white control's late game. The primary game plan is to get out a decent vigilance or untap source and start beating with Ojutai. Most of them run double duty in the deck, providing an additional upside. Heliod dumps creatures. Maze can stall attackers. Unbender Tine is solid ramp. Minamo is a nonbasic island at worst. Teferi is a ton of ramp and card draw. Venser is a game winning ult and mild ramp. Ajani pumps and makes combat just a tad more difficult. Sword of Vengeance and Haunted cloak give trample and haste, helping me recover from board wipes and push past tokens. The "vigilance" sources in this deck are intended to overlap well and minimize dead draws.

The deck is also playing a fair bit of theft. Taking an opponent's creature is better then getting rid of it most of the time. It advances your boardstate and stifles theirs.

The deck is only running four creatures besides Ojutai. Frost Titan is insane with Rite of replication, and just good all around. Sun Titan is good at getting back my mana rocks, equipment, enchantments, and lands that may have been sniped earlier in the game. Plus it's great with Aura of Silence. Angel of the Dire Hour is a life saver. She can feel dead at times, but getting rid of resilient creatures and potentially entire boardstates is good enough to get a pass for me. Heliod is almost never online in this deck, but he does enough as is.

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100% Casual

Competitive

Date added 6 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

48 - 0 Rares

20 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.54
Tokens Angel 4/4 W, Copy Clone, Elephant 3/3 G, Emblem Ajani Steadfast, Emblem Teferi, Hero of Dominaria, Emblem Teferi, Temporal Archmage, Emblem Venser, the Sojourner, Emblem Will Kenrith, Enchantment Cleric 2/1 W, Human 1/1 W, Treasure
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