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I'm going for more of a token based Narset deck.

The main win conditions are:

Is to get tokens out on the field, mostly through cards like [card]Monastery Mentor[/card], [card]Talrand, Sky Summoner[/card], and [card]Young Pyromancer[/card] then pumping the tokens up through spell casting and token generation though cards like [card]Cathars' Crusade[/card], [card]Jeskai Ascendancy[/card], and [card]Valor in Akros[/card].

Casting spells and getting tokens on the field then winning through cards like: [card]Guttersnipe[/card], [card]Purphoros, God of the Forge[/card], and [card]Impact Tremors[/card].

There is also a little voltron going on, but it's not the main focus of the deck. Probably better think of it as Commander defense. But I things are done right, I wouldn't mind winning through commander damage.

Is there anyway I can improve this deck. So far it's totally untested, and I want to make sure it's good before I invest money into it.

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Date added 8 years
Last updated 8 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

46 - 0 Rares

14 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 4.01
Tokens Copy Clone, Drake 2/2 U, Elemental 1/1 R, Emblem Elspeth, Sun's Champion, Emblem Narset Transcendent, Emblem Tamiyo, the Moon Sage, Emblem Venser, the Sojourner, Goblin 1/1 R, Kor Soldier 1/1 W, Monk 1/1 W, Pegasus 1/1 W, Soldier 1/1 W
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