Jhoira, Weatherlight Commander deck, attempting to use what I believe the Eggs strategy is, though I could be totally wrong who knows.

General plan is to either win using Aetherflux resevoir , which can easily be accomplished in Paradox Engine resolves since I'll be able to run off of mana rocks once I get going

Alternatively, Master Transmuter can go off with two mana rocks to bring storm count insanely high for Aetherflux wins, even without having jhoira herself out

With Jhoira out, Words of Wind can form a soft lock with a 2 Zero cost rocks or one 0 drop artifact and something like Sol Ring that can pay for both itself and the cost to activate Words, also giving me infinite casts and therefore infinite storm count.

Sensei's Divining Top with Future Sight and Helm of Awakening can draw through the entire deck, with or without Jhoira

Of course with all these methods of drawing through the entire deck, we of course have Laboratory Maniac so I can just use that to win

And if all else fails or the group doesnt allow infinite loops, I can juse Master Transmuter a Blightsteel Colossus onto the battlefield and give it a nice pair of shoes

Outside of the win conditions, the other choices mainly focus on minimizing the cards in the deck that dont trigger Jhoira. At the moment there are exactly four of these cards if you dont count the lands. Those four being:

Grapeshot for the fringe cases where I go for infinite casts and have lost the Aetherflux and cant recover it with Academy Ruins (and because winning EDH with Grapeshot sounds hilarious and I wanna do it)

Fabricate for tutoring out an important artifact like Helm, Paradox Engine, Aetherflux, or even a 0 drop to get over a hump if I fizzle

Laboratory Maniac Because WOTC wasnt nice enough to make this a legendary

Whir of Invention Another tutor, same thing as Fabricate

I have considered Reshape as a third tutor, but I worry that it's too expensive to help me over a hump when I draw it mid-storm

When making suggestions, I politely ask you to keep in mind this idea of minimizing non-historic spells. I am looking for more cards like Teferi and Defense Grid that are both historic and make it harder to stop me during my turn. Cards like that are basically how I justify not running counterspells in order to keep my historic-count high.

Any help is much appreciated. If you have any questions about certain card inclusions, I would be happy to explain my reasoning, or perhaps lack of reasoning, depending on the card in question.

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Revision 3 See all

(7 years ago)

+1 Chain of Vapor main
-1 Champion's Helm main
+1 Cloud Key main
-1 Combustible Gearhulk main
-1 Counterbalance main
+1 Fellwar Stone main
+1 Fractured Powerstone main
-1 Gilded Lotusfoil main
+1 Gonti's Aether Heart main
-1 Hedron Crawler main
+1 Hope of Ghirapur main
-1 Jace, the Mind Sculptor main
-1 Keranos, God of Storms main
-1 Kuldotha Forgemaster main
+1 Mind Stone main
-1 Mindslaver main
+1 Ornithopter main
+1 Paradoxical Outcome main
+1 Prismatic Lens main
+1 Prophetic Prism main
and 26 other change(s)