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Enchantment (1)

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Semi competitive EDH deck. Gitrog has been a blast and won a lot of games. Im looking for feedback to make it better.

I have a couple of issues.

  1. Gitrog doesn't get out fast enough. I really would like to see him out turn 3 consistently, and usually its turn4.

  2. I would like to find a way to make the deck act a little more subtle. I usually get about 90% of the table's removal, counters, and attacks once the engine gets going. I'd like to maybe add some cards that are a little less obvious until I am ready to actually win.

  3. Im never quite sure how to win with the deck if my dakmore infinite combo gets shut down. Usually, I lean on exsanguinate, but I need more winning strategies and more win cons.

Planned edits:

  • Add fetch lands
  • Add constant mists

Note:

Adding any cards that are over $25 are off the table for now. Keep the suggestions relatively budget friendly.

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Date added 4 years
Last updated 4 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

38 - 0 Rares

20 - 0 Uncommons

16 - 0 Commons

Cards 99
Avg. CMC 2.58
Tokens Beast 4/4 G, Worm 1/1 BG
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