Very fun deck for straight ramp and power. it's weakness is anything that hinders ramp in early game. Commonly normal red decks burning birds and destroying mana rocks. sometimes counter decks get in the way but most the time your ramp is to much and almost no point to counter maelstrom as the other stuff it brings is way worse. Plus if he only gets you rocks and then gets countered, play him again.

win conditions usually consist of having less life, Scourge of the Throne with Atarka, World Render. example: ramp until opponent has three creatures, drop Defense of the heart, they now have one turn. most the time you have taken damage by them so next turn you get Scourge of the Throne with Atarka, World Render and cast Maelstrom Wanderer for the haste.

example: Primal Surge, enough said. usual if Maelstrom Wanderer is not out yet, you will get enough mana rocks and land to play him. If Primal Surge ends premature do to the sorcery's in your deck you have a couple creature who get spells back and if they have already been played you can copy them with all the copy creatures. most the time you will use copy spells for more mana, copying mana dorks or rocks.

example: Savage Ventmaw + Hellkite Charger = one mana additional combat phases.

This deck is nowhere near perfect and that's because I have a play group that doesn't try to be top tier. So i have a couple filler cards like Flamerush Rider, it's never been useful. Dragonmaster Outcast is amazing but i never get six land its always rocks but hes in there to scare opponents into wasting a kill spell.

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Date added 8 years
Last updated 8 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

46 - 0 Rares

13 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 4.58
Tokens Copy Clone, Dragon 4/4 R, Dragon 5/5 R, Dragon 6/6 R, Emblem Domri Rade, Emblem Kiora, the Crashing Wave, Emblem Sarkhan, the Dragonspeaker, Emblem Teferi, Temporal Archmage, Kraken 9/9 U, Morph 2/2 C
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