Demon Bolt

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Demon Bolt

Instant

Demon Bolt deals 4 damage to target creature or planeswalker.

Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

ThassaUpYo@ssa on Be'Elz A'Boot

3 months ago

Love the suggestions, Profet93! Bolt Bend is in over Demon Bolt, Imp's Mischief is in over Feed the Swarm, Mystic Remora is in over An Offer You Can't Refuse, and Phyrexian Metamorph is in over Spark Double.

To the question you raised - games typically go well given the ramp and tutors that allow me to set up, cast other demons/useful enchantments, and ultimately expedite the summoning of Be'Lakor, the Dark Master triggering additional card draw. There have been a few instances where I've gone through a "creature drought", but that's pretty rare and is just how it shakes out every once in a while just like getting land flooded (or starved).

With respect to Yawgmoth's Will, I would like to slot it in but am unsure of what to take out. I'm hesitant to remove a creature but it might not be a bad idea given the power YW offers. Any final thoughts on this addition given the updated list?

Thank you again for all of the valuable suggestions, Profet93!

TheOfficialCreator on Hinata Pinata

1 year ago

Demon Bolt stands out to me as a pretty weak card for the cost that it has. The foretell doesn't really synergize with your commander, and you could just as easily run Lava Coil which is strictly better.

Scarecrow1779 on Mono-Colored Beginner Decks

1 year ago

Krikr I'm glad you like them! Whenever I show somebody these lists, I almost always tell them about the card kingdom rookie decks in the same breathe. Not everyone wants to go through the work of assembling lists, even if those lists would be better suited. I'm glad my lists had teaching strengths, though. I always enjoy how easy it is to teach the stack with my lists, but was never sure if anybody else felt the same.

Swapping out Lightning Bolt for Demon Bolt is interesting. I hesitate because of Demon Bolt being a more complex card and Lightning Bolt already having a lot of decision making associated with it, but the point of being slower is a good one. I had considered replacing Lightning Bolt with Searing Spear, but ultimately didn't do it because I didn't want to weaken the matchup against white. Having a cheap removal option is very important for taking out an enchanted Healer's Hawk before it gains white too much life. It's interesting that red was too powerful in your testing. IIRC, red's win rates for me were just a hair below 50% in most matchups. I never worried about it too much, though, because most of the people I have taught tend to not want to play with or against aggro. They're all destined to play value decks in EDH, I guess XD. Was there any particular matchup where you felt red was too strong, or was it across the board?

Sideboards are a really interesting option that I hadn't thought about before. I worry that by depending on new players evaluation, you're more likely to end up with one-sided games. However, I suppose making the learner's deck more powerful than the teacher's is actually the perfect way to show how much card choice matters. I've had times when I was teaching two people at once and they each had a beginner deck and we're playing against each other. In those cases, I could just have a suggested sideboard for each matchup that guides them to an evenly matched game 2.

Thanks for necro-ing the post! I always love talking about these little decks, and now you've got me excited to try sideboarding with them when I get a chance!

DanMcSharp on Standard burn

3 years ago

Hello,

First off, when you say "cutting the last few cards" do you mean to go from 83 to 60 cards? That's a lot of cutting! lol

Anyway, usually "burn" decks want to have a lot of cards that can hit the player's health, otherwise you could just be stock in a match-up where most of your cards don't do much. Maybe start by cutting a few copies of cards like Demon Bolt , Frost Bite , Tundra Fumarole , Soul Sear and Squash . Those cards make more sense when the "burn" part of the deck is only meant to help you stay alive into mid to late game, not as much when you try to use them as win cons. I'm guessing you mean to get the most out of Toralf, God of Fury  Flip with those spells, but instead I would cut a few copies of him as well.

You could cut a few copies of Aegar, the Freezing Flame since it's legendary. It's a good card but I don't think it's good enough to have 1 in play and be stuck with 2 more in your hand. Chances are you won't even be able to play it anyway since you only run 4 lands that produce blue mana as it is. On the other hand, Torbran, Thane of Red Fell is probably overpowered enough to stay at 4! lol

Speaking of lands, I'm not sure why you have a mix of basic lands and snow basic lands, might as well go all snow if you want to make use of them. Adding 4 Riverglide Pathway  Flip would probably be a good idea too.

If you had more blue mana in your lands you could probably afford to have some more useful cards like Negate in your sideboard instead of a full playset of Ox of Agonas and Tibalt's Trickery . Btw, just to be sure, that Tibalt card isn't meant to be used as a counter spell. It's meant to be used on your own spell in very wild combo decks that can predict the outcome.

Hopefully these suggestions are useful, cheers!