The easiest way to win with this deck, is to basically get out Bruvac the Grandiloquent and any library-halving spell: Maddening Cacophony, Traumatize, Cut Your Losses, Terisian Mindbreaker, or Fleet Swallower.
If your draw doesnt work out with any of these cards; that's bad luck. You can either take the Mulligan with fairly good odds of drawing a wincon.
However, if you choose to take the scenic route, the deck offers a static-mill framework, designed to turn routine, turn-based actions/phases into a dreaded milling nightmare.
Upkeep MillMesmeric Orb- Mills the controller of every untapping permanent. This is global. Tutorable with Fabricate or Tribute Mage.
Manic Scribe- Hits all opponents for 3 cards initially. Then hits every opponent in turn.
Court of Cunning- Grants Monarch status. Mills each opponent 2; Mills 10 if you're the Monarch.
Draw Mill
Psychic Corrosion- Mills each opponent, 2 cards, for each card you draw.
Sphinx's Tutelage- Mills 1 opponent, 2 cards+, for each card you draw.
Both get pretty nasty with Rhystic Study out.
Land
Altar of the Brood- Mills each opponent, 1 card for each permanent you have ETB. Works well with
Zellix, Sanity Flayer, and
Undead Alchemist.
Ruin Crab- Landfall Mill, each opponent, 3 cards.
Casting Mill
Altar of the Brood- (See above)
Drowned Secrets- Mills all opponents 2 cards for each blue spell you cast.
Memory Erosion- Mills one opponent, 2 cards whenever they cast a spell.
Combat Mill
Undead Alchemist**- Produces Zombies when creature cards are milled. These zombies mill when they do damage to a player. Pairs well with
Mirage Mirror.
Mindcrank- Mills a card for each life your opponents lose. Amazing in multiplayer; letting your aggressive foes, mill your enemies.
Riddlekeeper- Mills 2 cards for each creature that attacks you.
Propaganda- Used to keep attackers from eating your face before you get to win. This doesn't mill in itself, but does turn Mesmeric Orb into a considerable factor for the attacking player.
End Turn
Fraying Sanity- Unfortunately, only enchants 1 player. Doubles mill for the turn at the end step. Used for threatening aggro players and Ins/Sorc heavy decks, or just to take out that last pesky player with 80+ cards still in the library.
Copy Enchantment- Oh look, another one. Can also be used with any useful targetable enchantment. Don't limit yourself.
The Council of The Grandiloquent
At first glance, the static mill doesn't seem that impressive. One card here, two cards there.. even Bruvac will only double this small amount of mill; but, it does add up absurdly quick; so what if we simply make more Bruvacs (that aren't Legendary), that stack this ability?
Spark Double/Sakashima of a Thousand Faces- Another Bruvac, (Zellix, or Undead Alchemist.)
Nanogene Conversion- Make ALL the creatures Bruvac. And then drop a Land with Ruin Crab, or Altar of the Brood, and wipe the pod as your Mill potential becomes exponentially huge.
Example: 4 player pod; each player has just 3 creatures. (You must control Bruvac as you cast Conversion). Now, there are 12 Bruvacs in play; each opponent has 9 Bruvac's doubling any mill against them.
A single drop of a permanent (such as a land) with Altar of the Brood in play; a single damage with Mindcrank out; or, dropping a Manic Scribe, will cause each opponent to mill 512 cards.. and you to have zero friends.
Please note: Each opponent has Bruvacs, and you will also be at threat for milling as well. This move is flashy and fun, but should only be used when an opponent will be most unlikely to make you mill as well; but also then force you to draw. Unlikely, but a note of discretionary advice.