Sunbringer's Touch

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Sunbringer's Touch

Sorcery

Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)

Strangelove on Vorinclex - High Power

3 years ago

+1 my dude! @your reddit post,

More lands imo. Also more big ramp... seems like Vorinclex is a big target for removal, so ramping up to 15+ mana a turn seems like the way to go.

I think the biggest problem is that you're splitting themes and trying to jam infect. A lot of seemingly powerful cards don't have synergy with the rest of the deck. Only ~12 cards directly create +1/+1 counters. So (eg.) Hardened Scales really does nothing.

...Cut incidental Infect:

-1Viridian Corrupter, -1Spinebiter

-1Phyrexian Swarmlord... I love this card but, even when you're all in on infect it isn't that good...

(I think the other infect cards with 5+ power as soft, 2-card combos with your commmander are viable).

...Cut fatties with no evasion:

-1Renata, Called to the Hunt... if you're interested in playing "go-wide + pump" this could be good, but not better than Bloodspore Thrinax

-1Rampaging Baloths... incidental 4/4s aren't worthwhile

-1Crowned Ceratok... +1Champion of Lambholt

-1Ulvenwald Hydra... no synergy

-1Primordial Hydra... +1Managorger Hydra

When choosing cards ask yourself: (1) Does it work with my commander? (2) Does it work with my theme? (3) Is it strong enough with no synergy to play 1v3? (eg. Rampant Growth, Sylvan Library, etc.)

Happy brewing!

Drakorya on Voltron Help

4 years ago

Equipment that gives shroud/hexproof or indestructible are usually great for voltron commanders. Lightning Greaves , Swiftfoot Boots , Whispersilk Cloak and Darksteel Plate are the usual suspects.

For plus counter synergy, Solidarity of Heroes , Blessings of Nature , Increasing Savagery , Soul's Might , Sunbringer's Touch , Verdant Confluence , and Retreat to Kazandu .

You can get some plus counters and ramp with Map the Wastes and Ordeal of Nylea .

Ulvenwald Tracker can be good to kill opposing creatures.

ParanoeX on Overbeing of Myth

5 years ago

ugh.. cant edit or delete old comments... so, Simic Ascendancy: GU and "Put a +1/+1 counter on targer creature you control.

Whenever one or more +1/+1 counters are put on a creature you control put that many growth counters on Simic Ascendancy.

At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game."

so i wont be bothered much about giving my creatures +1/+1 counters with this card, i'll be getting them by drawing cards.

also.. "2 Vorel of the Hull Clade something TO increase the counters... " *

and

i removed Sunbringer's Touch because it will only be boosting Slippery Bogle or something and i dont care about those little guys... all the boost i want is for the big guys!

Rashuff on Simic Counter Revolution

6 years ago

Loganrockwitch I am debating even cutting Sunbringer's Touch for Tuskguard Captain, thoughts?

Calyptic on

6 years ago

No problem! And yes, putting Rafiq in the 99 was what I meant, not as the commander.

I couldn't really give any suggestions (research cards online) earlier, but now I can help more.

Proliferate lets you put 1 more counter on any number of counters on the battlefield, so if you were to proliferate, and you have 5 creatures with +1/+1 counters on them, you can add one more to each of them, and up a loyalty counter on a planeswalker, or an experience counter if you have it. Just any kind of counter. It's an amazing ability to have, and blue has it the most I believe (if not it's a close 2nd).


Good cards to consider for proliferating might be:

Thrummingbird is not bad. It has flying so it'll be harder to get from damaging players and proliferating

Contagion Engine is a MUST for a proliferators. You proliferate TWICE, and weaken your opponent's creatures, (which fun fact you can proliferate those as well). Has kind of an expensive cost at first, but after a bit in the game, four mana to up all your counters, then up them AGAIN will be a walk in the ballpark, especially since most the cards in this deck are 5 or less mana.

Contagion Clasp is the diet sugar-free version of the above, of course its much cheaper, but the ability is the same cost, and only proliferates once. Still not a bad card though.

Steady Progress is a pretty simple instant, and helps for card draw.

Finally, this may not be TOO useful, but is something to think about, Throne of Geth will let you proliferate, HOWEVER saccing the artifacts you have isn't too good of an idea, but that's up to you. At the very least, you could sacrifice the Throne itself to proliferate just once, maybe sac Sol Ring once you have tons of mana? That's up to you.

There are a few other cards which proliferate, but they deal Infect damage. Thankfully you can proliferate the poison counters they give to players and the -1/-1 counters they put on creatures, but it's been my experience playing with Infect decks that it's often better to make Infect the absolute focus of a deck that has it, Reason being that the creatures built around Infect are designed to be very fast, Infect decks are usually fast aggro decks


Good cards for putting counters on creatures might be

Lifecrafter's Gift you can never go wrong with this card, it's almost like proliferate too.Scale Blessing Pretty much the same as above.Patron of the Valiant is like those two almost proliferate cards above, except it's a creature with flying, which means you can put counters on it too!!

Titania's Boon Easy way to get the proliferate train started.

Mikaeus, the Lunarch is slowgoing, and in danger of getting targeted with an instant or sorcery, but you still have counters to throw around.

Vastwood Hydra if you plan on having the gobs of mana for it, or at least enough to put 1 counter on each other creature once it inevitably dies.

Sunbringer's Touch is okay for the first part, but it's mostly for that juicy trample effect that it'd shine in this deck.

Ainok Bond-Kin Tuskguard Captain Crowned CeratokAbzan Battle PriestAbzan Falconer these will synergize the hell outta this deck, in my humble opinion.

Renegade Krasis is another good ol' counter putter.

Celestial Ancient will be useful, with those 12 or something enchantments in your deck.

Inspiring Call is also good for both synergy and card draw.

recodef on my +1 (dromoka green white +1/+1)

6 years ago

There are a lot of creatures that allow you to exploit the +1/+1 counters on your other creatures. For example Abzan Falconer, Crowned Ceratok, Tuskguard Captain, Bramblewood Paragon, Battlefront Krushok, Ainok Bond-Kin or Abzan Battle Priest.

There are also some instant and sorcery cards that you could check out. Lifecrafter's Gift, Nissa's Judgment,Scale Blessing, Sunbringer's Touch, Inspiring Call,...

At last maybe these enchantments are worth checking out: Cathars' Crusade and Hardened Scales.

These are just some suggestions, maybe you've allready considered these cards. Or maybe you see something you like :)

SpaghettiToastBook on Kruphix, God of Card Draw

6 years ago

Sunbringer's Touch seems good here.

More creatures: Sage of Ancient Lore  Flip, Realm Seekers, Psychosis Crawler.

Jushi Apprentice is pretty synergistic.

If you think you'll have the mana, Enter the Infinite is useful in conjunction with Laboratory Maniac.

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