Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
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|Dragons of Tarkir (DTK)||Rare|
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|Commander / EDH||Legal|
Sunbringer's Touch Discussion
9 months ago
Ulvenwald Tracker can be good to kill opposing creatures.
1 year ago
ugh.. cant edit or delete old comments... so, Simic Ascendancy: GU and "Put a +1/+1 counter on targer creature you control.
Whenever one or more +1/+1 counters are put on a creature you control put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game."
so i wont be bothered much about giving my creatures +1/+1 counters with this card, i'll be getting them by drawing cards.
also.. "2 Vorel of the Hull Clade something TO increase the counters... " *
2 years ago
2 years ago
No problem! And yes, putting Rafiq in the 99 was what I meant, not as the commander.
I couldn't really give any suggestions (research cards online) earlier, but now I can help more.
Proliferate lets you put 1 more counter on any number of counters on the battlefield, so if you were to proliferate, and you have 5 creatures with +1/+1 counters on them, you can add one more to each of them, and up a loyalty counter on a planeswalker, or an experience counter if you have it. Just any kind of counter. It's an amazing ability to have, and blue has it the most I believe (if not it's a close 2nd).
Good cards to consider for proliferating might be:
Thrummingbird is not bad. It has flying so it'll be harder to get from damaging players and proliferating
Contagion Engine is a MUST for a proliferators. You proliferate TWICE, and weaken your opponent's creatures, (which fun fact you can proliferate those as well). Has kind of an expensive cost at first, but after a bit in the game, four mana to up all your counters, then up them AGAIN will be a walk in the ballpark, especially since most the cards in this deck are 5 or less mana.
Contagion Clasp is the diet sugar-free version of the above, of course its much cheaper, but the ability is the same cost, and only proliferates once. Still not a bad card though.
Steady Progress is a pretty simple instant, and helps for card draw.
Finally, this may not be TOO useful, but is something to think about, Throne of Geth will let you proliferate, HOWEVER saccing the artifacts you have isn't too good of an idea, but that's up to you. At the very least, you could sacrifice the Throne itself to proliferate just once, maybe sac Sol Ring once you have tons of mana? That's up to you.
There are a few other cards which proliferate, but they deal Infect damage. Thankfully you can proliferate the poison counters they give to players and the -1/-1 counters they put on creatures, but it's been my experience playing with Infect decks that it's often better to make Infect the absolute focus of a deck that has it, Reason being that the creatures built around Infect are designed to be very fast, Infect decks are usually fast aggro decks
Good cards for putting counters on creatures might be
Lifecrafter's Gift you can never go wrong with this card, it's almost like proliferate too.Scale Blessing Pretty much the same as above.Patron of the Valiant is like those two almost proliferate cards above, except it's a creature with flying, which means you can put counters on it too!!
Titania's Boon Easy way to get the proliferate train started.
Mikaeus, the Lunarch is slowgoing, and in danger of getting targeted with an instant or sorcery, but you still have counters to throw around.
Vastwood Hydra if you plan on having the gobs of mana for it, or at least enough to put 1 counter on each other creature once it inevitably dies.
Sunbringer's Touch is okay for the first part, but it's mostly for that juicy trample effect that it'd shine in this deck.
Renegade Krasis is another good ol' counter putter.
Celestial Ancient will be useful, with those 12 or something enchantments in your deck.
Inspiring Call is also good for both synergy and card draw.
2 years ago
There are a lot of creatures that allow you to exploit the +1/+1 counters on your other creatures. For example Abzan Falconer, Crowned Ceratok, Tuskguard Captain, Bramblewood Paragon, Battlefront Krushok, Ainok Bond-Kin or Abzan Battle Priest.
These are just some suggestions, maybe you've allready considered these cards. Or maybe you see something you like :)
2 years ago
I think I want to try Megamorph along with the +1/+1 counters.
- - Arashin Sovereign
- Banishing Light
- Dromoka, the Eternal
- Faith's Fetters
- Gavony Township (I'm too cheap to buy this one)
- Implement of Improvement
- Kujar Seedsculptor
- Ninth Bridge Patrol
- Paradox Engine
- Rampant Growth
- Scrounging Bandar
- Selesnya Cluestone
- Servant of the Scale
- Shieldhide Dragon
- - Trophy Hunter
- Karametra's Acolyte
- Selesnya Guildgate
- Ordeal of Nylea
- Reverent Hunter
- Primordial Hydra
- Segmented Krotiq
- Salt Road Ambushers
- Obscuring AEther
- Ainok Survivalist
- Den Protector
- Hidden Dragonslayer
CARDS I HAVE (but couldn't decide if I should try to squeeze them in, and if so, what needs to come out):
- - Profound Journey
- Frantic Salvage
- Reviving Melody
- Nature's Spiral
- Oath of the Ancient Wood
- Sunbringer's Touch
- Dromoka's Gift
- Quest for Renewal
- Selesnya Keyrune
- Aven Tactician
- Sandcrafter Mage
- Sandsteppe Scavenger
- Ainok Artillerist
- Guardian Shield-Bearer
- Aven Sunstriker
- Sandstorm Charger
- Scourge of Skola Vale
- Gnarlid Pack
- Chronicler of Heroes
Any suggestions would be appreciated!
2 years ago
Sunbringer's Touch seems good here.
Jushi Apprentice is pretty synergistic.
2 years ago
some minor changes.. i haven't played with this deck in a long time but when i read through these changes i agreed with most of the recent changes.. but i dont know why i removed Courser of Kruphixes.. so added them back :D i seem to have included 2 Sunbringer's Touches and removed Gaea's Skyfolks and now this deck is modern legal! But I'm not too sure about that Sunbringer's Touch could boost up a weaker creature nicely, but i'm pretty sure that Chasm Skulker and Overbeing of Myth is all i need.. i also dropped few cards to make space for the Courser of Kruphixes