Ferocity of the Wilds

Ferocity of the Wilds

Enchantment

Attacking non-Human creatures you control get +1/+0 and have trample.

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Set Rarity
Throne of Eldraine (ELD) Uncommon

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Legality

Format Legality
Legacy Legal
Vintage Legal
Standard Legal
Tiny Leaders Legal
Historic Legal
Duel Commander Legal
Highlander Legal
Arena Legal
Canadian Highlander Legal
Penny Dreadful Legal
Frontier Legal
Leviathan Legal
Oathbreaker Legal
1v1 Commander Legal
Pre-release Legal
Block Constructed Legal
Pioneer Legal
Modern Legal
Unformat Legal
Brawl Legal
Magic Duels Legal
Casual Legal
Commander / EDH Legal

Ferocity of the Wilds Discussion

altec on Radha Ramps Hard

2 weeks ago

Field effects to give your creatures trample like Ferocity of the Wilds or Elf-tribal effects like Elvish Champion would add some evasion for your commander.

Traverse the Outlands after you pump your commander would be spicy. Same with Return of the Wildspeaker.

multimedia on Vampires

1 month ago

Hey, nice budget version of Edgar. I like that you included the combo.

An area to look to improve is the manabase. 15x combined Plains and Mountain basic lands is a lot when your deck is primary black. You want black mana more than any other in the early game which Swamps help with, but Plains and Mountains don't. Consider more dual lands that can make white and red mana as well as black? You want most of the dual lands to be able to make black mana because you need black mana the most.

The manabase is budget, Tower and Check lands are good, but even on a budget there's lands to consider adding:

More expensive options: City of Brass, Godless Shrine, Blood Crypt, Sulfurous Springs, Sacred Foundry, Graven Cairns, Fetid Heath, Rugged Prairie.


Some upgrades to consider:

  • Captivating Vampire > Kalitas, Bloodchief of Ghet
    Three drop > seven drop. Captivating Vampire is a very good reason to want to play tribal Vamps in multiplayer Commander especially with tokens.

  • Knight of the Ebon Legion > Bloodsworn Steward
    One drop > four drop. Less mana cost cards that are should be considered to be cut because is difficult to make with this manabase for a four drop. Edgar already has haste.

  • Shadow Alley Denizen > Stromkirk Noble
    Noble is not worth it because consistently you will not have red mana turn one, but you will have black. Denizen is same price and can give other Vamps or itself evasion when Vamps ETB or Vamp tokens are created.

  • Drana, Liberator of Malakir > Patron of the Vein
    Three drop > Six drop. Drana can get out of control with attacking Vamps and tokens as a repeatable way to put counters on Vamps.

  • Dolmen Gate > Ferocity of the Wilds
    Gate is excellent with Drana and other attacking Vamps since your attacking Vamps don't receive combat damage thus they can't die from combat damage, but if blocked they do combat damage to blocking creatures.

  • Ruinous Ultimatum > Kindred Charge
    Ruinous is a better overall effect for one more mana and a more difficult mana cost. It's a busted effect in multiplayer Commander.

  • Living Death > Bloodline Necromancer
    Bloodline can reanimate one Vamp; Living could reanimate a lot more. Living is mass sac of creatures for all players and then mass reanimation of the creatures that were in graveyards before the ones that were saced. It can help to recover and for five mana it can recover a lot.

Good luck with your deck.

Blackheart426 on All My Friends Are Dead

4 months ago

I'm liking it! Have you considered Distant Melody for some additional card draw? Ferocity of the Wilds will also help punch through to, you know, murder someone lol Great Job!

oliveoilonyaasscureshemorrhoid on Clone Dwars

5 months ago

love it. have you considered Stolen Identity , or green for acceleration and replicate and Altered Ego ? and i'm still getting used to pioneer but as an edh player i'm cringing at the lack of evasion, so what's your thoughts on Ferocity of the Wilds / Crash Through / Teleportal / Savage Alliance / Glaring Spotlight / Barrage of Boulders / Cosmotronic Wave ? thanks in advance

DanowarElf on Xenagos, God of Revels (Dragons)

6 months ago

Profet93 - So I made some changes to this deck and I wanted to let you know... I added 1) Dragon's Hoard , 2) Elemental Bond , 3) Guardian Project , 4) Harmonize , 5) Gruul Signet , and 6) Ferocity of the Wilds . I removed 1) Wood Elves , 2) Hunter's Insight , 3) Hunter's Prowess , 4) Nature's Claim , 5) Wild Growth , and 6) Aggravated Assault .

I removed the two biggest blowout draw spells and added some guaranteed, incremental draw that all curve nicely before I start to drop my hasty dragons. With the added draw, I got rid of the least effective art/ench removal spell. I also looked into more trample options because flyers are now more prevalent in my meta. I found the cheap Ferocity of the Wilds, which also gives a slight pump so it’s not dead redundancy, curves nicely, and doesn’t die with board wipes. I’m temporarily pulling Aggravated Assault because I found it drew so much hate and didn’t end up winning as many games as I wanted. Most of the time I’d rather not turn the game into archenemy and just drop something with more synergy. Plus, I tended to hold Assault in my hand until I could reliably hit 8 mana in one turn and with such a high curve already devotion dragons, it seemed too clunky. I’m avoiding Lifecrafter's Bestiary because of the extra G to hold up with each dragon, and I’m liking the free draws for now. I’ll keep The Great Henge in mind as well, but with my commander not being a reliable assistant with that cost, casting this after a dragon seems awkward. We’ll see.

So far these changes are working well! Thanks again for your suggestions :D

Jy10n on Rosheen's Hydra and Burn Fetish (BUDGET)

8 months ago

I also adore hydras and I am certainly aiming to shift this deck more in favour of them!

Now that you've brought up Rhythm of the Wild I'm super hyped to slot it in, the haste in particular is spicy with huge hydras but the flexibility that it offers is key to its awesomeness too.

Hungering Hydra , Primordial Hydra , Kalonian Hydra , Rock Hydra and Polukranos, World Eater fit the deck amazingly as well and I'm genuinely just going to slot them in right now. Managorger Hydra as well is an excellent early game drop that can get really insane if your opponent's ignore it so I'll bring it in as well.

Ferocity of the Wilds also fits the deck really well, but I think I'll pop it in the maybeboard, simply because I've run out of room for it! Tibalt, Rakish Instigator and Sarkhan the Masterless are also super interesting planeswalkers that I'll be sure to test thoroughly!

Thanks for the comment legend!

Ravenrose on Rosheen's Hydra and Burn Fetish (BUDGET)

8 months ago

Unbound Flourishing is a really good enchantment for this deck, especially regarding your X cost spells. Rhythm of the Wild and Ferocity of the Wilds will help your Hydras beat your opponent's face in even harder. Managorger Hydra , Hydra Omnivore , Polukranos, World Eater , Tibalt, Rakish Instigator and Sarkhan the Masterless are also good additions to the deck. Hungering Hydra , Primordial Hydra and Kalonian Hydra are also good Hydras for this deck. Rock Hydra should also be in here.

I love Hydras and I hope you take these into consideration!

Raven Rose

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