Please login to comment
Thanks for noticing! I should really document my reasons for deck list updates, but I haven't in a long time.
I removed Blast Zone because the card has never done what I wanted. I thought the card would be a great form of recursive removal with Titania at the helm. Instead, Blast Zone is over costed, doesn't remove tokens, and as a colorless source, hinders the early gameplay by restricting my access to colored sources. I replaced it with Desert of the Indomitable as a place holder for now because cycle lands help to dig for better cards, but sucks that it enters tapped. I'll probably replace it with Harmonize or a Forest in the future to be honest.
I removed Natural Affinity because it was more of a gotcha card. It wasn't a bad card. There were several times that it won me the game. Other times, you use it to fuel a Craterhoof Behemoth or have instant speed blockers. I've had my fun with Natural Affinity , but I would rather have more recursion in the deck, and removing it doesn't hurt my deck. That's why I replaced it with Reclaim .
Thank you for your suggestion of Noxious Revival ! I didn't know that it worked on any graveyard. That makes it a lot better than I thought. I'll most likely swap it into the deck when I get a hold of one, which I just did through TCGPlayer after reading your comment!
January 2, 2020 3:32 a.m.
Commander / EDH
SCORE: 1 | 136 VIEWS | IN 1 FOLDER
Commander / EDH
SCORE: 11 | 11 COMMENTS | 1636 VIEWS | IN 2 FOLDERS
|Playing since||Magic 2014|
|Avg. deck rating||6.00|
|Helper Rank||None yet|
|Favorite formats||Standard, Commander / EDH, Pauper|
|Suppressed formats||Legacy, Tiny Leaders|
|Venues||The Dork Den, John's Total Entertainment, Sneak Attack Games|
|Last activity||2 weeks|