buildingadeck has not sent his end of the trade. it's been 2 months. he refuses to answer my messages. do not trade with this user
May 6, 2017 6:13 a.m.
Um, yeah I'm still down.
We're both un-upgraded and can't send trade offers, so I enabled chat so we can work out shipping details. You have to enable it back for us to talk.
April 30, 2017 3:58 p.m.
Sorry man! I actually set up a trade for a Contagion Engine last week. I'll be sure to let you know if we can work out anything else!
April 30, 2017 9:39 a.m.
Havnt seen your end of the trade yet, and you havnt replied to my messages.
April 28, 2017 2:38 a.m.
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Intuition gives our opponents options whereas LTP and a Tas activation is an over-costed Vamp Tutor. Intuition is not a bad card in the list tho
May 24, 2017 7:17 p.m.
ohmless: I wrote the article specifically for multiplayer EDH, not saying that that is the only way to play. But yes, certainly, as you play more and more you want to swap things to make your deck better.
May 20, 2017 12:25 a.m.
The best on-color wrath is Pernicious Deed. Toxic Deluge and maybe a BSZ are worth running. Spot removal is meta dependent, but tutors are not. There is no reason not to be running Demonic Tutor, Vampiric Tutor, Mystical Tutor, and probably Diabolic Intent, though that one is a little iffy
May 19, 2017 11:26 a.m.
The banning of Leovold took out our best "replacement" for Chains. Notion Thief is a deterrent, but it's pretty bad when someone can kill you with it, which is one of the major reasons you want Chains anyway. It's best to just run a different tool in its slot that is tuned for your meta.
May 18, 2017 5:21 p.m.
I haven't touched it in a while. Doomsday overcomplicates the list IMO. The list runs okay, but it struggles in creature heavy metas. If you really want to play hatebears, check out my Tana/Tymna list on my page.
May 17, 2017 4:02 p.m.
Argeaux: Then the inverse is true of what I said: the casual player must take the steps necessary to make the format enjoyable for himself. The same steps work, just change competitive to casual.
Rzepkanut: Yes, exactly. I currently keep four on hand when I go. I don't have a fully casual deck, but casual competitive is the standard for most play groups (50-75% lists).
TheDevicer: The RC's actions and definition of the format do not reflect those ideas.
May 13, 2017 4:52 p.m.
Argeaux: The four items I cleared up do address that issue. If people are "willing" to play competitive lists, then you can help them. Without their consent, you cannot. As far as making someone feel like they want to abandon the format altogether, if you perform the steps I mentioned before, I don't think you will arrive at that point.
TheDevicer: I see where you're coming from, but Sheldon's own philosophy is separate from what he wants for the format. If he wanted c/edh to die, he and the RC could have killed it with bannings, and he could change the phrasing of how he defines EDH. To not do so implies that c/edh falls within the guidelines of EDH.
Altogether, I am personally opposed to playing mini-games within games, though it is an option one could choose, I suppose.
May 13, 2017 12:50 p.m.
After a lot of discussions with less competitive players, I have found that competitive EDH is frowned upon by many based on the notion that "EDH isn't designed to be that way." I would like to advocate for competitive EDH, not as the only way to play, but as a legitimate way to play the game. I will also outline a few guidelines on how to play competitive EDH (nothing on what your deck should look like, more on how you interact with others).
In his outline of Commander Rules, Sheldon Menery, the creator of the format, writes: "Commander is a Magic:The Gathering format which emphasises multiplayer play, social interactions, interesting games, and creative deck building." All of competitive commander is contained within these bounds, and I will relay how.
Obviously, competitive multiplayer EDH is, well, multiplayer, so there isn't much explaining to do there. Competitive play is also a social interaction just as much as casual commander. Assuming we can define social as done in communion with others and, generally, with conversation amongst players, I have yet to play a competitive game in which this is not the case. Check out this video made by Laboratory Maniacs, a YouTube channel dedicated to competitive EDH, in which the players make puns, chat, and laugh while playing a 3-way competitive game. I would certainly consider this to be social.
Using the LabMen's video as a reference, I think we can attest to competitive games to exhibiting "interesting gameplay." My argument for this based on the linked video is that, though Cameron took control very early, the first few turns were highly interactive: a Thorn of Amethyst completely shut down Dan's Thrasios/Tymna list by restricting his already strained mana base; Gilded Drake stole Yisan, the Wanderer Bard from Simon, which stops the Yisan deck by restricting him from casting his primary engine; the Swan Song targeting the Green Sun's Zenith of Simon's stopped him from getting a win condition or a way from regaining control of Yisan; the Shadow of Doubt and Ghost Quarter interaction was interesting, as was the choice to further restrict Dan's mana base in order to increase his odds of winning (in a 3 man pod, chances are 33%; in a 1v1, 50%; of course, Yisanless Yisan doesn't really stand a chance against Tasigur, but still). While the game may not have been as "fun" as a game posted by the Game Knights where revenge plays are rampant, and the entertainment aspect is upped, it was "interesting" nonetheless.
The last tenant of the commander definition created by Sheldon is "creative deckbuilding." While Doomsday and Storm are both established archetypes, Dan melded them into a new shell with Thrasios and Tymna that differed from many of the Buried Alive shells that have come to define many of the Thrasios builds. Tasigur also ran a host of interesting cards like Dimir Charm and Shadow of Doubt that are aimed at defeating metas that tutor a lot as well as play mostly small, utility creatures rather than the large, stompy ones found in less competitive pods.
Conclusively, I find that competitive EDH falls within the definition of commander defined by its creator and, thus, has a place within it.
Now, for those who play competitive decks, the only real rule is to gauge your playgroup. If your playgroup shows up with less competitive decks than you have, you have four options, three of which I think are viable.
The first option, the one I don't think is viable, is to stomp your meta continually. This option is not sustainable because people will not want to play with you, and EDH will stop being played. At least, this is the case in most places I've encountered. This also doesn't fall within the definition of EDH since these games are no longer interesting.
A better option is to help other players refine their decks to be more competitive. Obviously, this requires willingness on part of your playgroup, but if they do want to play better decks, then I think competitive players much foster a positive, collaborative atmosphere in which we aim to help one another achieve the most optimal forms of our decks possible.
If the playgroup is not looking to play competitively, then you can play less competitive decks in order to have fun, interactive games. You can still try for the optimal lines of play, but with a less powerful deck.
Of course, playing scaled down decks is not the interest of every competitive player, and that's okay, too. Your final viable option is to leave a playgroup and seek a new one. If you cannot find one, I advise reconsidering another of the proposed options, but I do believe that it is our responsibility to not partake in the first option. The only instance in which the first option is acceptable is when prize support is available in a tournament setting. In that scenario, you should always bring the best deck you can.
Let me know your thoughts on all of this in a CIVIL way in the comments section below.
May 12, 2017 9:50 p.m.
At the time of that video's recording, the deck ran omniscience.
May 12, 2017 4:42 p.m.
Going 3 v 1 does not inherently mean that the playgroup is competitive. For instance, you are somehow lacking Swords to Plowshares in this list. That is a very strange oversight. If you want your deck to be competitive, you need to have early interaction (spells that interact with your opponents on the stack or on the board at cmc 0-3) and a win condition that comes out early enough to finish the game in one or two cards. Or you can make a stax variant that is much grindier, interacting with your opponents with static effects like Tangle Wire or Winter Orb. You also aren't running a single tutor effect, and you're in black. Civic Saber is horrible, and I highly recommend cutting it as well as other things for Vampiric Tutor, Demonic Tutor, etc.
Creature beat down like this with Thallids is simply not a competitive list. I suggest looking at this list. While it is a different theme (walkers as opposed to tokens), I firmly believe that a stax variant of Atraxa is better than a beatdown plan, particularly in a competitive environment.
May 10, 2017 8:50 a.m.
What exactly do you mean by cutthroat? Currently this deck is very casual in appearance.
May 10, 2017 7:59 a.m.
SCORE: 9 | 42 COMMENTS | 2137 VIEWS | IN 1 FOLDER
SCORE: 3 | 3 COMMENTS | 633 VIEWS
SCORE: 2 | 8 COMMENTS | 147 VIEWS
Commander / EDH*
SCORE: 10 | 21 COMMENTS | 2339 VIEWS | IN 2 FOLDERS
Commander / EDH
SCORE: 1 | 1005 VIEWS
Commander / EDH*
Commander / EDH
SCORE: 5 | 720 VIEWS
Commander / EDH*
SCORE: 4 | 4 COMMENTS | 1010 VIEWS | IN 3 FOLDERS
SCORE 6 | COMMENTS 7 | VIEWS 1108
SCORE 0 | COMMENTS 0 | VIEWS 46
|Playing since||Journey into Nyx|
|Avg. deck rating||4.50|
|Favorite formats||Legacy, Pre-release, Commander / EDH, Modern, Limited|
|Good Card Suggestions||300|
|Last activity||2 days|