|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elspeth vs. Kiora (DDO)||Common|
|Born of the Gods (BNG)||Common|
Combos Browse all
Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Mortal's Ardor Discussion
2 months ago
That kinda makes sense I guess, but surely something instant speed like Cruel Feeding, Mortal's Ardor or Swift Justice would be better in those slots? It becoming a really round-about Pacifism doesn't seem super useful. Something like Oust could be in those slots.
4 months ago
Thanks, MagicMarc! That's exactly what I was thinking when I included it, though I did question how many would actually be worth including. Opponents might not have creatures, or might run a flood-style attack, etc, which makes Mortal's Ardor less effective than straight life-burn, but I'll definitely consider adding more if I can find the room!
4 months ago
I think Mortal's Ardor is a great instant speed way to hurt or finish someone if they have a high power creature attacking and Tainted Remedy is on the field. As soon as they declare attackers and tap that creature they are stuck! The only way to stop them from killing themselves by attacking you is getting rid of their own creature before damage resolution.
I have not seen that on a list before and think it quite a canny add. In the right shell it would make a good 4x. Nice build.
6 months ago
I like the deck.
7 months ago
Let's say that i have a Boros Reckoner on the battlefield and my opponent have a 3/3 creature attacking, so i give Reckoner Lifelink and +1/+1 with Mortal's Ardor and block the 3/3 creature. I heal 4 at the damage step and then Boros Reckoner ability triggers and i choose 3 damage to go to my opponent. Do i heal for 3 because Reckoner had lifelink until end of turn??
8 months ago
8 months ago
1 year ago
Okay, so first things first you should look to focus the deck more, having a ton of one-of creatures makes the deck inconsistent. Rise of Eagles and Triplicate Spirits are just too expensive to be good, Spectral Procession, or if you splash black which works better with tokens anyway Lingering Souls, do the same thing for cheaper. With blue however Temmet, Vizier of Naktamun and Aven Wind Guide are two cards from Amonkhet that are worth a look.
Hanweir Militia Captain Flip and Crusader of Odric are cheaper Seraphs that come down quickly. Drop the enchantments and focus on team boosting with stuff like Honor of the Pure. The green in this deck can come out completely it isn't necessary.
Your buff cards like Mortal's Ardor take up spots that can be devoted to removal such as Cast Out, ideally you want Path to Exile but Cast Out is more budget friendly. Also Traveler's Amulet is pretty useless here as in tokens you ideally are not playing any expensive creatures.
Squadron Hawk is another card that could be interesting in your deck.