Swift Justice

Swift Justice


Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Duel Decks: Speed vs. Cunning (DDN) Common
Return to Ravnica (RTR) Common

Combos Browse all


Format Legality
Leviathan Legal
Unformat Legal
Pioneer Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Pauper EDH Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Pauper Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Swift Justice Discussion

Hexaflexagon on Command the Angels

2 years ago

Hey multimedia and bushido_man96,

Thanks for your continued help. I will definitely try taking out my remaining anthem effects for some more ramp. I already have put in Zendikar Resurgent. Do you think I should take out Vanquisher's Banner (as it is an anthem effect but it does provide card draw)? I'll try taking out Selesnya Charm, Swift Justice, Radiant Destiny, Darksteel Ingot and Selesnya Keyrune so I can put in Kodama's Reach (or Cultivate. Is there any difference between the two, apart from a suptype?), Pearl Medallion, Avacyn's Pilgrim, Solemn Simulacrum and Nature's Lore. I will add them in when I get back home

Thanks again,


bushido_man96 on Command the Angels

2 years ago

I second multimedia's suggestions. Ramp is huge, especially with the high CMCs you are running here. That's why I suggest cutting your anthems. Cut them for more ramp, and you will not be disappointed. I strongly recommend Zendikar Resurgent, which is both card draw and mana ramp.

Looking over your list, I think Selesnya Charm and Swift Justice should go, too. The charm isn't doing much for you, and Swift Justice is probably not doing that much to help one of your already big creatures. I think Disenchant or Naturalize would be better than Selesnya Charm. I'm on the fence about Primal Command, too. I like that its got several modes to choose from, but they are all kind of "eh?" to me. But if you find it works for you, then great. What does suck about it is its high CMC, which you already have to worry about with your creatures. Another great card for your colors would be Aura Shards. This card is always good, turning any creature you cast into additional value.

multimedia on Command the Angels

2 years ago

Hey, nice beginner Angel Commander deck. I saw your topic in the Commander Help Forum. The cards I'll suggest you cut to make 100 cards are fine cards, but they're not as good as other cards already here. When you get down to the last remaining cards to cut from a Commander deck it's hard, have to make some tough choices, some good cards will be cut. I'll start with the least good Angels and anthems.

Cards to consider cutting (in no order):

Lots of anthem effects that only pump Angels are less needed because Angels already have high power as well as flying. Pumping them with anthems isn't doing much. Lyra is the exception because she's an Angel and her anthem effect gives Angels lifelink which is very good for the strategy here. Skirmisher is another exception, she's also an Angel and can also give Angels lifelink.

I have other suggestions if you're interested. Would you like more suggestions?

Good luck with your deck.

lagotripha on Tainted Love

2 years ago

That kinda makes sense I guess, but surely something instant speed like Cruel Feeding, Mortal's Ardor or Swift Justice would be better in those slots? It becoming a really round-about Pacifism doesn't seem super useful. Something like Oust could be in those slots.

PsuedoIntellectual on White-Black Life-steal

2 years ago

Some suggestions:1. Cut Gerrard's Verdict for something like Exsanguinate and Debt to the Deathless.

  1. Cut Swift Justice entirely, you have only four creatures. Add Serra Ascendant and Dismember, Go for the Throat, or Path to Exile.

  2. Add a control package to stall the board a bit. Crawlspace, Stony Silence, Rest in Peace, and Ghostly Prison in varying amounts can be helpful here.

  3. Add a finisher, like Blood Baron of Vizkopa, Karlov of the Ghost Council, or Teysa, Envoy of Ghosts.

  4. Remember to change your format.

HurricaneZach on I NEED A HERO

2 years ago

As an aggro deck, I don't see lifelink being all that useful very often. That being said, I would swap the Swift Justices for Ethereal Armor which would often grant more power bonus in the mid to late game also. Personally I would also MD the Cartouche of Solidarity for the Defiant Strikes to get more out of the Ethereal Armor and again for a more permanent power increase. But drawing an extra card is often also nice.

Gattison on Lurdurhynchosauropteryx: Jurassic Pork

2 years ago

if you can, maybe go to 4x Swift Justice and lose Mortal's Ardor, because the first strike makes your main attackers (Nest Robber, Raptor Companion) even more effective.

TheVectornaut on Supernova in a Mirror Gallery

2 years ago

Now that I think about it, you can respond to Volcano Hellion's ability being put on the stack by giving it lifelink at instant speed. I'll do some tests with Swift Justice as a budget alternative to Angel's Grace.

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