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Battalion — Whenever Firefist Striker and at least two other creature attack, target creature can't block this turn.
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Made a small adjustment considering your advice. My big hope with Firefist Striker was to allow a clear path while using multiple combat phases with aurelia. Yes I loved Gisela, Blade of Goldnight being in here but opted to make the extra two spaces for the Lightning Bolt by taking out 1 Frontline Medic and 1 Firefist Striker , since the charms can essentially do the same thing as the medic. I dropped Gisela for another Aurelia in favor of using the main tactic of the deck more frequently. I appreciate the suggestions very much, please feel free to let me know what you think of the chanes or if you have some other ideas.
You might not like this but I think Gisela, Blade of Goldnight is too slow (Aurelia is fine because she costs 6, and she's super cool ;) ). I would take her out as well as 1 Firefist Striker -- this card isn't that good and should probably have a better replacement..
Courser of Kruphix and Prophetic Flamespeaker look like they go together like PB & J. Gladecover Scout loses its usefulness after the second turn of the game and is dependent upon modifiers. I would swap that out for Elvish Mystic to increase speed. Rubblebelt Maaka is a 3/3 vanilla creature for 4 mana unless you are using it for bloodrush. An alternative would be Slaughterhorn . Firefist Striker does very little unless you attack with enough creatures for battalion. I would replace that with Kalonian Tusker , Ash Zealot , or Gore-House Chainwalker . I would also consider adding a land and maindecking at least one Witchstalker and Mistcutter Hydra . Boon Satyr would also be good in this deck as well Xenagos, The Reveler and/or Domri Rade . This deck has potential to be formidable, but it also has an interconnectedness that can backfire. The combo of Madcap Authority is effective if the two cards come up together and the enchantments are put on a creature that doesn't get removed. Courser is a nice card, but its not really a threat; its more of an enabler that sits there, unless you give it Madcap Authority or bloodrush it. Basically, more stand alone threats that require no modifiers and are difficult to remove would make this deck stronger, more effective, and increase the number of different types of decks that it can perform well against. Combinations of neat cards are fun, but sometimes you have to ask yourself "Am I trying to do fun stuff with Courser and Flamespeaker, or am I trying to win?" I would say one of the best things about this deck is the effect that Ghor-Clan Rampager has on Prophetic Flamespeaker due to the inter-play between trample and double-strike.
I love your deck a lot and I love the combo of Alpha Authority and Madcap Skills . Pretty much a guaranteed game winner. I feel like a big problem I see is that you are using a Gladecover Scout with only 8 enchantments and madcap skills is your only permanent pump. Unfortunately, standard gruul does not have a lot of good enchantment auras to offer. To fit that double strike archetype, though, I recommend Savageborn Hydra and throw in 2 more scavenging oozes since you are discarding so much with bloodrush. I would take out 4 Gladecover Scout and 1 Courser of Kruphix as well since your deck is more aggro-ey and Courser of Kruphix is more of a development card. I would also replace Firefist Striker since you are only focusing on one creature with all your pump essentially. Your deck isn't fit battalion that well. To be honest, I am not sure what to replace with Firefist Striker but you have options. With all of your bloodrushing I think Nemesis of Mortals is a possibility since it's just a powerful card and you will probably always cast it for 2 with all those bloodrushed creatures in your graveyeard, but it does conflict with Scavenging Ooze . You could also go Two-Headed Cerberus and get rid of your Magma Jet for Titan's Strength to add more double strike. If you do end up adding my recommended cards then you will be lacking low cost cards. I strongly recommend Skarrg Guildmage . It is an extremely overlooked card but it is some huge potential, especially with all of those lands you are ganna get with Courser of Kruphix .
Well hope my advice helps. Best of luck for your deck!
SET ASIDE FOR G/W TOKEN DECK (Red isn't great for tokens):
MOVE TO MONO-WHITE DECK:
MOVE TO Kiora, the Crashing Wave DECK:
POSSIBLE ADDITIONS TO THE SLIVER DECK:
Duplicates of Slivers you already have
POSSIBLE ADDITIONS TO G/W TOKEN DECK:
Well first, i would focus on closing the match in 4-5 turns.
And drop down to one copy the firemane, and take out even the medic.Focus your lifegain on instants, like Lightning Helix and bring in a shitload of 1drops.
Like rakdos cackler, or the great Legion Loyalist . If you look around you will find interesting creatures with low cost and high power.
Flame-Kin Zealot can also be a great finisher. Talking about burn, i got a full set of Lightning Bolt for 3 euros from a kid, if you get smart you can obtain a lot of things for nothing, ceck out decktutor, great place online to get cards at low price.
That's all, cut off some creatures (firemane, medic, tajic, wojek, and viashino) and add others.
Hoping to be helpful :) +1
|Power / Toughness||2/1|
|Avg. draft pick||5.82|
|Avg. cube pick||11.93|
|Commander / EDH||Legal|