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Firefist Striker Discussion
1 week ago
Interesting deck! To increase competitive potential, you may want to go up to 4 copies of Firefist Striker, Frontline Medic, Firemane Avenger, and maybe Akroan Hoplite. Also, maybe switch the Boros Guildgates for Wind-Scarred Crags (strictly better).
4 weeks ago
2 months ago
I've got some suggestions for creatures, commander buff, token generation, and combat tricks:
Creatures;Battlegrace Angel = Boros Guildmage,Firefist Striker = Charmbreaker Devils,Fortress Cyclops = Heliod, God of the Sun,Lightning Mauler = Legion Loyalist,Silverblade Paladin = Odric, Master Tactician,Spark Trooper = Purphoros, God of the Forge,Truefire Paladin = Tajic, Blade of the Legion,Wojek Halberdiers = Young Pyromancer,Kongming, "Sleeping Dragon" = Balefire Liege,Student of Warfare = Akroan Hoplite
3 months ago
Instants I would cut -
- Riot Control and Holy Day. Since most matchups you will likely be the aggro deck, you will want to put more pressure on them and just kill their creatures with things like bolt/path.
Creatures I would cut -
Guardian of the Gateless - probably too slow for this kind of deck. Also you don't want to be blocking very much since you want to be more aggressive. Could make a neat SB card versus other creature-based decks, especially Zoo.
Warmind Infantry - Just a little too slow.
Take Out -
- 1x Holy Day
- 1x Riot Control
- 2x Boros Mastiff
- 2x Guardian of the Gateless
- 3x Warmind Infantry
- 2x Firefist Striker
- 3x Frontline Medic
3 months ago
I love Gisela decks, so here's my two cents.
First of all, I think there are some cards that are a bit weak that could be replaced over time. These include:
Aegis of the Gods - Really weak body, so it is very easy to kill making its effect much worse. Could be replaced with either a better creature (will make some suggestions below) or Leyline of Sanctity (although somewhat expensive).
Akroan Phalanx - A 3/3 vigilance for 4 is okay, but not really powerful. Firebreathing effects aren't bad in general, but this one is a bit expensive even though it pumps the whole team.
Borderland Marauder - This card is just generally weak. Only gets big on attacks, otherwise it isn't even a bear.
Boros Elite - It's okay, but I would probably try to replace it.
Court Street Denizen - It does get rid of a blocker temporarily, but is has an inefficient body and only taps creatures if you play a white creature.
Daring Skyjek - a bit on the weak side because of 1 toughness, but making the whole team fly is good for evasion. Not the worst creature in here, but could be replaced.
Dawnbringer Charioteers - Not a terrible creature in the right deck necessarily, but I don't think this deck contains enough heroic enablers.
Firefist Striker - Not terrible, but very conditional on stopping a blocker. Attacking with three creatures can be harder than you think.
Guardian of the Gateless - Inefficient body, pretty bad ability. Overall not worth the slot.
Ordruun Veteran - Only 1 in the butt for 4 mana. Waaay to easy to kill.
Spark Trooper - 6 damage is a lot less intimidating when players start at 40 life. Better 4-drops exist.
Thraben Valiant - Much better two drops exist.
Truefire Paladin - Not awful, but replace it over time. Again, there are just better two-drops.
Viashino Firstblade - Lasting board presence is more important than quick bursts for the most part in EDH. There are better things to do for 3 mana.
Boros Fury-Shield - Fog effects aren't optimal, but this one is part burn, so could stay for a little longer than some of these other weaker cards.
Miraculous Recovery - It's okay, but I think spending 5 mana on a threat would be better.
Rally the Righteous - Build permanent board states as I have stated before.
Dragon Mantle - Much better things to be suiting up your general with than firebreathing.
Epiphany Storm - Trust me when I say this card is just bad.
Breath of Life - I'd rather just play another threat.
Boros Keyrune - The mana-fixing is the part that made me almost not include this. However, better mana-fixing exists, and the soldier body is nothing to get attached to.
Sorry if I just tore your deck apart a bit. I understand magic is expensive and I will probably make some expensive suggestions in a moment. Let me be clear here. You do not need to have all the expensive cards to have a good, fun deck. These are things you could pick up over time and add them as you go. I like the deck as it is, but I think it could use some more power. Here are some suggestions:
Furnace of Rath - More double damage = more fun.
Sun Titan - A threat and a reanimation spell. Very good.
Inferno Titan - Removal and a threat in one. Big body, good triggered ability.
Goblin Guide - A good cheap creature, but is a touch expensive money-wise.
Path to Exile - Staple removal spell for white. Takes care of any creature threats, big or small.
Return to Dust - Great non-creature removal.
Anger - Everything has haste. Yes please.
Insurrection - GG when you have Gisela out.
Master Warcraft - Can lead to huge blowouts.
Assemble the Legion - Tons of 1/1 tokens can be really hard for some decks to deal with. And they deal 2 damage with Gisela.
Celestial Mantle - It's like a +6/+6 buff on Gisela, plus doubling life totals can save your ass or take the game out of reach from your opponents.
Gideon Jura - Hits hard and kills commanders that recently attacked.
You are low on boardwipes for when you really need to hit the emergency panic button. Some suggestions include Terminus, Razia's Purification, Wrath of God, Blasphemous Act, Day of Judgment, Divine Reckoning, Martial Coup, Oblivion Stone. Clearly you don't need all of these, but a few would be good for the times you are facing down heavy opposition with not much of your own.
For mana-fixing I suggest adding Sol Ring, Chromatic Lantern, Gilded Lotus and perhaps Thran Dynamo or Worn Powerstone. As for lands, you could always add in Battlefield Forge, Slayers' Stronghold, Ghitu Encampment, Mutavault, Temple of Triumph, Windbrisk Heights, and many others. I suggest looking up "EDH utility lands" on google and visiting a few pages to get a handful of suggestions. Also, if your deck is not completely evenly split on mana colors it might be useful to adjust your land base accordingly. If you only run 30% red mana symbols, you won't need 50% red lands.
Lastly, if you are interested, you could try out a Voltron strategy (placing many auras and artifacts on your commander to hit for huge amounts of commander damage) by utilizing some powerful equipments. Regardless of if you run voltron or not I recommend Swiftfoot Boots, Lightning Greaves, Sunforger, and Darksteel Plate. Other things you could include are any of the "Sword of X and Y" (Sword of War and Peace, Sword of Feast and Famine, etc.), Batterskull, Loxodon Warhammer, etc.
Again, it would be very expensive to update this deck all at once. I recommend building it over time. Don't give up in the middle though, this deck has a lot of promise! I urge you to google "EDH staples" as well. There are many good lists that can give you some assistance in finding the right cards. Also, check out other well-rated Gisela decks on TappedOut. They will have good tips for you as well. Keep up the deckbuilding process, this will be a great one when it's done!
3 months ago
I like the idea here, especially the Ankle Shanker, Falkenrath Marauders and Tajic, Blade of the Legion that take advantage of Alesha's ability. You seem to have a high curve for a deck that probably wants to come out swinging. I would increase your copies of Alesha, Who Smiles at Death to four, and then cut one of the aforementioned cards she works well with. Because both Tajic and Ankle Shanker's abilities trigger when they attack, they don't trigger from being returned to the battlefield with Alesha's ability, so I would look to cut one of those two. In their place you should add some smaller 1-2 drops, a la Daring Skyjek, Firefist Striker, etc. Furnace Scamp and Emberwilde Augur look like they could be good with Alesha. In order to get your higher CMC cards into your graveyard for Feldon and Alesha to reanimate, you ought to consider discard spells like Faithless Looting or even Buried Alive.
7 months ago
I'm piloting Eldrazi Ramp, Fred is running Humans.
Game one I win the roll. I keep a hand of 3 Forest, Arbor Elf, Elvish Archdruid, Green Sun's Zenith, and Spawnsire of Ulamog. Fred mulls a 5-lander and keeps Wolfbitten Captive Flip, 3 Cavern of Souls, Wooded Foothills, Lightning Bolt. I win the roll and go first, playing a forest and Arbor Elf and passing.Fred draws a Forest, plays Wooded Foothills and cracks it for a mountain (Humans:19) and casts Lightning Bolt on the Arbor Elf and passes.
I draw a forest, play one and pass. Fred draws Firefist Striker, plays a forest and casts the Striker.
I draw a forest and cast an Elvish Archdruid and pass, praying a Lightning Bolt doesn't show up (the Green Sun's Zenith in hand is giving me ideas...). Fred draws a mountain and casts Wolfbitten Captive Flip and swings for 2 with Firefist Striker. (Ramp:18)
Next turn I draw an Elvish Mystic, play a forest, tap out to cast Zenith for 3, fetching another Elvish Archdruid and then tapping the first to cast Elvish Mystic. Fred draws Stomping Ground, plays it tapped, and swings with both creatures. I choose not to block and Fred pumps Captive to 3/3. (Ramp:13)
Next turn I draw an Explore, play a forest and cast it only to top into another....you guessed it...motherfucking Green Sun's Zenith (am I really about to live this dream?). I cast it to pull yet another Archdruid and pass. Fred draws Gore-House Chainwalker, plays Cavern of Souls and casts the Walker, choosing not to unleash it.
Next turn...I couldn't make this up if I tried...I topdeck....another Green Sun's Zenith (after this game I'm a lot more ok with GSZ getting the hammer in modern lmao), cast it to find the last Archdruid, and cast Spawnsire of Ulamog, ready to untap and bring in the whole sideboard. Fred draws a Lightning Mauler and scoops.
Wow is all I could say about what happened.
I keep Darksteel Colossus, Forest, Llanowar Elves, Elvish Mystic, Ulamog, the Infinite Gyre, Oracle of Mul Daya, and Chord of Calling. Fred keeps 2 Cavern of Souls, Experiment One, Lightning Mauler, Lightning Bolt, and Rancor. Fred opens with a Cavern into Exp. One. I draw a forest, play it and cast Elvish Mystic.
Fred draws Cavern #3, plays one, and casts Lightning Mauler, pairing it with and evolving Experiment One, and swings for 4 (Ramp:16). I draw another forest, play it and cast Llanowar Elves. Not having much else going for me, I swing with Elvish Mystic (Humans: 19).
Fred was blessed with an amazing topdeck in the form of Burning-Tree Emissary and, with a wicked grin on his face, plays Cavern #3 and casts the Shaman, using the mana to cast Lightning Bolt on Llanowar Elves and Rancor onto Experiment One, and swings for 6 (Ramp:10). I draw a forest, play the forest, cast Oracle of Mul Daya, showing a forest on top and playing it, then showing another forest on top :/.
Fred draws another Lightning Mauler and casts it, pairing it with Burning-Tree Emissary, and makes a near-lethal swing. Oracle of Mul Daya blocks one of the Lightning Maulers and I go down to 2. I topdeck the previously shown forest and scoop.
Game 3 saw no board changes. I keep a hand of 2 Forest, Cavern of Souls, 2 Elvish Archdruid, Explore, and It That Betrays. Fred keeps 2 Wooded Foothills, Lightning Bolt, Firefist Striker, Pillar of Flame, Stomping Ground, and Gore-House Chainwalker. I open with a forest and pass. Fred drops Wooded Foothills and pass.
Next turn I draw Big Daddy Emrakul, the Aeons Torn, play a forest and cast Explore, drawing an Elvish Mystic. I play my Cavern and then the Mystic and pass. At the end of my turn, Fred fetches a mountain (Humans: 19) and casts his Lightning Bolt on my Mystic. Fred draws another Gore-House Chainwalker. He plays a fetch and cracks it for a forest (Humans:18) and casts his first Gore-House, unleashing it, and passes.
My turn I draw an Arbor Elf and cast Elvish Archdruid and pass. Fred draws a Cavern of Souls, plays it, casts Pillar of Flame on my Archdruid and casts his 2nd Gore-House Chainwalker, also unleashed, and swings with the first one (Ramp:17).
Hoping for a miracle, I am disappointed by a topdeck of a Forest. I play it and cast my 2nd Archdruid and my Arbor Elf and pass. Fred draws Lightning Mauler, shocks himself for Stomping Ground, cast the Lightning Mauler, then casts and pairs it with Firefist Striker, going for a big swing and choosing Arbor Elf to be unable to block from his Battalion Trigger. I have no real hope but to hope for a miracle so I take the damage (Ramp:7).
On my turn I draw an Oracle of Mul Daya, cast it and see....Ulamog, the Infinite Gyre and proceed to scoop.
Though I lost this match, I was more than satisfied with the condition my one victory did come in. The style award definitely has to go to Asher18 here for this one, but the match goes to Kiora_Fan-01!!! Should have at least the whole first round knocked out tonight, and should be posted in full by tomorrow night!
8 months ago
finde Daring Skyjek ned so gued. abr ka, wennd immr battalion hesch, cha er scho recht haue. wur abr eher Firefist Striker
spiele. evtl sogar Crossway Vampire
odr Arena Athlete
finde Pillar of Flame chli z schwach. s isch zwar sichr gued. aber ned sichr wie gued. evtl eher paar sideboard und Ride Down ine neh?
Skullcrack wur i 4 im sideboard spiele. geg linegain wetsch ned spiele, das git viel zviel ziit. darum grad 4 ine neh wenn de gegner lifegain het. und statt Smelt und War Priest of Thune wur i uber Wear / Tear nahdenke
|Power / Toughness||2/1|
|Avg. draft pick||4.89|
|Avg. cube pick||12.56|
|Commander / EDH||Legal|
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