Tribal Flames


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
Modern Masters (MMA) Uncommon
Duel Decks: Phyrexia vs. The Coalition (DDE) Common
Time Spiral "Timeshifted" (TSB) Rare
Invasion (INV) Common

Combos Browse all

Tribal Flames


Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.

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Tribal Flames Discussion

bradleyrj on BBE Tribal Zoo

1 month ago

Liking the start of this build. I too started Modern with Zoo and absolutely love Wild Nacatl. I'll be keeping a close eye on your ideas as well and trying to best balance the value of Bloodbraid Elf with Tribal Flames and finding the best creature shell for Zoo, either if that's just Naya, adding blue, or adding black. +1 from me sir.

ej133 on Ahh I got a RUG burn!

4 months ago

With a few more colors I'd consider running Tribal Flames instead of Tarfire (I know it's goyf-roids, but Tribal Flames is bonkers too.)

TraetusMN on Naya Zoo

4 months ago

Might want to check Tribal Flames and Might of Alara again. Each of them can only hit for 2 as it looks for basics.

Pikachuthescoot1 on Pauper zoo

4 months ago

In my humble opinion, the following cards arent worth it: Tribal Flames because rift bolt is way better Unearth because splashing black isn't worth it and Matca Rioters because there is better stuff you can be doing on turn three

More burn spells and Rally the Peasants would be good, also put 2 Pyroblast into the sideboard

special_lil_guy on I'm Bleeding, Making Me the Victor

7 months ago

Might of Alara and Tribal Flames won't do very much cause all your lands are non-basic.

xyr0s on

7 months ago

Looks a lot better now.

Two cards that seems to be from other decks:

Reality Shift. What's the purpose of that? As removal, it's really a little bit too unstable, at least when you could play so many other cards that are better. Could be exchanged for Tribal Flames, especially if you focus your manabase on fetches and shocks (just consider tribal flames, snapcaster, tribal flames... total of 10 damage).


Grim Flayer should work well in a GY deck like this, but you don't have very many card types to begin with (no artifacts, enchantments or planeswalkers) and you might delve whole card types away, especially in the early game, which is where you'd really like a 4/4 for 2 mana (and a 2/2 is not really impressive enough).

Also, I see where you are going with Faithless Looting, but I don't think it's worth it. First problem: card disadvantage is real. Second problem: If you draw it while in topdeck mode, you get nothing from it, not even if you can pay the flashback.

Or do you have planeswalkers... hmmm... put between side- and maybeboard, as card number 61 and 62... are they part of the deck?

xyr0s on

7 months ago

You make it better by picking focus for the deck, and finding the best cards available for that focus. You could pick delve (seems you like that one anyway), and add thing sthat go well with delve. A couple of things that don't: dredge cards, self-reanimating creatures. Snapcaster Mage is fine, though - since it's not so particular about what's in the graveyard, as long as there is something at all. And I really don't know about Lingering Souls - maybe it really sucks to exile it to fuel a delve creature.

If you are not playing Snapcaster Mage, Serum Visions could be better than Thought Scour, since you'd gain some card selection. It gives 2 cards in GY, where scour gives you 3, so it's not really bad.

You could also have used Faithless Looting to fill the graveyard. It's just that the early-game card disadvantage is pretty annoying.

Mindwrack Demon is no-no in modern. Not because it's bad, as such, it helps on the whole delve thing, but when you exile cards from GY you get to run under the delirium-limit. and with the amount of fetches you play, having your own creature hit you for 4 is way too risky (opponent removes GY - all modern decks can do that at least after sideboard - wait for your upkeep, watches demon kick you inna teeth, then Fatal Pushes the demon). Recommendation: Play Siege Rhino instead. It doesn't do anything fancy with your graveyard, but it ETBs a lifeswing of 6, and has a very decent size.

You could get a Liliana, the Last Hope or two. Helpful in keeping small creatures down and in stocking the graveyard. Liliana of the Veil would be better, though.

You get to play the best removal in the game - you could perhaps have as much as 10 pieces of removal with Path to Exile, Abrupt Decay, Terminate, Fatal Push, and Lightning Bolt.

Logic Knot is not a great card here. You already have more delve creatures than most comparable decks, and your graveyard isn't filling up in the same way a living end decks graveyard does it. But even worse, it costs 2 blue mana - and that could be hard to come by early in the game. But since you have piles of removal and discard, letting go of a counterspell shouldn't be too much of a loss.

As for your "under this or that budget": Forget it when you want to play 5color goodstuff. Mana is going to cost you so much, and the budget options are budget for very obvious reasons (fastlands are not fetchable, checklands really need something else to have been played first, and so on). Probably lands are going to eat up the budget. Since you have no obvious synergy or combo you want to win by, the strategy is to bring all the best cards and hope they can win - and all the best cards cost money.

So I think:

9 pieces of removal

3 Tasigur, the Golden Fang

3 Siege Rhino

4 Snapcaster Mage

3 Gurmag Angler

24 lands - mostly fetch and shock, because...

...2 Tribal Flames (only with snapcaster)

2 Liliana, the Last Hope

3 Serum Visions

2 Thought Scour

5 ccm 1 discard Inquisition of Kozilek/Thoughtseize

I'd say in advance that it feels clunky and inefficient as hell, but it might work, on the simple reason that it has good threats, good trades and a bit of card advantage.

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