Boggart Ram-Gang

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Boggart Ram-Gang

Creature — Goblin Warrior

Haste

Wither (This deals damage to creatures in the form of -1/-1 counters.)

osiczym on $60 Competitive Mono-Green Aggro

3 years ago

Is Dryad Militant’s ability necessary here? I would consider moving it to sideboard in case of some grave spell casting decks, but normally would play Nettle Sentinel, Young Wolf or Wasteland Viper. I have a similar deck - but mostly rely on instants than counters - and Boggart Ram-Gang plays very well. It is fast, costly to block due to wither and gives 3 devotion.

Also for counters Predator Ooze and Hydra's Growth would be a nice add on.

osiczym on Fast Aggro Low-Mana Mono-Green

3 years ago

Hi Reynan,

Thank you for all your advices! The idea is to make green deck really fast, to compete with red haste decks. That’s why I use Boggart Ram-Gang (they are 3/3 haste for 3rd rnd drop giving +3 devotion) and Llanowar Elves (giving 3rd rnd drop in second rnd, also I need much mana to cast multiple spells in round - I used to think like you and got rid of them once and it didn’t end well).

Barkhide Troll - it is really great creature, cause it’s 3/3 with potential hexproof in 2nd rnd. But I notices that in fact I always wait for 3rd, because I dont wanna lose him and always leave 1 mana for ability, which is annoying. I think I’m gonna swap it for Bassara Tower Archer as you said.

Witchstalker plays a different role than Silhana Ledgewalker. The first is 3/3, second is 1/1 and it is huge difference. It is not an aura deck, so it may lose firepower when I will do that. I was even thinking about adding something more powerful for him (e.g. Yorvo, Lord of Garenbrig), but I’m afraid I won’t have much creatures to buff without worrying of destroying them by opp’s spells then.

Vines of Vastwood - yeah, they play very well! I agree I need more of them. Maybe I will remove Become Immense since I noticed I don’t have many cards in graveyard since my creatures don’t die easily.

Auras - maybe I’ll try for fun, but it’s just... I wanted to experiment with unusual approach to this deck, cause many people use hexproof+aura, but haven’t seen many very fast hexproof+buff decks :)

Reynan on Fast Aggro Low-Mana Mono-Green

3 years ago

Make a test taking off Barkhide Troll and Boggart Ram-Gang and putting 4 Slippery Bogle. Your spells are very low cost, so I don't see how Llanowar Elves are needed, try to get off them and use 4 Bassara Tower Archer, it seems she works a lot better than the troll, due she's constant hexproof and keeping good your green devotion. Witchstalker is a good option for sideboard, try to use 4 Silhana Ledgewalker, she's fasten and much more hard to be blocked. Vines of Vastwood are very good, try to use 4 of it, it suits well in any situation.

Is cool try to make mono colored decks. You can try an aura version from that deck using Blanchwood Armor, Boar Umbra, Elephant Guide, Sixth Sense, Spider Umbra... that's it!

LastEdegy on Sugar Rush

4 years ago

@Jihad300 - hmm.. interesting.. its bestow cost is too high though.. Ghor-Clan Rampager's bloodrush is cheaper.. I might replace 1-2 Boggart Ram-Gangs or Gruul Spellbreakers, in any combination.. Or maybe sideboarding it.. But i'll playtest it to be sure.. thanks for the suggestion!

Gidgetimer on Diplomatic Immunity vs Wither

5 years ago

Diplomatic Immunity has no effect on the interaction at all. If a creature with Diplomatic Immunity on it blocks a Scuzzback Scrapper it will have a -1/-1 counter put on it. If a creature with Diplomatic Immunity on it blocks Boggart Ram-Gang it will have three -1/-1 counters put on it.

Neither combat damage, nor the replacement effect created by wither target. Therefore; Diplomatic Immunity will not do anything since nothing is trying to target the creature it is enchanting.

Icbrgr on The Temur Cascade Initiative

5 years ago

I like it! Ive always been a fan of Savage Knuckleblade; and it looks like he fits nicely in here. Boggart Ram-Gang seems like itd be worth considering especially if you use Blood Moon.

jamiekingslayer on BRG Negative Counter (MtG Casual)(Need Help)

5 years ago

I havent actually played with wither effects myself, put i admire how it looks.

if you are looking for reasons to run red there is always Everlasting Torment and Boggart Ram-Gang. The forementioned could somewhat get in the way of your obelisk spider depending on how much you need the lifegain. the second allows you to put more pressure on further justifying Everlasting Torment. Seeing as bouth are three drops they could maybe hurt your curve.

finally you could also consider Necroskitter for added value.

let me hear your thoughts as i am very much interested in seeing things from others view ;D

lagotripha on [SUPER BUDGET] Color me stupid

5 years ago

If you're running them, just mainboard Qasali Pridemage.

In terms of hyper-budget deckbuilding, I find its a lot easier to focus in on a 'gimmick' strategy than look for pure value, which is why a 'multicolour matters' build is good. I'd give some thought to degenerate Vizier of Remedies/Heartmender/Safehold Elite interactions myself, but pure multicolour matters can be strong.

Cute interactions- its what sets a budget deck apart from being a worse version of an expensive deck. Wild Pair and Trostani's Summoner. Playing to a value 3-4-5 drop plan can do a lot. Worm Harvest and similar offer a lot of value to back up Knight of New Alara. There are countless strategies around.

Well is worth a look for sideboard tech.

Giantbaiting has done well in some of my past budget lists, as has Boggart Ram-Gang. Spirit Bonds is an interesting engine to run alongside a more traditional wheenies list, which might help against 'value oriented' midrange metas.

The main thing is to settle into a gameplan. For aggro, its 'how do I do early damge, how do I bypass a strong board to close out the game'. Cards with haste, cards that want to attack turns 1-3, cards that deal a ton of direct damage turns 4-5.

For midrange its 'how do I make my hand worth enough more than my opponents and cash it in for damage'. Cards that do things when you do something you are doing anyway- jamming a ton of Brindle Boar variants with a Gutter Grime works in some metas.

For control its 'how do I stop my opponent closing out the game and slowly win'. Its real tricky on a budget.

For this specific deck, you need to make a choice- The 2-3-4 drops are very strong, but you need to commit to either producing creatures which are hard to remove an create a lot of value midgame, or end the game. Keep that choice in mind when picking cards and you'll get something great.

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