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Said on B/W/G Control...

#1

General Notes:

I think you have too many ramp/big mana cards with nothing particularly strong to build towards. I'd build this deck with the goal of Early/Mid: Disrupt, lock down the board, gain board presence, Late: Attack with huge walls and win. So, think about replacing worse ramping walls with better walls or control cards. I think you have a good creature/spell mix, but you may want to make it slightly cheaper.

Also, blue has some great defenders so you could switch up your colors if you're unsatisfied with BW.

Card Replacements:

Duress -> Thoughtseize/Despise (may be better/worse depending on meta) | Damnable Pact -> Painful Truths/Read the Bones | Torment of Hailfire -> Anguished Unmaking | Dusk -> Languish/Settle the Wreckage/Drown in Sorrow | Deathrite Shaman -> Jaddi Offshoot (DS isn't nearly as good without fetches and cheap spells)

Maybeboard Additions: Glade Watcher, Hornet Nest, Novice Knight, Portcullis Vine, The Birth of Meletis

April 3, 2020 9:47 a.m.

Said on How would you ......

#2

You should play blue for powerful, resilient answers and card advantage.

You should play white (in a control deck) for wacky and synergistic interactions that that achieve the same thing but in a really roundabout way.

I'd also like to cut traditional removal out of white, such as Path to Exile and Wrath of God.

And now, some examples of what I like about white: Flagstones of Trokair, Lapse of Certainty, Land Tax, Balance, Brought Back, Mana Tithe, Grand Abolisher, Mother of Runes.

April 2, 2020 1:36 p.m.

Said on RG vs RUG...

#3

Yeah, that's why I don't think new Kiora is good. T1 Mystic followed by T2 3-mana Mystic doesn't seem great. Sylvan Caryatid would provide fixing and give the same hard to hit body at a cheaper price. I don't value the card draw very much because unless you plan on slamming 4 drop after 4 drop in a close match where you really need that card draw, it doesn't help you to win the game. The type of option I'd go for is something like Elvish Reclaimer (a pet card of mine, so I definitely over value it). Low initial cost and use mid game as it grows and late game with utility lands. Also fits with the theme of big creatures.

March 31, 2020 8:56 p.m.

Said on Just Chatting I...

#4

Did everyone here know each other already?

The Modern and Pioneer scenes no longer interest me so I'm focusing on Cube and forum questions to get my Magic fix under lockdown. I'm in New Haven btw.

March 31, 2020 8:50 a.m.

Said on RG vs RUG...

#5

I do think Savage Knuckleblade is good and could be great in a deck like this. In situations where both you and your opponent have very few cards in hand, it can be a great mana sink that can take games. I do agree that Prime Speaker Zegana is bad (6 mana cards should help you go from a losing to a winning position, this is a win-more card) and think that the old Kiora, the Crashing Wave would be better than the new one. On that note, an interesting direction would be a Kiora fog deck that slams bombs in the late-game.

March 30, 2020 4 p.m.

Said on What does RPON ......

#6

I'm disappointed, but Boza is probably right.

March 30, 2020 3:30 p.m.

Said on RG vs RUG...

#7

Sorry my above comment was long. TL;DR: If I had this choice my RG deck would look like RG burn/zoo and bore me while my RUG deck would likely be Tier 2+ but I could actually use Savage Knuckleblade.

March 30, 2020 9:36 a.m.

Said on RG vs RUG...

#8

I've thought about this subject before when making decks, but have fallen slightly out of touch with the current Pioneer meta. I'd say that in general RG is best for a fast play it and swing deck and if you do want tempo and counterplay you should add blue, although that may change. Blue also might be better if you feel like T1 dork is being met by removal too often and you'd rather have a counter, Opt, or something else instead. If I were in this position, I would focus on optimizing a Savage Knuckleblade deck instead of looking for the best possible midrange deck in those colors because I know I'll probably end up disappointed or in a completely different segment of the color pie (for some reason all my decks end up in GB).

With that said, I think you can make two pretty good RUG decks in that general style. I'll call the first Value Town. Use the new Titans and synergies with new cards to beat down, get lands into play, whatever (don't know the deck well just think it's good). I'd prefer a deck that works like a Delver deck, stopping yourself from just dying T5 and waiting for the moment to slam your higher value creatures. Use just enough cards like AEtherize, Stubborn Denial, Brazen Borrower, and Shock to keep you alive. Add either Opt and others as glue or Elvish Mystic and others as acceleration. Then fill the other slots with haymakers like Glorybringer, Goblin Rabblemaster, and Questing Beast. For the mana, I'd want to just shuffle up a pile of on color fast lands and make sure the R/G/U split is roughly even but I don't think that's optimal.

March 30, 2020 9:32 a.m.

Said on What does RPON ......

#9

No idea, it's weird that he won't answer. You could us a few examples in context, but it may just be an inside joke (seems likely given the group's reluctance to respond).

March 30, 2020 9:04 a.m.

Said on Deck advice needed...

#10

First, there is a difference between GY decks, Reanimator, and decks with GY synergy. I started out in MTG with the Izzet v Golgari duel decks, and I think you should look at the Golgari duel deck as a great example of a GY deck. Full graveyard decks are difficult to build and require tons of synergy.

With GY synergy decks you want to get cards into the graveyard (with enablers such as sacrifice outlets and discard) and take advantage of those cards with synergies (reanimation, delve, etc). You should fine tune it yourself but generally have more 'playable' cards than both enablers and synergy cards so you're never stuck in a position where you cannot do anything because everything relies on having cards in the GY. The game plan I'd suggest is 1) play your (roughly 1-3 CMC) creatures and attack, 2) get cards back from the yard and activate whatever GY synergies you can, 3) win the long game with a massive board of recursive threats.

Reanimator is just a stronger GY synergy decks. Legacy reanimator wants to reanimate as fast as possible, but you should probably focus on staying alive with removal/big creatures as a midrange-ish deck and then try to win with a reanimate finish.

March 24, 2020 1 p.m.

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