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Last Straw (RW)
Attacking creatures you control with power 2 or less gain double strike and +1/+1 until end of turn. You gain 1 life for each attacking creature you control.
Apprentice Jailor (1W)
Creature - Human (2/1)
1: Detain target creature with power 3 or greater (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
again, the prompt is make a cheap card that gains life in a powerful and inventive way. No synergy with counters or draining is allowed.
January 19, 2020 4:02 p.m.
So sorry, computer glitched or I goofed. I saw a different comment when making the card above that said Legendary Homunculus
January 19, 2020 3:47 p.m.
Pndrto, Royal Informer (1GU)
Legendary Creature - Homunculus (0/4)
When Pndrto, Royal informer enters the battlefield, target player puts the top four cards of his/her library into his/her graveyard.
1G: You may return a creature card with converted mana cost 2 or less from your graveyard to your hand
1U: You may return an instant or sorcery card with converted mana cost 2 or less from your graveyard to your hand.
Create a cheap card that gains life in a powerful and inventive way. No draining, counters, just life gain.
January 19, 2020 3:43 p.m.
Also, there are plenty of BUG decks already made, I think the idea of a UG tempo/control deck is pretty interesting though. You could replace some of your black removal with bounce spells and add in a few more creatures or planeswalkers to add pressure or to deal with opposing creatures. Courser of Kruphix , Tireless Tracker , and Thing in the Ice Flip come to mind. In any deck (but especially this one) Brazen Borrower will be amazing, I really like Frilled Mystic and Hydroid Krasis , but they might be a bit too expensive to run 8 total. If I were to make a UG tempo deck, I'd have Thing in the Ice Flip, Brazen Borrower , and maybe two other creatures and pack the rest of the deck with Opt , Unsummon , Censor , etc. with room for a few green bombs of your choice ( Tireless Tracker and Hydroid Krasis are good for that).
January 10, 2020 10:27 p.m.
I hadn't thought about that angle, perhaps it could fit in a resource/mana denial BGu deck that runs some combination of Field of Ruin , Elvish Reclaimer , Ramunap Excavator , Assassin's Trophy , Thoughtseize to get greedy mana bases and mana-screw certain high-costed control/ramp decks or low land aggro decks. But that game plan seems just atrocious against any mono colored or midrange deck, especially the Black midrange deck that seems like the best deck in the format right now.
January 7, 2020 11:52 a.m.
I do think Drown in the Loch is just better if you're playing it for the first two modes, especially as graveyard hate doesn't seem to be as prevalent as in Modern. Many decks that would want the third ability already play green and Commune with the Gods over it.
It could possibly work in a counter/removal heavy Grixis deck as Drown in the Loch 5-8 or (more likely imo) as a flexible card in a UB midrange deck that values the graveyard for Prized Amalgam , Scrapheap Scrounger , Bloodsoaked Champion , Arclight Phoenix and/or delve cards like Dig Through Time and Tasigur, the Golden Fang . In the first scenario, I don't see it making the cut as too many better cards exist in that slot, in the second I don't know if there is enough support for a deck that runs a graveyard strategy and protects it with counters/removal
January 6, 2020 1:02 p.m.
UpperDeckerTaco you need to keep in mind that when Wizards bans cards, they want the new sets to sell so they will ban the older cards, look at what happened with Hogaak.
Wizards will almost certainly ban Walking Ballista over Heliod if the combo becomes oppressive.
January 6, 2020 12:50 p.m.
Synergy makes bad cards better and good cards excellent, but you often have a smaller card pool to choose from or need to pick worse cards or need to have certain cards in play. All combo decks are based around synergy, the best way to make budget decks or format-breaking decks is often to focus on synergies people before haven't thought of, and many cards are good because they synergize well with many other cards (fetch lands, for example).
Many decks do not need synergy and actually thrive because they can disrupt synergy with removal, discard, counters, etc. easily and are difficult to disrupt themselves. Your deck falls into that category (although there are almost always small 'bonus' synergies that have nothing to do with the core idea of the deck) and so do many top-tier decks in different formats (think Jund in modern and any good-stuff deck). If you're having mixed results with this disruptive, black, good-stuff deck, just play stronger (often more expensive) cards like Thoughtseize and Kalitas, Traitor of Ghet . I don't know Pioneer well, so take my advice with a grain of salt.
January 1, 2020 8:18 p.m.
In rough order of how much I like them:
I recently saw a deck based around Haunted Dead that played Prized Amalgam + other graveyard shenanigans, Fiery Temper , and Elder Deep-Fiend in Pioneer, so that was pretty cool and synergistic although not a standard two card combo.
January 1, 2020 8 p.m.
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