Ulrich's Kindred

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Ulrich's Kindred

Creature — Wolf

Trample

: Target attacking Wolf or Werewolf gains indestructible until end of turn.

Ulrich's Kindred Discussion

Natalbee on Wolfgain Amadeus

3 months ago

SonRyu - Oh man, thank you! :D Always great to hear that haha

You might be able to turn this into a RGW Wolf/Werewolf deck with cards like:
Huntmaster of the Fells  Flip
Ulrich of the Krallenhorde  Flip
Immerwolf
Daybreak Ranger  Flip
Ulrich's Kindred
Howlpack Resurgence
etc.

Just go leaner on the Elves and heavier on the Werewolves and fight abilities. Maybe run an Ogre Battledriver or Purphoros, God of the Forge ? Who knows - the world is your oyster haha

Good luck on your Naya adventures. If you have a list I'd love to look at it

EPICSpider23 on Edh Werewolfs

6 months ago

Big fan of Werewolves and have also looked at Eidolon of Rhetoric with the same thing in mind and I really like what you've done here. Just a couple things... - Seeing as it's not that budgeted, why didn't you include Arlinn Kord  Flip? I mean, she's a Werewolf planeswalker, that's pretty neat. - There's more Wolf or Werewolf cards that you might have missed that have some pretty hefty effects you might want to consider; Silverfur Partisan , Spirit of the Hunt and Ulrich's Kindred (I imagine this would be incredibly useful to use up mana as well because you don't want to cast too many spells). Would consider some of these over some less-synergy creatures. - Furthermore, I know it's a Werewolf deck but focusing on some Wolf tokens as well is especially useful even more so since they also get majority of the same buffs. Some that I found are: Wren's Run Packmaster , Kessig Cagebreakers , Raised by Wolves (One of my personal favourites :P), Wolfcaller's Howl , Feed the Pack and Master of the Wild Hunt (would be especially good since it won't even put your Werewolves at risk). Just remember it is your deck so you don't have to take any of my feedback at all but I do like what you've done. Happy brewing and good luck sleeving and de-sleeving all those Werewolves!

apowers77 on There's a Full Moon Tonight

1 year ago

Seems pretty interesting. You'll get a upvote from me sir. I was looking at the deck, I would consider running 1 or 2 more of Ulrich's Kindred. Seems like he would be real good and keep your creatures alive more often.

Mandalorian on The Pack Hungers

2 years ago

I think Silverfur Partisan should def be a 4 of since it synergizes so well with your creatures.

I think some of the enchantment are either unnecessary or can be upgraded to enchantments that synergize with your deck. I would drop the Blood Mist, Gruul War Chant, and Gift of Paradise for stuff like Howlpack Resurgence and Full Moon's Rise.

Naturalize is also probably pretty weak here and could be replaced. Creatures like Solitary Hunter  Flip, Brazen Wolves, Smoldering Werewolf  Flip, and Thornhide Wolves can be upgraded as well.

Here are some cards that are budget friendly I would find room for:

Immerwolf

Lightning Strike

Ulrich's Kindred

Howlpack Resurgence

Full Moon's Rise

Breakneck Rider  Flip/Neck Breaker  Flip

Duskwatch Recruiter/Krallenhorde Howler  Flip

Cult of the Waxing Moon

Instigator Gang/Wildblood Pack  Flip

For options that are above budget:

Huntmaster of the Fells/Ravager of the Fells  Flip

Mayor of Avabruck  Flip/Howlpack Alpha  Flip

Lightning Bolt

Domri Rade

VeggiesaurusRex on Pups on the Prowl

2 years ago

yoni24,

Instigator Gang  Flip isn't standard legal (it was printed during the original Innistrad) and while Neck Breaker does a pretty good impression, it wan't quite good enough to make the cut. The same goes for Ulrich's Kindred, it's a cool card, but I'd rather have something else in the three CMC slots.

Thanks for the suggestions!

yoni24 on Pups on the Prowl

2 years ago

might I suggest Instigator Gang  Flip and Ulrich's Kindred ?

DanteBeleren on Human-Werewolf Tribal EDH

2 years ago

That really depends on how you wanna play the deck. Typically when I go for theme decks, I focus on the creatures being in that theme and cutting the rest. Relaying on the rest of your deck to support your theme (good or bad) isn't the worst thing to do. Since you're playing Gruul I would go for 25-30 creatures (including general) with 32-35 lands depending on how much ramp/rocks you end up running. Of your creatures, if you end up going with 30, try for ~25-5 (were)wolf-support average.

Something I always want to make sure people understand, this is you deck. If you disagree with any suggestions, and/or feel a card is terrible or fully deserves to be in the deck, by all means do as you see fit.

Personally I would go with the following creature base:

  • Eternal Witness
  • Nylea, God of the Hunt
  • Purphoros, God of the Forge
  • Xenagos, God of Revels
  • Stonebrow, Krosan Hero: This was my original WW general before Shadows over Innestrad came out, so more sentiment than anything lol
  • TheACTR on They'll Catch You On the Flip Side

    2 years ago

    I would agree that Shrill Howler  Flip and Ulrich's Kindred Make good candidates for the axe. I refuse to play the howler as I feel it was a missed opportunity to be a good wolf/werewolf support card and instead they made it eldrazi support. The latter, as you have already noticed is a pretty heavy mana sink for a limited ability in terms of use. I love Conduit of Storms but I can see how his usefulness varies. My concern now would be that you are removing 3 creatures and I am suggesting you add 2 so you are losing bodies. For a Gruul deck based on tribal interactions losing creatures hurts.

    After taking another look at my own deck I can make a couple more suggestions for creatures you could replace those three with:Adaptive AutomatonTaurean MaulerChameleon ColossusTangleclaw Werewolf  FlipVildin-Pack Outcast  FlipWolfir SilverheartThese are all really powerful or offer good utility and are almost always better to draw than Howler, Kindred, Storyteller or Conduit.

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