|Commander / EDH||Legal|
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|Shadows over Innistrad||Uncommon|
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Creature — Wolf
: Target attacking Wolf or Werewolf gains indestructible until end of turn.
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Ulrich's Kindred Discussion
2 weeks ago
I think Silverfur Partisan should def be a 4 of since it synergizes so well with your creatures.
I think some of the enchantment are either unnecessary or can be upgraded to enchantments that synergize with your deck. I would drop the Blood Mist, Gruul War Chant, and Gift of Paradise for stuff like Howlpack Resurgence and Full Moon's Rise.
Here are some cards that are budget friendly I would find room for:
For options that are above budget:
1 month ago
Instigator Gang Flip isn't standard legal (it was printed during the original Innistrad) and while Neck Breaker does a pretty good impression, it wan't quite good enough to make the cut. The same goes for Ulrich's Kindred, it's a cool card, but I'd rather have something else in the three CMC slots.
Thanks for the suggestions!
4 months ago
That really depends on how you wanna play the deck. Typically when I go for theme decks, I focus on the creatures being in that theme and cutting the rest. Relaying on the rest of your deck to support your theme (good or bad) isn't the worst thing to do. Since you're playing Gruul I would go for 25-30 creatures (including general) with 32-35 lands depending on how much ramp/rocks you end up running. Of your creatures, if you end up going with 30, try for ~25-5 (were)wolf-support average.
Something I always want to make sure people understand, this is you deck. If you disagree with any suggestions, and/or feel a card is terrible or fully deserves to be in the deck, by all means do as you see fit.
Personally I would go with the following creature base:
- Pyreheart Wolf
- Silverfur Partisan
- Spirit of the Hunt
- Somberwald Alpha
- Ulrich's Kindred
- Wolfir Silverheart
- Instigator Gang Flip
- Sage of Ancient Lore Flip
- Geier Reach Bandit Flip
- Ulrich of the Krallenhorde Flip: (Side-note: This guy makes me so sad...)
- Mondronen Shaman Flip
- Kruin Outlaw Flip
- Kessig Prowler Flip
- Lambholt Elder Flip
- Scorned Villager Flip
- Huntmaster of the Fells Flip
- Reckless Waif Flip
- Daybreak Ranger Flip
- Breakneck Rider Flip
- Mayor of Avabruck Flip
- Hermit of the Natterknolls Flip
- Duskwatch Recruiter Flip
- Kessig Forgemaster Flip
- Wolfbitten Captive Flip
5 months ago
After taking another look at my own deck I can make a couple more suggestions for creatures you could replace those three with:Adaptive AutomatonTaurean MaulerChameleon ColossusTangleclaw Werewolf FlipVildin-Pack Outcast FlipWolfir SilverheartThese are all really powerful or offer good utility and are almost always better to draw than Howler, Kindred, Storyteller or Conduit.
5 months ago
I've played my deck against similar style decks that you mentioned tomb14. My meta is rampant with Storm players which I feel are the supreme enemy of the werewolf so just get in early and be relentless!
You've stumbled upon my biggest issue TheACTR! I'm running out of cards to cut as I feel my deck is reaching it's maximum level of tuning while still holding on to a strong tribal theme. I haven't had a chance to play Heartwood Storyteller but I am concerned for the same reasons as you. I like to usually get a game or two with each new card to really begin evaluating it's worth but I could see it getting the axe. Shrill Howler Flip, Conduit of Storms Flip, and Ulrich's Kindred are currently the closest to getting the axe. The latter in particular is a tough call for me because the indestructible is nice but having to swing and sink a fair amount of mana is tough some times.
1 year ago
If you can get some copies of it, there's a fun combo you can use between Mirrorwing Dragon and Silverfur Partisan. Use something like Aim High to target the dragon, which creates copies that target your wolves, which has the Partisan create lots of wolf tokens. Arlinn Kord Flip is a fantastic addition to this deck and you're spot on in wanting to include her, but you may want a few more wolves and werewolves to get the most out of Ulrich's Kindred and the aforementioned Silverfur Partisan. Just a thought.
1 year ago
Sorry for the spam if you already read this already over on my ZadaWolf deck, but I wanted to share some thoughts on sideboard (or even mainboard) tech against moderately heavy removal. Besides "Splash Blue", of course! :-)
- Toughness pumps, for creature Burn (including spells like Languish and Grasp of Darkness): I think Spirit of the Hunt and Vines of the Recluse/Aim High, and +1/+1 counters from Nissa, Voice of Zendikar are good enough to run mainboard. Other options include Shape the Sands and counters from Earthen Arms/Lead by Example. And there are of course all sorts of Artifact buffs. Or just run big-butt Creatures.
- Artifact/Enchantment hate, for spells like Silkwrap and Aligned Hedron Network: I like Natural State/Naturalize/Root Out, but I've seen Smash to Smithereens used to good effect too.
- Hmmm ... good luck, for spells like Declaration in Stone and Murder? Seriously, Woodcutter's Grit is the only real option I know of in Standard. Maybe Ulrich's Kindred could work in a few cases, and Inspiring Call could probably work in a counter-heavy build. And of course Creatures with Dash can't be hit by Sorcery-speed removal.
- Beyond that, sac' outlets are always a good way to get some value from your Creatures on the way out. I had Evolutionary Leap in the sideboard for most of SOI Standard for that reason. Eldritch Evolution and Emerge Creatures may be good options for EMN.
- And of course there's always the traditional Gruul responses to threats: Crush, burn, and go fast. Because you don't need answers if your opponent's dead! :-)
Am I missing anything?