|Commander / EDH||Legal|
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|Magic 2014 (M14)||Uncommon|
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Creature — Wurm
Voracious Wurm enters the battlefield with X +1/+1 counters on it, where X is the amount of life you've gained this turn.
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Voracious Wurm Discussion
1 day ago
Boros Swiftblade has silly art and doesn't seem too good, but with enough +1/+1 counters it gets dangerous.
1 month ago
If you want to keep it budget, I advise against Serra Ascendant. Watchwolf is kind of like a cheaper Fleecemane Lion. Ageless Entity is pretty good, like a sunbond stuck onto a 1 mana 4/4. Voracious Wurm is one of my favorite lifegain cards. Life Goes On is ok, but it is much better with Martyr of Sands, which is a key card I think you are missing here.
1 month ago
1 month ago
Definitely go up to a full four of Voracious Wurm. It's cheap and can hit hard early or late.
Beware against which decks you use Celestial Crusader; it buffs all white creatures, not just your own.
5 months ago
Ageless Entity, Authority of the Consuls, Nyx-Fleece Ram, Well of Lost Dreams, Alhammarret's Archive/Rhox Faithmender, and Voracious Wurm are all cool things to consider. Also, from having played a similar slow-paced deck to this, I'll tell you that board wipes will 100% end your game, so think about including Selfless Spirit or Dauntless Escort.
6 months ago
I really like the creativity in this deck. If I may suggest a couple of things to improve it though: it needs more focus, it needs to be faster.
Addressing the first thing, focus, I would say picking one or two of the infinite combos and building the rest of the deck to support it would produce more consistent results. For example, if you have a game where you have Sage of Hours and Sandsteppe Mastodon but no mana acceleration or bounce to hand effects then you're screwed. If I was to focus on which infinite combos result in the best outcome most of the time I would chose infinite turns, which probably requires infinite mana as well. That means cut Essence Warden Voracious Wurm Commune with the Gods Crater's Claws and Feed the Clan. This leaves you a lot of room to change around some stuff to better support your infinite turns game plan.
Before I suggest cards to add, I want to go over the mana acceleration bit real quick. Modern is a historically turn 4 format, but recently decks are going faster or are able to grind through anything into a longer game. I would say the best bet for this deck is to try to run fast because in order to grind you need to devote most of your slots to interaction and I don't think a combo deck like this has room for that. Additionally, in order for this deck to not scoop to creature removal, you need to be able to combo off in one turn without leaving your pieces vulnerable beforehand. So, with this in mind, I would devote most of the new slots we cleared up to generating momentum.
Here are a few cards I would suggest: Garruk Wildspeaker, Utopia Sprawl + Arbor Elf, Paradox Engine, Harmonize, Nykthos, Shrine to Nyx, Voyaging Satyr, Primal Command, Summoner's Pact, Kiora, Master of the Depths.
These are just a few jumping points. Hope this helped. Good luck with your deck building.
6 months ago
I had quite a long breakdown typed up but the site ate it. In hindsight, this should be more comprehenisble.
Long story short, Monocolour will be cheapest and most stable. I'll steer you away from control, as in control you tend to see a lot of the deck, which means that any 'weak link' cards show up and lose you games, combined with control's bad place in the meta its not super efficient.
Budget Plow Under/Acidic Slime/Brutalizer Exarch is great if you have access to ramp and don't mind your opponnents hating you, Teir 1 Landloss' reliance on Blood Moon does mean you'll need a heavy variant. U fearie tempo is playable- Quickling and Spellstutter Sprite with Familiar's Ruse and cheaper etb, as well as some shenanigans with Pestermite/Deceiver Exarch. The key cards that make full faeries good and controlly, Cryptic Command and Vendilion Clique are pricy as all hell though, meaning your deck will have to fit into a different neiche, likely tempo. I'll reccomend mono red 'just spam hasty creatures' for aggro, or Hunted Horror(for leyline) with a mono black list for midrange. Duress covers for a lot of gaps. Boggles is tricky as the value is spread across a lot of cards. A similar setup running heroic triggers and fragile but strong/growing creatures with Vines of Vastwood/Blossoming Defense/Heroic Intervention will likely be your best bet. Ajani's Pridemate/Voracious Wurm/It That Rides as One Flip type cards. It will be slower as you'll need the mana for protection, so bear that in mind.
Silhana Ledgewalker/Gladecover Scout/Slippery Bogle/Invisible Stalker is pretty cheap, the trick is making them pump out the damage without the dumb enchantments or the protection of totem armour. You might manage that with a dumb interaction like Dictate of the Twin Gods, or just counterspells and Banshee's Blade type threat growing.
I enjoy building decks more than I enjoy playing, honestly, so If you let me know what sort of deck you want to emulate, I'll see what I can dredge up to support it. If you can figure out 3-4 cards you want to play every game, thats most of the deck already there.
8 months ago
BenMonte, it ain't Modern legal. Mother of Runes is the odd one out. I was just experimenting with her. For a quick fix throw in either some Brave the Elements (no good for non-Green things such as Voracious Wurm) or Gods Willings. I hope it works well for you. It's been a while since I've played it.