Hero of the Nyxborn

Hero of the Nyxborn

Enchantment Creature — Human Soldier

When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token.

Whenever you cast a spell that targets Hero of they Nyxborn, creatures you control get +1/+0 until end of turn.

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Set Rarity
Theros Beyond Death (THB) Uncommon

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Tokens

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Hero of the Nyxborn Discussion

Ziusdra on Card creation challenge

1 month ago

Anax Divinized

Legendary Planeswalker - Anax

+1 Put a +1/+1 counter on up to one target creature token. If it's red, it gains haste until end of turn. If it's white, you gain 1 life.

-1 Create a 1/1 white Human Soldier creature token and a 1/1 red Satyr creature token with "This creature can't block."

-6 You get an emblem with, "Creature tokens you control have +1/+1, haste, double strike, and trample."

3


Drawback: It's a token-centric planeswalker. You can only put the +1/+1 counter on a token. But it does allow you to spew out a few tokens, in case you're not making them otherwise. Synergize it with things like Elspeth, Sun's Nemesis, Hero of the Nyxborn, Omen of the Sun, and Satyr's Cunning. And of course, the new Anax uncommon legend. Plus, the fact that it costs 2 is clutch for the hasty kill this kind of deck is wanting to go for.

Make a card, like I did, that makes a standard deck that wasn't previously viable suddenly come into existence. All the other peices are there--but it's your card that either brings it up to the speed at which it needs to operate, or gives it the punch it needs to close the game.

Ziusdra on Card creation challenge

1 month ago

Hyzzicah, the Impulsive Grow-Mage

Legendary Creature - Kithkin Wizard

Prowess

At the beginning of combat on your turn, if you control a creature with power 5 or greater, exile the top card of your library. You may play that card until the end of the turn.

Whenever you cast an instant or sorcery that targets a creature you control, choose one:

  • Pay : You may put a +1/+1 counter on that creature.

  • Pay : That creature gains haste and trample until end of turn.

  • Pay : At the beginning of the next end step, you may return that spell from your graveyard to your hand.

1 / 3


We've seen cards with more text, though this one is certainly pushing the limit. I like it. It might seem a little overpowered because of its sheer number of options and (mostly offensive) flexibility, but the options all cost fixed mana, which I think really balance it out (and actually might make it a bit frustrating to play if you don't run a ton of dual lands). This would be fun to put in a deck with Feather, the Redeemed, Dreadhorde Arcanist, Gnarlback Rhino, Season of Growth, those new heroes in Theros (like Hero of the Nyxborn) etc. This makes it good for Commander for a particular type of Commander deck that doesn't have a general to rally around, while making it somewhat unreliable for Standard.

Make some Thassa flicker hate.

pistolpeteiii on Chance For Glory Aggro (post-Theros)

2 months ago

I's suggest running Fervent Champion instead of Venerated Loxodon if you are looking to get in hasty attacks. It is a great creature in multiples, and works with the Rimrock Knight . Loxodon works better with a curve full of 1 CMC creatures or token generators, and the Hero of Precinct One package doesn't produce tokens fast enough to make the Loxodon viable.

Coming with the new set, I'd suggest including Hero of the Nyxborn as a great 3 drop as it is multi-colored for Hero and applies a boost to your whole board, which is awesome with the extra combat step from Chance for Glory . Maybe it would be beneficial as a replacement for 2 copies of Integrity / Intervention and 2 lands. You probably don't need 23 in the current version as it is basically a suicide-blitz deck. The same logic applies for the split card, as you're not looking to play the 4 mana removal spell, and a 2 mana pump is pretty expensive for its effect. Additionally, maybe a Bonecrusher Giant could replace the last 2 copies?

I'm excited to see the newest version when Theros Beyond Death comes out!