Caravan Vigil

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Common

Combos Browse all

Related Questions

Caravan Vigil

Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Morbid--You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.

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ISD

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Caravan Vigil Discussion

JujuleBarbu on How to Lose Friends and Infuriate People.. for $99

1 week ago

One more thing ! Pilgrim's Eye or Mycosynth Wellspring could get a great synergy in this deck Expedition Map is good for the gates or the end of maze too. Here's some useful ramp cards : Caravan Vigil Evolution Charm Sylvan Scrying etc.

Optimator on MTG list of EDH Ramp Cards | last update: 30-07-18

2 weeks ago

Extra land drops are indeed ramp. It's more potent and noticeable in regular 60-card formats but it's ramp nonetheless.

Treasure Map  Flip is ramp-y. Boreas Charger, Centaur Rootcaster,

Some more honorable mentions: Renegade Map, Pilgrim's Eye, Mycosynth Wellspring, Skittering Surveyor, Thaumatic Compass  Flip (might be real ramp, what with the flipping), Traveler's Amulet, Evolution Charm, Attune with Aether, Caravan Vigil, Lay of the Land, Sylvan Ranger, Traverse the Ulvenwald, Realm Seekers

HillyerGames on INSECTS!

2 weeks ago

I run Elfs in my Insect Decks, My Favorite ones are Mono Green, So you sorta need them. Ill unlock a couple so can take look at what i like. But for starts, some Key Cards in Mana Elfing/Card Elfing.. Norwood Priestess Gaea's Touch Caravan Vigil , And theres more..

Deruvid on Red Green Devour

6 months ago

If you're aiming primarily for the Broodmother+Mycoloth combo, I'd ditch the Rot Shamblers, Garruk, and Thromok, as they take focus away from the main combo. You'll want a way to tutor for the combo creatures. The best options for this deck being Chord of Calling (or Natural Order if you're not worried about format/money). Primal Command is also a versatile option. Whatever search tool you opt for, take all 4 copies. You can drop a copy of the Dragon Broodmother down to 2.

You'll want to have enough creatures for Mycoloth to eat when you summon him, so I'd actually suggest swapping the Goblin Arsonist for Krenko's Command. I know it's nice getting the dmg payoff from the arsonist, but it won't be enough to be worth including. Your copies of Caravan Vigil, Viridian Emissary and Sylvan Ranger are a decent ramp package. Just make sure to use the Emissary as early chump blocks to ramp rather than trying to save them for devour. You won't need the ramp once you're ready to devour.

You asked about Awakening Zone, and I think it should replace your From Beyond copies just because its 1 mana cheaper.As for removal, burn is about your only option in R/G colors. Go up to 4 Lightning Bolt. Keep your Vines at 2 to protect your combo. Lastly, I'd drop 4 basic lands (2 each) to put in 4 Khalni Garden. Having extra sac fodder up front is a nice bonus. My suggested list after these edits would look something like:

2 Dragon Broodmother

2 Mycoloth

4 Viridian Emissary

2 Sylvan Ranger

4 Caravan Vigil

1 Doubling Season

3 Awakening Zone

4 Fists of Ironwood

4 Krenko's Command

4 Chord of Calling

4 Lightning Bolt

2 Vines of Vastwood

4 Khalni Garden

10 Forest

10 Mountain

JeranF on Golgari Sacrifice (MtG Casual)

6 months ago

@CheapnFast

I really like the idea of Nantuko Husk and I think it will work very well, so I will definitely try it out. With Caravan Vigil on the other hand I'm not too sure, since the card won't be as useful if my creatures won't die, which happens a lot in the beginning of the game, when I'm usually trying to get some more lands, but I will give it a try as well. Thanks a lot.

CheapnFast on Golgari Sacrifice (MtG Casual)

6 months ago

I have a few suggestions for you to consider. Firstly, I would suggest a card like Nantuko Husk, which gives you a sacrifice outlet without having to pay mana. Secondly, I would recommend Caravan Vigil, because it is a ramp spell that fits the theme of your deck and also if your sacrificing is consistent every turn, it is strictly better than Rampant Growth because it allows you to get a land untapped.

PrinceofPauper on Golgari Hearse

11 months ago

Very cool build! Seems like a lot of fun when it goes off.

Have you considered 1-2 Hooting Mandrills and/or Gurmag Anglers as potential top-ends? They can drop turn 3-4 pretty consistently if your beetles/feeders are stalling out, especially if you were to swap out some of your Jungle Hollows for Evolving Wilds.

If you're not feeling the Delve, there are some other cool, synergistic cards that come to mind:

Love it as is, just thought I'd share... Happy brewing!

djewell on Power Devour Pounding Hour

11 months ago

Sounds good! I have a few suggestions... this is always the hard part of deck building xD

Let's first go through and look at things that are not pertaining to your two win conditions, (Prossh or devour creatures)

We could take out Charnelhoard Wurm because it really doesn't help you out that much. All the creatures you sacrifice now (as opposed to the original deck list) are going to be tokens so you really don't need to much recursion. If a creature dies, just move along! Same thing with Hua Tuo, Honored Physician, Sek'Kuar, Deathkeeper (as far as the whole "you aren't sacrificing non tokens" thing)

maybe take out Endrek Sahr, Master Breeder, I just feel like you can do much much better with a token creation engine. The sacrifice thing kinda turns me off to it.

Hellkite Hatchling is a bit underwhelming for a devour creature.

Ophiomancer is a very fun card but is just slowing you down.

Shattergang Brothers is just not quite good imo. You aren't going to sacrifice anything else but a creature except on very rare occasion.

Quagmire Druid is not bad, but is a slot taken up in your deck. Keep it close by just in case you need more enchantment removal.

Smothering Abomination is good in a vacuum but I feel like if you get it out.. that you'll find its hard to have things to sacrifice at the beginning of your upkeep as you fuel devour and prossh.

Stronghold Assassin and Viscera Seer can come out if you're getting picky. They are good utility cards but if you're looking to cut fat out of the deck, they are viable options.

Foster I think is going to skip over some of your token producer cards.. and we don't want that happening xD

Vile Requiem is really really slow removal.

Hunter's Prowess because I think you are going to draw WAAAAAY too many cards off of that and not be able to hold on to them.

Also switch out the Borderland Ranger and put in a Caravan Vigil! That basically guarantees you an untapped land with all this token sacrificing that's going on.

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