Caravan Vigil

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Common

Combos Browse all

Related Questions

Caravan Vigil

Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Morbid--You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.

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Caravan Vigil Discussion

Deruvid on Red Green Devour

2 weeks ago

If you're aiming primarily for the Broodmother+Mycoloth combo, I'd ditch the Rot Shamblers, Garruk, and Thromok, as they take focus away from the main combo. You'll want a way to tutor for the combo creatures. The best options for this deck being Chord of Calling (or Natural Order if you're not worried about format/money). Primal Command is also a versatile option. Whatever search tool you opt for, take all 4 copies. You can drop a copy of the Dragon Broodmother down to 2.

You'll want to have enough creatures for Mycoloth to eat when you summon him, so I'd actually suggest swapping the Goblin Arsonist for Krenko's Command. I know it's nice getting the dmg payoff from the arsonist, but it won't be enough to be worth including. Your copies of Caravan Vigil, Viridian Emissary and Sylvan Ranger are a decent ramp package. Just make sure to use the Emissary as early chump blocks to ramp rather than trying to save them for devour. You won't need the ramp once you're ready to devour.

You asked about Awakening Zone, and I think it should replace your From Beyond copies just because its 1 mana cheaper.As for removal, burn is about your only option in R/G colors. Go up to 4 Lightning Bolt. Keep your Vines at 2 to protect your combo. Lastly, I'd drop 4 basic lands (2 each) to put in 4 Khalni Garden. Having extra sac fodder up front is a nice bonus. My suggested list after these edits would look something like:

2 Dragon Broodmother

2 Mycoloth

4 Viridian Emissary

2 Sylvan Ranger

4 Caravan Vigil

1 Doubling Season

3 Awakening Zone

4 Fists of Ironwood

4 Krenko's Command

4 Chord of Calling

4 Lightning Bolt

2 Vines of Vastwood

4 Khalni Garden

10 Forest

10 Mountain

JeranF on Golgari Sacrifice (MtG Casual)

1 month ago

@CheapnFast

I really like the idea of Nantuko Husk and I think it will work very well, so I will definitely try it out. With Caravan Vigil on the other hand I'm not too sure, since the card won't be as useful if my creatures won't die, which happens a lot in the beginning of the game, when I'm usually trying to get some more lands, but I will give it a try as well. Thanks a lot.

CheapnFast on Golgari Sacrifice (MtG Casual)

1 month ago

I have a few suggestions for you to consider. Firstly, I would suggest a card like Nantuko Husk, which gives you a sacrifice outlet without having to pay mana. Secondly, I would recommend Caravan Vigil, because it is a ramp spell that fits the theme of your deck and also if your sacrificing is consistent every turn, it is strictly better than Rampant Growth because it allows you to get a land untapped.

PrinceofPauper on Golgari Hearse

5 months ago

Very cool build! Seems like a lot of fun when it goes off.

Have you considered 1-2 Hooting Mandrills and/or Gurmag Anglers as potential top-ends? They can drop turn 3-4 pretty consistently if your beetles/feeders are stalling out, especially if you were to swap out some of your Jungle Hollows for Evolving Wilds.

If you're not feeling the Delve, there are some other cool, synergistic cards that come to mind:

Love it as is, just thought I'd share... Happy brewing!

djewell on Power Devour Pounding Hour

5 months ago

Sounds good! I have a few suggestions... this is always the hard part of deck building xD

Let's first go through and look at things that are not pertaining to your two win conditions, (Prossh or devour creatures)

We could take out Charnelhoard Wurm because it really doesn't help you out that much. All the creatures you sacrifice now (as opposed to the original deck list) are going to be tokens so you really don't need to much recursion. If a creature dies, just move along! Same thing with Hua Tuo, Honored Physician, Sek'Kuar, Deathkeeper (as far as the whole "you aren't sacrificing non tokens" thing)

maybe take out Endrek Sahr, Master Breeder, I just feel like you can do much much better with a token creation engine. The sacrifice thing kinda turns me off to it.

Hellkite Hatchling is a bit underwhelming for a devour creature.

Ophiomancer is a very fun card but is just slowing you down.

Shattergang Brothers is just not quite good imo. You aren't going to sacrifice anything else but a creature except on very rare occasion.

Quagmire Druid is not bad, but is a slot taken up in your deck. Keep it close by just in case you need more enchantment removal.

Smothering Abomination is good in a vacuum but I feel like if you get it out.. that you'll find its hard to have things to sacrifice at the beginning of your upkeep as you fuel devour and prossh.

Stronghold Assassin and Viscera Seer can come out if you're getting picky. They are good utility cards but if you're looking to cut fat out of the deck, they are viable options.

Foster I think is going to skip over some of your token producer cards.. and we don't want that happening xD

Vile Requiem is really really slow removal.

Hunter's Prowess because I think you are going to draw WAAAAAY too many cards off of that and not be able to hold on to them.

Also switch out the Borderland Ranger and put in a Caravan Vigil! That basically guarantees you an untapped land with all this token sacrificing that's going on.

mookman288 on 360-no-scope-headshot Bones

8 months ago

I think that this can be a devastating SP and MP deck.

Greatbow Doyen and Brigid, Hero of Kinsbaile are all-stars. Throw Trophy Hunter in there and you've got intense synergy. Scattershot Archer deals with flyers. Crossbow Infantry is great, if you pair him with Armadillo Cloak, Felidar Umbra, or Battle Mastery.

However, if you splash black, things get mean. You've got Phyresis, Sultai Runemark, and Aspect of Gorgon.

Archers synergize with any creature that is massive, but creates tokens for opponents, like Hunted Troll.

With some ramp, like Caravan Vigil and Rampant Growth, you can accelerate.

You'll need protection, so Crib Swap is an easy check, because you can easily deal with the 1/1. Same with Afterlife or Beast Within. Selesnya Charm is also good because of the options it provides. If you splash black, there's many more options available.

Pulse of Murasa is also good, but I wouldn't put too many in.

Firebones675 on Wither

9 months ago

Yeah, i think Kulrath Knight is worth it. Maybe only as a 2 or 3 of but i think it still deserves a spot here. As for cuts these are what I think you can take out.

Flourishing Defenses is a bit overcosted. If you want to include the knight, i'm worried you will have too many high cmc cards at the top of your mana curve. Yes it triggers for each counter that gets put on but i don't think it needs to be a 4 of. I'd cut 2 of them.

2x Everlasting Torment. Cool card but almost all your cards have wither already. The nly reason not to cut all 4 is that defenses and nest trigger if a creature you control has counters put on it but i think you could even justify taking all 4 out.

Diabolic Tutor is also pretty slow. Outside of combo decks, or singleton formats like edh i'm not a huge fan (and even then there are better choices)

BTW forgot to mention this before, but Caravan Vigil is a strictly better version of Lay of the Land.

Styrupp on Green Landfall Hydras

9 months ago

Start by removing Sylvan Scrying and all Seek the Wilds what are you going to search for a Forest?? better to remove and get higher chance to draw a land. Natural Connection is good you need more instant speed spells which ramps and good synergy with landfall.

Suggestions: Kodama's Reach,Caravan Vigil, Cultivate problem is that they are sorcery speed, Harrow may be a thing for the dubble landfall.

2x more Evolving Wild for synergy with landfall is a ++.

Reclaiming Vines remove it, use a more efficient one, like Nature's Claim,Reclamation Sage or Acidic Slime. (Natural State is ok)

Remove your Titanic Growth,Giant Growth and Aspect of Hydra but keep Swell of Growth for landfall.

Remove Somberwald Alpha Hidden Herbalists need to remove creatures to increase your chance to draw your big endgame like Nessian Wilds Ravager and Oran-Rief Hydra.

Remove Loam Larva is just a dead draw Elvish Visionary and Pilgrim's Eye is 100 times better.

Pilgrim's Eye is thinning your deck so you draw endgame cards earlier. Elvish Visionary replacing it self.

Llanowar Empath is an expensive Elvish Visionary i would remove it.

How i would read this deck:Go def early game and then slam huge HYDRAS end game!

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