Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Morbid--You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
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|Commander / EDH||Legal|
Caravan Vigil Discussion
altec on Korvold EDH
1 month ago
Hey Kev, here's a couple suggestions I have. You can ignore any of these if they don't fit with what you want the deck to be.
Overall, this seems like a cool deck. Using treasure tokens & food as easy sacrifice triggers seems pretty fun.
Sac Triggers: Maybe look into the Persist mechanic ( Cauldron of Souls is pretty cool) and, Carrion Feeder is a good sac outlet for creatures. Also, Reprocess looks like some spicy tech for this deck. Squee, Goblin Nabob would let you sac him repeatedly.
Other: Altar of the Brood would be good in this deck, since you'd mill your opponents every time you make a food or treasure token.
Here's my Ghave, Guru of Spores deck if you want to see. It's a bit different, as it only focuses on Saproling tokens: Ghave Infinite Combo
7 months ago
The most common parallel is for cards like Anger of the Gods that exile things if they would die, and therefore don't trigger things like Ajani's Last Stand or cause effects like Morbid on Caravan Vigil to apply.
From the Gatherer page for Aven Mindcensor —
- For effects that check whether a player searched a library, searching the top four cards of that library counts as searching that library.
I appreciate this is an awkward question, but... why? Considering this is a replacement effect which replaces searching a library with a different action, why does looking at the top four cards still cause Ob Nixilis, Unshackled to trigger, or cause you to shuffle if you search with Grasping Current (which specifically only says to shuffle if you searched your library)?
Correct me if I'm wrong, but I think that cards that give you the option to search a library as one of multiple searchable zones, and then shuffle the library only if you searched that library, didn't exist when Aven Mindcensor was first printed (they were popularised with the tutor/recur effects in recent Planeswalker decks). So when the Aven got reprinted I was expecting the wording to be changed, maybe to "when a player searches their library, they can only find cards from the top four cards of that library".
As it stands, this is the only card I can think of that just outright disobeys the rules in the wording in this way. I don't know.
What does it mean to search a library?
What does it mean to be happy?
What is life?
9 months ago
By far the most effective budget green ramp tools are Arbor Elf / Utopia Sprawl . If you aren't going that route, Elvish Mystic / Llanowar Elves (get the older, cheaper, versions) does a lot. If you need these to be spells Edge of Autumn 's cycling makes it superior to all your listed options.
9 months ago
Font of Agonies seems like it might be worth considering. It should be easy to get counters on (between fetches, Tymna, Citadel, Sylvan Library, Noxious Revival and Vamp Tutor) and then it's cheap repeatable removal.
As for the three-land problem, all I can think of is maybe cheap spells like Attune with Aether or Caravan Vigil you can use to search & shuffle to try and reset your topdeck. The cards themselves are weak, but it's a one-mana shuffle effect that also makes it less likely you'll hit another land pocket by putting one of them into your hand.
11 months ago
Please pay attention to mana curve. By mana curve, I mean you want to have things to do each turn for turns 2 and above. For example, take a hard look at your stuff in the 4 mana slot and above. What are dead cards in games? Drana, Liberator of Malakir and Phyrexian Arena will lower your mana curve and produce desired results. Also, look for ways to help get your lands on each turn or early: Gatecreeper Vine , District Guide , Caravan Vigil , Rampant Growth may help.
1 year ago
I have a few suggestions.
Toss in Root Sliver.
Since you're in 5 colors you don't need Chaos Warp.
Since you are in Black consider adding in tutors (also green tutors for creatures).
Training Grounds would really make your slivers' abilities that much cheaper to activate.
For extra fast mana you can always run some mana dorks like Llanowar Elves or Birds of Paradise or run some spells that let you search for lands such as: Land Tax One with Nature Attune with Aether Caravan Vigil Lay of the Land Traverse the Ulvenwald Crop Rotation Rampant Growth Edge of Autumn Farseek Into the North Land Grant Sylvan Scrying Cultivate Far Wanderings Harrow Harvest Season Kodama's Reach Explosive Vegetation
1 year ago
Big smashy Naya decks can be a ton of fun! It kinda depends on what direction you want to take the deck, but if you're looking at the classic 'power 5 or greater matters' theme, here are some suggestions:
Remove: Chandra, Fire of Kaladesh Flip: This deck focuses more on casting big creatures, so the likelihood of flipping Chandra is very low. Firemane Angel: Very expensive for her effects. Better creatures and lifegain can be found. Gigantosaurus: Hilarious card, but the 5 green will be super hard to get in a three color deck. Legion Loyalist, Legion Warboss, and Ajani's Welcome: These cards are all geared towards a 'go-wide' playstyle that encourages lots of small creatures. That's not how Naya usually plays, and most of the rest of your deck isn't set up to support them. Light of the Legion, Swiftblade Vindicator, Dawn of Hope, Path of Discovery, Prodigious Growth, Urban Utopia, Bounty of Might, Flower / Flourish, Boros Keyrune, and Selesnya Cluestone: These are all cards that either don't mesh great with the rest of the deck, or are decent, but have cards that can usually do the same thing better.
Big Boyz: Meglonoth: Great power for 6 mana, and can really pump out damage both attacking and blocking each time around the table! Mycoid Shepherd: Pretty decent source of lifegain. Paleoloth: Graveyard recursion. Spearbreaker Behemoth: Gives your important stuff indestructibility! Spellbreaker Behemoth: Can absolutely wreck blue control. Woolly Thoctar: 5/4 for 3. Nuff said. Bull Cerodon: Really solid creature to keep bashing your opponent's with. Godsire: Can be hard to play, but will generate an insane amount of value if it stays in play. Stalking Vengeance: When your stuff dies, so do your opponents! Victory's Herald: massive boost to your field, especially with lifegain.
Mana Ramp: Gruul Signet and Selesnya Signet: Some of the best ramp for three color decks. Drumhunter, Exuberant Firestoker, Sacellum Godspeaker, and Sunseed Nurturer: Can be okay as ramp, while also synergizing with your theme. Mul Daya Channelers: can be either a 5/5, or help you ramp into one. Somberwald Sage, Beastcaller Savant, Birds of Paradise, Channeler Initiate, Chromatic Lantern, Commander's Sphere, Draconic Disciple, Llanowar Elves, Atzocan Seer, and Drover of the Mighty: All permanents with useful ramp abilities, some of which even have a few other potential synergies. Traverse the Ulvenwald, Sakura-Tribe Elder, Yavimaya Elder, Harrow, Journey of Discovery, Gift of Estates, Cultivate, Caravan Vigil, and Collective Voyage: Cards with varying effects that let you search up lands from your library.
Utility: Asceticism: Lots of protection for your board. Anger and Fires of Yavimaya: gives all of your creatures haste. Signal the Clans: Great tutor card for creature based decks. Loxodon Warhammer and Behemoth Sledge: Trample and lifegain on a stick. Domri Rade: Card draw, repeatable fighting, and a crazy ult. Deafening Clarion, Austere Command, Earthquake, Mizzium Mortars, Comet Storm, and Savage Twister: All have the potential to be near one-sided boardwipes.
Lands: Ancient Ziggurat: With a focus on creatures, this card is usually really useful. Command Tower: Should be in every commander deck. Naya Panorama and Jungle Shrine Kessig Wolf Run: Extra damage and trample. Contested Cliffs: Repeatable fighting for your beasts.
There are probably more suggestions I could make, and certainly not all of these cards need to go in. Just some different ideas for you to consider!
1 year ago
I've considered this plan- a bunch of Caravan Vigil/Edge of Autumn/Search for Tomorrow and Harvest Season, but the battle in making the lands consistantly combo is tricky- oonas is good, Whispers of the Muse is good, Underworld Connections is good. The lack of haste on cards like Rude Awakening really hurts though- as untapping all your newfound lands sucks if they don't have haste.