Ervefel, 8 years ago
Adding Tempt with Discovery, Sidisi, Undead Vizier and Grave Pact. Removing Dragonmaster Outcast, Mitotic Slime and Ophiomancer.
Darkwolf1601, 8 years ago
-3x Rogue Elephant +3x Greenbelt Rampager, as rogue elephant was stalling the deck to much, and greenbelt rampager can trigger Lifecrafter's Bestiary cheaply.
-2x Loxodon Partisan +2x Loxodon Mystic, because the partisan wasn't having a big enough impact on the game and didn't fit in with the control theme.
Big thanks to Snacrifice for all their suggestions!

Mana Optimizations
strongbelieves, 8 years ago
Removed basic fetch Terramorphic Expanse and Reliquary Tower and added in Karplusan Forest and Skarrg, the Rage Pits. This deck doesn't draw much and usually has 3-6 cards in hand after mid game so I found that it isn't really worth the improved colors of the Karplusan or the utility of the Skarrg.
Replaced Firewild Borderpost with Solemn Simulacrum. Firewild is a nice mana rock that can be played on turn 1 but it is generally worse than most other mana rocks when you don't need landfall triggers and it has the big disadvantage of having two devotion for Xenagos. The Sad Robot gets a basic (somewhat mitigating the problem above) and lets you draw and is a creature which you can recur with Genesis and lots of other words that explain why it is a ton of value for four mana. It's also a four drop which smooths the deck's curve a teeny bit.
Overhauled the description and information, added tips and explanations and updated the list of possible modifications with things I'm testing now.

Creature Cutbacks
jstroud08, 8 years ago
I am experimenting with removing some of the less useful creatures, and adding more cards that lock the board state or protect me. I also have continued experimenting with Daxos the Returned as my commander, with mixed success. His ability has proven useful only once so far, but that one time it was the deciding factor in the game. Still not convinced, but will continue testing him for two more weeks
ADDED
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Nether Void This will almost certainly be the first card I search for after resolving Enduring Ideal. The Epic ability will allow me to bypass the additional 3 mana all spells would cost.
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Oath of Lieges A tutorable source of land ramping, very necessary for this deck in the late game. Will replace with Land Tax when I acquire it, for fairly obvious reasons.
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Sphere of Safety In this deck it should function as a better Ghostly Prison or Koskun Falls.
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The Abyss This one just seems mean and super powerful. I can target a a creature enchanted by Gift of Immortality and just keep sacrificing the same creature every upkeep.
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Suppression Field I only have something like seven activated abilities in this entire deck, so it shouldn't be a big hindrance to me, but will help shut down or slow down many different combo kills.
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Koskun Falls Another one to help protect me from lots of creatures attacking me. The upkeep cost is usually negligible, except right after a boardwipe.
REMOVED
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Necromancer's Covenant This isn't a bad card, but the only time I ever find myself tutoring for it is when I need a high CMC for Starfield of Nyx. Rest in Peace is a better graveyard hate card that costs less.
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Shielded by Faith I rarely find myself tutoring for this card, although I am rarely unhappy to draw it. I like Gift of Immortality better anyways, as it allows me to sacrifice the creature, and it will still return, with the same enchantment on it.
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Nighthowler It could be good, but I haven't really ever seen it be amazing.
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Eidolon of Countless Battles When bestowed, it can be great, but unlike other bestow creatures, it usually dies along with boardwipe, coming back as a 0/0 creature.
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Doomwake Giant This one seemed like a great fit for the deck, but it has yet to ever prove useful.
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Ajani's Chosen A decent token engine, but not tutorable in this deck, and not pulling its weight.

Trylle, 8 years ago
I swapped Natural Obselesence out for Appeite for the Unnatural, it has a little bit more utility and I think is worth it for the extra 1 generic mana

2nd place out of 6 - LGS Tournament
Neko069, 8 years ago
Not so much people, format is still developing here, but good enough to test deck out.
Round 1: 2-0 vs Esper Dragons/Control. Both matches were really head-to-head. Fortunately, the difference was made both times by an Outpost Siege on Khans mode (drawing 2 cards per turn)
Round 2: 1-2 vs MonoWhite Humans. Thalia's Lieutenant combined with some other minions and Always Watching is devastating. Not even Radiant Flames can do anything about it.
Round 3: 2-1 vs Bant Company. While a very aggressive deck, as all of its creatures have very powerful 'control' effects (bouncing creatures to hand, countering spells, indestructability), they're still x/3 creatures. Something Radiant Flames can easily deal with. Just be sure opp is tapped and cannot cast Collected Company into Spell Queller
What did we learn? I have a very big problem regarding enchantments. I don't have anything in mainboard to deal with them, and sometimes you cannot risk losing 3 life for Anguished Unmaking. I need something as good as Glare of Heresy, that could be used for enchantments, but also for planeswalkers and creatures. That was a very versatile spell...

Test 1
Vaatiwithblue, 8 years ago
My first draft guys
bekeleven, 8 years ago
- Aethermage's Touch, Filigree Angel, Phyrexian Ingester, Pemmin's Aura, Cloak of Mists, Fireshrieker, Inner Sanctum. Expensive payoff cards and some of the more fiddly protections. + Sea Gate Oracle, Prophetic Prism, Faith's Fetters, Mycosynth Wellspring, Whirler Rogue, Angelic Renewal, land. Swapping in some lower-curve payoff cards, particularly for card advantage.
More Aggro
MegaMatt13, 8 years ago
Having the angels as backup win conditions has been incredibly helpful. As suspected, Sram tends to get killed a lot so it's great to have backup flying creatures that can be equipped. I've made a few small changes to help the aggro of the deck:
Faith's Fetters - - - >Sword of War and Peace : the deck has enough removal and it's not a control deck. I decided to splurge on another Sword to help the voltron pump.
Stonehewer Giant - - - >Aerial Responder : I thought the giant would be an auto include. As strange as it sounds, I actually don't want to cheat equipment into play without casting it. I want the Sram trigger of drawing a card. Aerial responder gives me another alternate win condition with relevant evasion.
Untethered Express - - - >Fleetwheel Cruiser : having haste and not needing to be crewed its first turn makes the cruiser an upgrade.

Commander change
kenede, 8 years ago
changed Progenitus to Cromat
added Child of Alara and Maelstrom Archangel in replacement of 2 counterspells

Deck is bad
Firebones675, 8 years ago
So i've been messing with different configurations, but I think legacy has moved on and this deck has been left behind. I'd say stick to tinfins or regular reanimator.
Amonkhet
Mortlocke, 8 years ago
After looking at the spoilers list for Amonkhet I can honestly say that there are aren't any new cards I would incorporate into this deck. What kinds of cards am I looking for? Cards that enable combos. Aether Revolt brought me Paradox Engine - a better Intruder Alarm in my opinion. I've yet to see anything as useful in Amonkhet thus far. Besides looking for combo enablers, I'm simply biding my time until more Slivers are released...hopefully we will return to Dominara after this cycle.
But as for actual inclusions, I'm flirting with the idea of acquiring maybe one or two of the new invocations in Amonkhet. The art style of the invocations are a bit gaudy for my taste so i'll have to see how the cards look in person. So far i'd like to see:
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Invocation - Vindicate - This doesn't look half bad, but i'm not sure if I want to trade in my sweet Apocalypse Vindicate though. But it isn't foil...
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Invocation - Counterspell - i've always been a fan of Counterspell, and surely wouldn't mind getting my hands on this for the right price.
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Invocation - Force of Will - I used to run this spell, but then I traded it up for a Mana Drain. I don't know if I would include this in the deck though, what should I swap out if I were to include FoW again?
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Invocation - Pact of Negation - of all the previously mentioned, I'd be most willing to go after an invocation instance of this card because I only have a Modern Masters 2016 instance of the spell...and it's not shiny. I'll likely just trade up for it.
Oh, and thanks to user:Delta-117 for bringing the invocations to my attention.


Modern FNM (8th place)
OutOfBasics, 8 years ago
First run with this deck! Ended up 8th place out of 26 players somehow (far better than I thought I would do).
Round 1: 0-2 vs. Infect.
I KNOW that I can beat infect, especially after sideboarding. I have an excessive amount of removal and burn for their creatures. Unfortunately, I lost game 2 due to fetching the wrong land.
Round 2: 2-0 vs. U/W enchantments, Zur's Weriding.
OK, so I can definitely win the long game. These were interesting games, I think I won mostly through drawing more action than my opponent.
Round 3: 0-2 vs. U/B control.
These were an embarrassing two games. Game 1, the opponent resolved two Ancestral Visions, while I flooded slightly. Game 2, he resolved two Visions, while I drew 16 of the 24 lands in my deck.
Round 4: 2-0 vs. Lantern Control
It turns out that I don't care if a card is milled off the top of my deck.
Round 5: 2-0 vs. Lantern Control
Game 1 was straightforward enough. Game 2, I won through a Rest in Peace and Ensnaring Bridge. He tried to mill a key card, and in response I sacrificed Tireless Tracker's clues more times than he could respond by milling me. That was fun!
I've learned that I need a more precise mana base, more enchantment removal, and that Explore just doesn't work very well. =(

Optimization
Wafflecopter2000, 8 years ago
Changed up some flex slots just for testing. Firestorm is my usual wincon, but since the entire spell fizzles if one of its targets is removed, I decided to switch to the much more reliable aetherflux reservoir. Goblin-Dark Dwellers and Siege-Gang Commander were replaced for lower cmc cards.
Updates after a month playing this deck !
Jojonathan, 8 years ago
After a lot of games with this game, I've come to some changes :
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Electrolyze and Izzet Charm are out this deck for now. Might be bad luck, but 75% of the time they end up killing a Miracle. At least, See Beyond can send a dead miracle back in the deck.
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Blind Obedience I have most problems Turn 1 to 3 against stupid Aggro Deck. Blind Obedience kills Haste, kill some artifacts and have some nice values as turn goes on.
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Most of the times, Blind Obedience is a very safe pick just for his exort mechanics. ( DID I TALK ABOUT THAT SICK SYNERGIE WITH Gideon Jura ??? ) Don't use exort with Miracles !!!
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Mizzium Mortars once again, it's an aggro killer. 2 Mana, 4 damages AND Overload for Board Clears. Awesome I might say.
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Mystic Monastery thanks to xXImpetuSXx 's advices !! It'is a must of course !!
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Gideon Jura for his all-around awesomeness. he kills fatties, he takes damages for you and he even swings 6 damages for you. G R E A T.
As expected, this decks is one of the funniest Deck I've ever played / encountered. Miracles Cards are soooOOOOOoo F U N . And it's a blast casting a 10 Mana Miracle Entreat the Angels and summoning 8 angels to wreck your opponents.
As always, suggestions are welcomed guys !!

Nicponim, 8 years ago
2-2 Lose: Elves, UB flicker control Win: W flicekr, U-affinity
FNM Playtest 4
guardianknight, 8 years ago
Record: 2-2
Mostly, I only seem to be able to win this week against decks that were untested. I was unable to overcome things like Fatal Push and Grasp of Darkness and I really miss protection spells like Gods Willing... I've added an extra Heroic Intervention to the sideboard but it still doesn't seem to help. Adding blue for Turn Aside and perhaps Tamiyo, Field Researcher is a possibility but I'm not sure how much more I want to spend on this deck before Amonkhet comes out...


A CHANGE IN DIRECTION
Radiophage, 8 years ago
Thank you for joining Gwafa on this, a day of... promise.
Over the last few years, the list has focused quite a lot on global card draw, and Gwafa has noticed that despite his best efforts, this has a distressing way of empowering the player sitting to Gwafa's left, or dragging out games longer than the Godfather finds entertaining.
As a result, Gwafa will be experimenting with a shift in his strategies. You'll notice the following changes right away:
Font of Mythos --> Well of Knowledge
Kami of the Crescent Moon --> Cryptoplasm
Well of Ideas --> Braids, Conjurer Adept
Psychosis Crawler --> Psychic Surgery
Ensoul Artifact --> Sailmonger
Overtaker --> Excavation
These changes reduce Gwafa's investments in global card draw, and make his available choices more... liquid, better able to cut deals and shape the game to his advantage. Sailmonger and Excavation in particular look promising, with Psychic Surgery... well, hopefully unnecessary.
That concludes our business for now. Thank you, again, for the pleasure of your company. We have some excellent vintages available -- would you prefer the Jhessian zinfandel, or the Valeron merlot... ?
