Description

Card advantage in mono-white?! Sram says yes! This is an aura/equipment deck that can either go voltron commander damage or swing in with buffed up weenies. This is my first aura/equipment heavy deck so feedback is much appreciated. Click on the "Custom Categories" to see what roles each card fills.

A lot of the early game is about cycling through the deck to get to the more powerful auras and equipment. There are many 0 and 1 drop spells that are relatively weak but with Sram's ability will allow you to cycle to the next card. Despite only having 34 lands (I usually run 37-38), land drops are smoothed out by all the cheap cycling Sram is doing.

With an average CMC below 3, it's actually ok to only have 2 lands in the opening hand. That's enough to cast Sram on turn 2 and then start playing the cheap auras and equipment to cycle through the deck.

A notable one in this category is Flickering Ward. This cheap aura can be bounced back to hand at instant speed and then recast. This will allow you to cycle through the deck rapidly.

Now for the juicy stuff we're cycling for to buff up Sram and make him a real voltron threat.

Trailblazer's Boots, Spirit Mantle, and Unquestioned Authority: All of these effectively make Sram unblockable ensuring our Commander damage gets through. Rogue's Passage fills this role too.

Angelic Destiny, Armored Ascension, Batterskull, Argentum Armor, Sword of Kaldra, Inquisitor's Flail, Fireshrieker, and Empyrial Plate: All of these give Sram large power boosts to speed up the number of turns needed to finish off opponents. The first two also grant flying which is a very relevant form of evasion.

Loxodon Warhammer, Godsend, Sword of Feast and Famine, Sword of War and Peace, and Sword of Vengeance: Somewhat smaller power buffs than the previous category but come with relevant evasion or removal.

Shielded by Faith, Gift of Immortality, Darksteel Plate, Hyena Umbra, Mask of Avacyn, Lightning Greaves and Swiftfoot Boots: Help protect Sram from removal.

Most of the removal in this deck consists of auras and equipment:

Prison Term, Arrest, and Darksteel Mutation to effectively remove creatures.

Godsend, Basilisk Collar and Sword of Kaldra act as rattlesnakes making it difficult for opponents to attack or block you.

There are a few commander staples in here that aren't either category to ensure the deck has enough flexible removal:

Wrath of God and Day of Judgment for well-costed board wipes.

Swords to Plowshares and Path to Exile for cheap instant removal.

Oblivion Ring and Banishing Light to get rid of any permanent type.

Return to Dust for a little extra artifact/enchantment hate

As well as cycling for bomb cards, the deck runs a few ways to straight up tutor what we need:

Stonehewer Giant: fetches any equipment and then cheats the equip cost. Works great with Argentum Armor, Batterskull, or any of the Swords.

Steelshaper's Gift: 1 mana to fetch whatever equipment is needed.

Open the Armory: Well costed at 2 mana, this tutor has the nice flexibility of fetching an aura or equipment.

Inventors' Fair: Newer card from Kaladesh. Gives you a little passive life gain and allows you to grab the artifact most needed.

Opponents are going to blow up our key equipment and auras. This deck runs a fair bit of graveyard recursion to bring back key pieces:

Sun Titan: With an average CMC lower than 3, Sun Titan can bring back the majority of the deck. Equipment, auras, utility weenies, Sun Titan has great value in this deck!

Nahiri, the Lithomancer: Not only can she act as recursion, she also spits out weenies and attaches equipment to them for more aggro.

Buried Ruin: Nice that it only takes up a land spot and can cheaply bring back an artifact.

Restoration Specialist and Ironclad Slayer: Newer weenies that are sweet recursion on a stick.

One of the weaknesses of Voltron strategies is that they tend to have a one-track mind. Make a commander big and then swing him/her sideways. Opponents will continue to hate the commander out of play until it becomes more and more unfeasible to cast. Fortunately Sram only costs 2 mana so he can afford to be removed a few times without being set back too much. Still, I like to have a few other ways to finish games:

Smuggler's Copter, Indomitable Archangel, and Auriok Windwalker: reasonably costed flyers that synergize with the theme of the deck.

Mishra's Factory, and Blinkmoth Nexus: The "manlands" are similar to the vehicles in that they are relatively safe from sorcery speed removal. Suit up one of your lands after a boardwipe and get some easy damage in.

Kemba, Kha Regent and Moonsilver Spear: while this isn't really a token deck, these can get out of hand and provide the board presence necessary to close out a game.

Stonehewer Giant and Sun Titan: the two giants come with vigilance which helps out a lot as well as large bodies and equipment synergy.

Updates

I've been playing the deck a lot over the past couple weeks. I've come to realize some of the creatures just weren't impactful enough. I need alternative ways to win but not as many as I thought. The angels worked well but I have to admit they weren't on theme. I've put cards that synergize with the equipment/voltron theme in:

Baneslayer Angel - - - > Argentum Armor: I have more ways to reduce equip costs now. Argentum Armor really speeds up the voltron clock.

Aerial Responder - - - >Kemba, Kha Regent: I didn't give Kemba a long enough chance to prove herself last time. She can get crazy pretty quickly with so much equipment.

Angel of Invention - - - >Mask of Avacyn: I have less need of alternate win conditions if I have more ways to protect Sram. The mask gives hexproof as well as a little boost

Fleetwheel Cruiser - - - >Moonsilver Spear: the cruiser was ok but I think moonsilver spear will give me more value over time creating blockers when Sram attacks that can then become threats in their own right.

Gisela, the Broken Blade - - -> Quietus Spike: an equipment that really speeds up the game.

Explorer's Scope - - - >Foundry Inspector: With such a low land count, the scope was unreliable. Foundry Inspector will give me more significant ramp with all the artifacts in the deck.

Comments

punchdrinkcry says... #1

31 spells that draw off Sram seems super light. My list runs 50, but it is strictly a combo deck and in exactly 100% less fun spirit than your list. That said, I'll suggest Puresteel Paladin, Sram's Cheerios pal, and Alhammarret's Archive from my 99 to double up on draw triggers, as well as Kor Spiritdancer for your 99. Having any two of Sram, Puresteel and Spiritdancer with the Archive up draws a butt load if we can find a few less exciting things to cut for cards that cantrip with your commander. One entire butt load.

Also, Sword of X and Y sounds like a magical weapon that does algebra and it made me laugh, so you get an upvote from me.

February 27, 2017 8:58 p.m.

MegaMatt13 says... #2

punchdrinkcry, thanks for the suggestions. I hadn't thought of alhammarret's archive. I think it would be great. Along similar lines, Strionic Resonator may be worth throwing in too.

Puresteel Paladin I am waiting to see if it gets reprinted in modern masters. It recently spiked in price and is now coming back down.

The algebra sword is coming to get you :)

February 27, 2017 10:59 p.m.

punchdrinkcry says... #3

Oh man, I suck at math. That thing is gonna kill me dead.

Once Mox Opal gets banned in Modern (and it had better get banned), Puresteel will tank back down to where it was.

Resonator might not be very good. One extra draw trigger for two mana isn't the kind of value Sram wants. I think you'll find that Archive gets you there plenty.

I saw that you popped over to take a look at my way less fun Edifice Complex: Sram EDH list. Thanks for the upvote. :)

February 27, 2017 11:34 p.m.

MegaMatt13 says... #4

punchdrinkcry: I've thought about what you said regarding having 31 potential Sram triggers. I don't think I'll ever get up to 50 but I think I can get the number higher. I've added a bunch of cards in my maybeboard that interact with what Sram is trying to do. I think I can cut down on ramp spells like Pearl Medallion, Knight of the White Orchid, and Hedron Archive because the deck has a low average CMC and I will be drawing into my land drops quite consistently.

February 28, 2017 4:20 p.m.

punchdrinkcry says... #5

I agree. I think, considering that most of your spells are colorless, that Pearl Medallion is borderline worthless. Knight of the White Orchid is the man, but he's strictly worse than Puresteel Paladin or even Leonin Shikari if you're weighting more toward artifacts than auras. I do think that's where Sram is better, just because their cost is so much less prohibitive and you can reduce them with Cloud Key, Helm of Awakening or even Semblance Anvil if you want to get greedy.

With you 100% on Hedron Archive. There are no times where I draw it that I would not rather have a Thran Dynamo. Do Sram's Expertise, Auriok Edgewright, Nahiri, the Lithomancer or Kor Duelist do anything in this list? Giving dudes double strike is cool if you're an aggressive list, but Sram trends more toward combo and one-shot commander damage. Maybe we could look for cuts there?

March 1, 2017 12:39 a.m.

MegaMatt13 says... #6

punchdrinkcry, i got cheerios and sword of X and y!

March 2, 2017 1:42 a.m.

lil_cheez says... #7

Odric, Lunarch Marshal could find a place here...

Also maybe Bruna? As you're using Gisela already

March 2, 2017 8:14 p.m.

hubatish says... #8

On manlands and vehicles:

Unfortunately Auras and Equipment will fall off them when they stop being creatures. Enchant Creature auras like Armored Ascension will have an illegal target when the enchanted creature stops being a creature.

March 5, 2017 12:41 p.m.

MegaMatt13 says... #9

hubatish, thanks for pointing that out. I made a mistake when writing out the description and forgot to edit it.

I still think it's valuable to keep vehicles and manlands in the deck, even if it means re-equipping them next turn. They've allowed me to keep the aggro going when Sram gets hated out of play

March 5, 2017 12:47 p.m.

hubatish says... #10

I totally agree, they can be a good back-up plan. And you don't lose much with cantripping vehicles and your manabase!

I threw him together recently and have been enjoying it: Mono W Equips. Not actually a great example yet, but drawing some suggestions from your deck too! After playing deck once, Sigarda's Aid actually looks great for the auto-equip.

I think you could have more interaction in the deck. With Sram giving you a good card draw engine, you have a little more time to cast wraths and removal spells. Maybe Tragic Arrogance or Divine Reckoning? Some artifact or destruction hate? A couple hatebears? White goodstuff is still good in Sram.

March 5, 2017 1:01 p.m.

soul22 says... #11

You could try Panharmonicon instead of the resonator. Also Sage's Reverie seems ok to add for a big boost (and mandatory if you increase your aura count)

March 5, 2017 4:32 p.m.

Osbert says... #12

I feel like Kemba, Kha Regent could fit easily in here. he's an out to Grave Pact effects other than Gift of Immortality. Also you could use Assault Suit for the same effect. Also if you want a one hit wonder, Armory Automaton :D

March 6, 2017 3:55 a.m.

MegaMatt13 says... #13

Osbert I've added both Khemba and Armory Automaton. Thanks for the suggestions :)

March 8, 2017 1:15 a.m.

Osbert says... #14

A friend of mine has the deck up and running, and it usually kills via commander damage very quickly. After playing against it with a myriad of decks, I've identified some cards that you might need depending on your meta. I will suggest Assault Suit again, but I think that's just because my girlfriend's favorite deck is Meren of Clan Nel Toth and a recursive Fleshbag Marauder ruins the deck. Grand Abolisher seems pretty key as after you suit up a creature, a simple removal or bounce spell also makes it hard to work. Lightmine Field and Silent Arbiter keep the heat off you while you assemble your gear. If you run more enchantments (like my friend's deck), Replenish is an auto kill. Inspiring Statuary turns all of your equipment into mana rocks, which is SOOOOO broken, as tapping an equipment does nothing to it... Makes me remissness the days where tapping an artifact turned it OFF. Lastly, I suggest running Torpor Orb as most artifact/enchantment destruction effects come in on a creature (looking at you, Bane of Progress) That's all I have for you right now.

March 8, 2017 4:19 a.m.

AiryNeon says... #15

I would consider putting in Stoneforge Mystic and Dispatch. Sword of War and Peace seems very reasonable. Also, any card that makes it so you have no maximum hand size, such as Reliquary Tower, Venser's Journal, Thought Vessel, Library of Leng.

March 8, 2017 11:35 a.m.

MegaMatt13 says... #16

AiryNeon, thanks for your feedback. I am slowly building up my "equipment matters" staples. I don't yet own Stoneforge Mystic or Sword of War and Peace but they would definitely go in when I get them.

I could definitely put in Reliquary Tower since it only takes up a land spot and I sometimes have more than 7 cards in hand.

Osbert, thanks for your other suggestions. Those are all great protection/pillowfort cards. I would include them if I was shifting the deck in that direction. As for Assault Suit, I would include it if recurring sacrifice effects saw more play in my playgroup. It doesn't come up a lot.

March 8, 2017 2:33 p.m.

punchdrinkcry says... #17

In this iteration of Sram, I'm still inclined to disagree that Stoneforge Mystic warrants an inclusion. Sram wants those tasty cast triggers, not to be able to trick equipment into play. There isn't anything Stoneforge does that Steelshaper's Gift doesn't do better and for a fraction of the price.

March 8, 2017 4:20 p.m.

MegaMatt13 says... #18

punchdrinkcry, interesting! that's true that cheating them into play would mean Sram's card draw doesn't trigger. That makes me second guess Taj-Nar Swordsmith too. I think I'll still include Stonehewer Giant though since both cheating into play and equipping for free is too much value to pass up.

March 8, 2017 5:27 p.m.

punchdrinkcry says... #19

MegaMatt13, free equips are cool, but I've found that Stonehewer Giant works better with higher-end equipment, your Swords of X, Y and Z and Jittes. Getting to equip an Empyrial Plate or something similar for free doesn't seem especially valuable. Additionally, Stonehewer Giant shines best when it's already declared as an attacker, so you lose even more value equipping Argentum Armor, Inquisitor's Flail and Sword of the Animist because they all miss their attack trigger.

March 8, 2017 5:41 p.m.

Run Sigil of the Empty Throne because of it's hilarious combo with Flickering Ward. Also, because it helps make all of your auras that much better.

March 8, 2017 9:57 p.m.

MassiveZelly says... #21

If you're running Sword of Kaldra, you may as well run Helm of Kaldra and Shield of Kaldra too! They're decent on their own and seeing Kaldra assembled is a thing to see, and v e r y fun to accomplish!

March 10, 2017 2:16 a.m.

DarkEclipse18 says... #22

So my 2 cents, a.k.a. my suggestions:

~Bruna, fading light. If only to make Brisela, because a voltron brisela sounds like hell to do anything about...

~Conviction! This new Enchant-Aura from Aether revolt is amazing with this deck: W1 to cast give creature +1/+3, then pay W and bounce the enchant to hand. Is the creature being destroyed, bounce the enchant...need card draw: bounce and recast for WW1. Great card

March 10, 2017 3:41 a.m.

MegaMatt13 says... #23

MassiveZelly, thanks for the suggestion. I've thought about including the other "Kaldra" equipment. The sword is by far my favourite due to the large power buff and removal ability. The other two are more expensive versions of equipment already in the deck (Darksteel Plate and Haunted Cloak). The chances of having all three of them out is pretty small. Still, it's worth considering. I'll think about picking up the other 2.

DarkEclipse18, I would love to pull off making Brisela by including Bruna. Unfortunately the deck doesn't have ways to tutor for the 2 angels so the chances are pretty slim of having them both. Bruna by herself is just OK. Her sister is far more efficiently costed. I had Conviction in when I first made the deck. I wish it costed 1 mana like Flickering Ward. It would make it so much better for cycling. However, I'll still think about throwing it back in if I can find room.

March 13, 2017 8:08 p.m.

Gleeock says... #24

I found that Conviction was kind of a lame duck for the cost to cycle it in when I almost always cycle in to something more useful for 2-3 cmc anyway.

For me "Kaldra's" junk is more of a fun option if you run a lot of boardwipes in there, especially Worldslayer otherwise, meh... I use it because I do tend to draw a Kaldra item with a permanent wipe card & a tutor

April 7, 2017 11:47 a.m.

lil_cheez says... #25

Any thoughts on Inkmoth Nexus? A little costly on the money side and a little cheap on the game side but it could lead to some victories

April 8, 2017 11:33 p.m.

Gleeock says... #26

Hmm, surprised you got rid of Stonehewer Giant, he tends to wrap up games for me... Usually I prefer the ultra-relevance of search & free equip over 1 card draw, especially when it is 1w cost, you should be able to cast an equipment that turn to still get your draw, & that is mana you won't be spending on equip... but there is that hefty 5cmc dead turn for him, so maybe that is where he has fallen short for you.

But you did title the change as "added aggro" - responder probably is better for that in many ways.

April 8, 2017 11:57 p.m.

MegaMatt13 says... #27

Gleeock, thanks for your feedback. Stonehewer Giant is a great card, but yeah... It was the waiting a turn before I could tutor that wasn't quite working in this deck. Plus I find my deck cycles so quickly that I don't need so many Tutors. He certainly wasn't bad but I felt like I needed more Aggro pressure.

I agree with you regarding Conviction. It is just too expensive for what it does.

lil_cheez I would definitely put inkmoth nexus in if I owned a copy. It is a bit expensive, but if I ever decide to pick one up, it could definitely go in here

April 9, 2017 6:58 p.m.

Gleeock says... #28

I probably need to steal Armored Ascension from your list as well. Let me know how the alternate win cards work for you, last game I was finding myself fielding what few creatures I have but doing nothing with them since I wanted to be wacking people with commander dmg... May have just been a luxury or luck.... I've had extremely lucky Sram draws lately

April 11, 2017 10:31 a.m.

MegaMatt13 says... #29

Gleeock, the other creatures are working great for me. I hear what you're saying about commander damage though: the clock is so much faster hitting people with commander damage than regular combat damage.

The main thing I like about the angels is the lifelink. Even though this isn't a lifegain deck, lifelink has worked great by buying me time. I think lifelink is an underappreciated ability in voltron decks for that very reason. Basilisk Collar, Batterskull, Loxodon Warhammer, and Sword of War and Peace also help out in this regard.

Having said all that, I may cut back on the number of creatures/vehicles in the deck. I need enough that I'll see at least one per game but I don't need a ton. I've thought about cutting Untethered Express, Kor Duelist, and Auriok Edgewright.

How has Moonsilver Spear been working for you? That's one I'm curious to try out.

April 11, 2017 12:18 p.m.

Gleeock says... #30

Surprisingly, Moonsilver Spear has been quite strong, primarily if I have something like Sig's aid in play to deal with the prohibitive equip cost. I was playing against Atraxa (worried about deathtouch) when I realized that spear also gives first strike.

But, yeah I may have to look @ more lifelink to buy time against the swing wide stuff. My meta tends to play very little smashy creature heavy stuff, & certainly not much creature heavy agro (1 Ezuri/infect)

April 11, 2017 8:35 p.m.

Gleeock says... #31

Auriok Windwalker seems pretty solid, it directly addresses what I gripe about with how it is nice to have extra creature bodies out... but at the same time trying to focus on beefing up Sram (while offering an extra body in the event of Sram hate). I think those free equipper creatures will test out quite strong for you.

April 12, 2017 7:47 p.m.

Gleeock says... #32

I like it, from personal experience Mask of Avacyn has been a solid investment every time... For some reason I keep pulling it lately. I also pulled Explorer's Scope theoretically it should be solid, & I do run plenty of lands but it just proved to be too low impact, & usually when I play a gamble type of card I like the potential payoff to be a little higher

April 17, 2017 6:33 p.m.

Gleeock says... #33

Champion's Helm is another card I dabble with sometimes, but the price has been horridly jacked on it lately

April 17, 2017 6:35 p.m.

MegaMatt13 says... #34

Gleeock, yeah I'll purchase a champion's helm when I'm willing to splurge a little hehe.

April 17, 2017 6:52 p.m.

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Compare to inventory
Date added 1 month
Last updated 4 days
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.55
Tokens 1/1 Kor Soldier, 0/0 Germ, 1/1 Soldier, Equipment, 2/2 Cat
Folders Cool decks, W, Interesting Commander Decks, decks I like, Ideas, EDH (ELITE), Legit
Top rank #7 on 2017-03-11
Based on
Views 2889

Revision 24 (4 days ago)

+1 Knight of the White Orchid main
-1 Moonsilver Spear main

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