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I am reworking this a bit because the whole concept is invalidated by the Bracket system, and people keep complaining that it's embarrassing to people if you deliberate tutor up Shrines in their face and still win, like 'playing with your food'. Technically with the 3 Copy creatures I have even more uses of Selvala, but tbh I almost never needed more than the 3 I already used (because Derevi can nab a bunch of untaps since my list cares about full Haste, not just abilities. There are also a few Legendary creatures that sit and generate passive value, so the deck can actually draw into it's interaction potentially. The funny part is that this is the kind of where you can make it 'better', but it's very hard to make it go off any faster than it already can, which IMHO is probably too slow for Bracket 5, hence this being a pub-stompy 4. It's REALLY hard for this deck to win before turn 4, so it's not that badly suited to 4s.

Sisay's Illustrious House of Fine Shrining, the only place to come when you have no idea what power level your pod is and want a deck that can divert from fairly cutthroat play to more forgiving Shrine stuff, this deck has a variety of things it can choose to do with it's advantages, depending on what other people are doing. This deck doesn't run a lot of tutors, but arguably 3 of them are viable as back up Commanders (Zur, Captain Sisay, and Sanctum of All), meaning the deck doesn't necessarily fold if it loses access to it's Commander, which is good because this deck is otherwise very Commander dependent. The deck's main combos are built around Emiel and Inigo, with the goal being to generate infinite WUBRG to dig out Legacy Weapon and exile everything not covered with a tarp (hexproof, shroud, or pro artifact). The deck includes Freed from the Real as another route to infinite mana, there are several dorks that can make UU (and switch to other colours to make WUBRGs), adding Kinnan means there are even more ways to make infinite WUBRG. I haven't bothered with Pemmin's Aura because I don't think I really need another untap source in here. I feel like Emiel is much better as the horse (of course) is fetchable via Sisay, finding Enchantments means I need to first get Zur out, which can be hard to do (to say nothing of how much of a hassle it can be to keep him alive). This deck can win surprisingly quickly if that's all it wants to do, but keep in mind that the deck is incredibly bad at protecting itself or interfering with opponents (until we go infinite).

If I need to attempt a lock before I have enough pieces to go infinite I can fetch Maralen of the Mornsong + Opposition Agent in the following order: Sisay gets Maralen on the end step before my turn, so that I get the first use of her ability, using that ability I then find Opposition Agent and cast it, hopefully with enough mana up to fetch Ertai Resurrected to protect myself (ideally hold up until you'll be able to do this). If I can set up Maralen and Oppo nobody else is drawing cards or tutoring, meaning I should be in fairly good shape. Anyways, it's mana intensive but it's a nasty lock if it can get set up, and it should be possible next turn to win on the spot (by exiling all of my opponent's permanents with my infinite mana), if not the turn after. It's worth remembering that if you've got time to set up you can use the Black Honden to make your opponent's discard their hands, doing this before you drop Maralen and Oppo feels pretty good.

While the Shrines aren't optimal, some of them aren't actually too bad, and if your meta has lots of old school Wraths then they play better. The better ones are mostly the Hondens fwiw, but there are often uses for the others when I draw them. If I wanted to make this a cEDH list I would 1000% pull all the Shrines and include better Legendary cards, 11 cards is a lot of space in a deck that powerful, but I love the sneaky synergy between Honden of Night's Reach and Maralen/Oppo.

Raised by Giants is useful in Sisay if you care about having massive Power, so this is now a Voltron deck to an extent. I like to go Rhys > The Royal Scions > Raised and then hopefully am close to a 1 shot situation and can dig out any Legendary AFAIK next turn. The main use of the Voltron strategy is to serve as a 'player removal' option, Sisay can get pretty big (and have Trample, if you get everything out you're pretty much a one shot kill).

I now have Elesh Norn, Grand Cenobite + Kudo, King Among Bears in here as a sometimes relevant creature lock. Both pieces can be helpful vs aggro decks, and together they set each opponent's creature at 0/0, so unless they're being buffed they die immediately. This can clear out problem creatures that are protecting an opponent that I can't target or wipe for some reason.

Well, I finally threw in a way that the deck can win on the spot at instant speed with, it uses Emiel the Blessed + Ertai Resurrected + Phelddagrif , this only requires infinite , and since you've got infinite Ertai triggers to use it's relatively rugged, I guess it's just Split Second type effects. I don't think it's better than Legacy Weapon, but it's nice having something that doesn't actually need WUBRG.

I made custom headings for this deck, and one of them is 'Zur', these are the Enchantments he can fetch out, looking at it this way reveals a nice selection of effects, but I do notice I might look into card draw via Zur. I think if your opponents are playing relatively fast decks aggro decks you probably want to Fetch out Postie ASAP so he can start swinging. It's worth noting that any hand with Postie (and the ability to get him out early) has access to Freed from the Real + Sanctum Weaver and can be way better than anything Sisay can do. I've added a Lively Dirge to the list, it's great with several of the key creatures in the deck, prominently Zur, Oppo, and Selvala are all great creatures to dig out for 5 mana (it's a real bargain if you go all in and grab a dork too).

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So I pulled the Shrine package, as well as the two pillowfort Enchantments I was still on. This lets me run another alternative to Emiel in Ioreth, as well as some Copy effects that can do some crazy stuff.

Edit: I know it's wrong, but now that I've seen it I love that Marvin can steal Phelldagrif's ability to bounce itself to use Haste and a mana ability that makes more than 2U to technically generate infinite mana! I don't think I'll ever need this, but it's not a drawback. FWIW that's not actually that many steps that you don't tend to do anyways.

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