Really just trying to see if I could make a competitive deck to go up against my brothers who are geniuses at making competitive decks. They offered a lot of help in building this deck by giving some really good suggestions to add in to what I had already done. Initially my idea was to do kind of a blend of a couple different things I wanted to try to build a faerie tribal but still take advantage of the commander ability by adding a bunch of artifacts and enchantments but it wasn’t really working out the way I wanted. Then I realized it didn’t really matter if I had a bunch of faerie creatures since the commander ability was going to create those anyways with enough enchantments or artifacts and if I could use a few enchantment creatures that would also help build more creatures. I also wanted to find ways to buff the tokens and make them a bit stronger and maybe even give a few indestructible or deathtouch, just something to give them a little extra edge. Might buy this deck as a Christmas present to myself to see how well it works.

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45% Casual

55% Competitive

Revision 9 See all

(1 year ago)

+1 Combat Research main
+1 Command Tower main
-1 Drown in the Loch main
+1 Enlightened Tutor main
-1 Haunted One main
-1 Raffine's Tower main
Date added 1 year
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

45 - 0 Rares

20 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.06
Tokens Angel 4/4 W, Faerie 1/1 U, Faerie Rogue 1/1 B, Faerie Rogue 1/1 UB, Phyrexian Germ 0/0 B, Spirit 1/1 W, Spirit 1/1 WB, Spirit Cleric */* W, Treasure
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