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Heliod, Sun-Crowned (AntiCombo/Stax)

Commander / EDH Infinite Combo Mono-White Stax

staxforlife


Maybeboard

Enchantment (1)

Artifact (1)


Hey guys, welcome to another episode of "Sequeira will hate over your wincons", this time featuring Heliod, Sun-Crowned!

The primer for this deck should be fairly simple to get through:

Why Heliod, the Sun-Crowned?

Well, mostly because all other monowhite commanders are generally not very good for cEDH. Apart from Linvala, Keeper of Silence (and the fragile Sram and Teshar), there aren't many monowhite commanders that you will feel good piloting. Heliod changes that: he brings viable combo interactions that don't require you to run awkward or horrible cards. So, you get space to do whatever you want with the rest of the deck, and what you generally want is to make sure people can't combo out unless it's over your dead body.

Winning Conditions

1) Walking Ballista/Triskelion + Heliod, Sun-Crowned: this is your basic "I wanna combo and escape this table please". Basically, you need either 8 Mana to play Triskelion and give it lifelink with Heliod, or 6 to play Walking Balista with 2 +1/+1 counters and give it lifelink (alternatively, if you have other lifelink/lifegain sources on the battlefield, like Suture Priest, you can use them to give ballista the second counter and combo with just 4 mana). Once these artifacts have lifelink, you can just ping a player, gain 1 life, heliod triggers and you put a new +1/+1 counter on them.

2) Locking the board and whacking face. No really, it works: Heliod allows you to make your creatures grow whenever you gain life, and you can just bash people's faces inwards while they are unable to properly play the game because of the accumulated stax. Well timed Armageddon or card:Hokori Dusk Drinker also helps you get there faster, but generally you'll want to eat out the other player's paths to victory while bashing them.

The Deck's Weaknesses

Like most stax decks, Heliod is weak to more casual "big creatures" decks. That's why I packed three "wraths" that let you control the battlefield better while also being decent versus some competitive decks (Settle the Wreckage ignores most kiki-jiki combos, Tragic Arrogance lets you reorganize people's permanents as you desire and Elspeth lets you deal with some nuisances or flood the board).

The deck is also weak to Fish Hulk because there's a lot of anti-combo cards that won't be enough. Still, one spell/turn effects, Angel's Grace, no ETB or LTB triggers effects, Containment Priest, Silence, Gideon of the Trials, etc are all cards that are able to either prevent or delay this path to victory. Use them well!

Note: I'm still figuring out some of the deck's slots to try and optimize it. All suggestions are welcome! And on that note, I do not own a Recruiter of the Guard, but that's another great tutor for either hate or your wincon.If you have it, put it in!

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Casual

93% Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

50 - 0 Rares

14 - 0 Uncommons

4 - 0 Commons

Cards 100
Avg. CMC 2.66
Tokens Clue, Construct 0/0 C, Elephant 3/3 G, Emblem Elspeth, Sun's Champion, Emblem Gideon of the Trials, Human 1/1 W, Soldier 1/1 W, Soldier 1/1 W w/ Lifelink, Vampire 1/1 W
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