Maybeboard


This deck wants to attack with unblockable creatures for value.

I've always loved unblockable creatures. When I got back into magic a few a years ago (around Rivals of Ixilan, to date me writing this) and discovered ninjas were a thing I was instantly in previously I've tried to shoehorn them into other commander decks as a subtheme (see my Etrata Board The Weatherlight deck), but they really needed their own deck.

This deck has 3 main types of creatures - unblockable creatures like Invisible Stalker, ninjas like Higure, the Still Wind, and creatures that benefit from being unblockable like Thief of Sanity plus all the ninjas. With that it pairs ways to create evasion like Aqueous Form, as well as payoffs for dealing combat damage to players, which includes a lot of our card draw like Toski, Keeper of Secrets and some removal like Throat Slitter, plus some goodies like Elbrus, the Binding Blade  . Which is actually a warning - our card advantage especially comes from dealing combat damage to players.

Finally we have some defense, from Propaganda to Wall of Souls and even Dream Fighter(??), we want to be attacking, not attacked. A couple deathtouch creatures provide defense and can act unblockable in the right circumstances.

Ideally we have an unblockable creature on the field in the first couple turns, or at least some ramp or defense, then play our commanders turns three & four. After that we can follow up with some ninjitsu and other shenanigans while we prioritize cards that let us draw cards form our unblockable creatures attacking and dealing combat damage.

Win cons are other than just attacking with a continuously pumping team are Beastmaster Ascension, flipping Elbrus, the Binding Blade  , and maybe Yuriko, the Tiger's Shadow? These are usually my weakest concepts in my EDH decks, unfortunately. There is always the back up plan of a board of unblockable creatures getting bigger each turn and providing huge card advantage. We also often appear weaker than other decks, since we don't threaten to win the game, we just threaten to deal some combat damage (but can't block well) and draw a bunch of cards.

Other fun things are Ink-Eyes, Servant of Oni, Silent-Blade Oni, Rogue Class, and Thief of Sanity, all potentially using our opponents cards against them.

Mana base would be the big upgrade here since most of my $$$ lands are in 5C Sisay.

Suggestions

Updates Add

Quietus Spike could be good enough but it's too expensive/specific and needs a second turn (at least) to win the game. Swapped it for prosperous thief, which will provide value whenever I draw it and is a great looking card to boot.

Also upgraded two Thriving lands to Zagoth Triome and Shipwreck Marsh, which also cuts down on remembering what color I chose.

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34% Casual

66% Competitive

Date added 2 years
Last updated 3 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

29 - 0 Rares

30 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 3.15
Tokens Drone 2/2 C, Emblem Kaito Shizuki, Morph 2/2 C, Ninja 1/1 U, Treasure
Folders Commander
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