Traumatize

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Traumatize

Sorcery

Target player mills half their library, rounded down. (To mill a card, put the top card of your library into your graveyard.)

hyalopterouslemur on Ode to the old Commanders: Xerox, Mimeo?

2 weeks ago

Spirit of the Night is an obvious cut. It's only a 6/5 with a mass of keywords for 9 mana. Why?

What you're looking for is two themes: Graveyard matters and "go tall", i.e. power matters. For the graveyard stuff, we use milling (Traumatize, Dreamborn Muse) and looting (Monastery Siege, Greater Good) and a few miscellaneous cards that put things in the graveyard (Mulch) with things that want to be in the graveyard. For go tall, your goal is to combine abilities that depend on a creature's power (Kami of Whispered Hopes, Prime Speaker Zegana) with high-power creatures (Yargle and Multani, Lord of Extinction).

Have you considered Invisible Stalker as a potential win condition?

DreadKhan on Lord Xander & Scarab God Counter

1 month ago

Is something like Traumatize too slow for you? The idea is you'd usually target yourself to feed your Commander, but you could always pick on an opponent instead. I also like Mesmeric Orb, you don't suffer as much as other people from the effects of serious mill.

I don't know if it's too mean for your meta, but Rakdos decks tend to get frustrated if they've built around their Commander and you use something like Imprisoned in the Moon or Oubliette on them. The best part, if they do random into (or even tutor for) Feed the Swarm you can just recast on your next turn since it should be in your graveyard.

Asder on Azorius Vultron - Bruna, Light of Alabaster

3 months ago

Some self mill could be a good here. Some options worth thinking about are Jace's Archivist, Windfall, Mesmeric Orb, Traumatize (or similar effects), Mirror-Mad Phantasm, Tunnel Vision, Faithful Mending.

theNeroTurtle on Hazardous Healing

5 months ago

Grindstone + Painter's Servant is a win combo for mill. Cut Your Losses and Bruvac the Grandiloquent is an instant kill. Traumatize does the same thing. I don’t know what your budget is, but I would look into adding some tutors for consistency.

Fabricatefoil

Solve the Equation

Mystical Tutor

Hedron Crab

Ruin Crab

Snapcaster Mage

Spellseeker

Tribute Mage

Trinket Mage

The only reason I am only suggesting Mono Blue cards is due to the fact that I already have a Mill deck. Bruvac the Grandiloquent is my commander. You can Click Here to check it out for ideas if you want.

wallisface on Jace, the Fox Cutie Mill

1 year ago

Some thoughts:

If you’re looking for an example competitive mill deck, this one here is a good baseline to build from.

fluffyeel on Bruvac's Millibuster

1 year ago

Mill is fun. Mill was one of my first loves (and still is!) for any sort of MTG deck. However, I see some options to further Traumatize your opponents:

legendofa on Anowon ***Need feedback please!***

1 year ago

Welcome to the club, DadCommander!

I'm neither a mill expert nor a Commander expert, but let's see what kind of advice I can offer. I think Traumatize is the most useful sideboard card here. It's a huge chunk of milling, and commbined with Bruvac the Grandiloquent it can take a player out of the game on the spot. For a suggestion that's not in the sideboard, either Duskmantle Guildmage or Bloodchief Ascension can mill all opponents out and win the game with Mindcrank.

But right now, you're three cards over the maximum. The deck also has a pretty heavy mana curve, so I recommend putting in a few more lands. My first thoughts for cuts are Scourge of Fleets (reliant on islands, lots of cards with similar effects, high mana cost), Spinal Embrace (good combat trick, but clashes with all the bounce and destroy effects, high mana cost), Latchkey Faerie (doesn't do enough for its cost, in my opinion), In Garruk's Wake (very high mana cost, and has several redundancies), and Marsh Flitter (four mana for a 1/1 flier is very expensive, you can pump it four times max, and the two Goblins in the deck are more useful for their abilities than as sacrifice fodder). That's five cut cards, bringing you down to 98. Add two lands, one of them can be the sideboard Tainted Isle, and this will be smoother and more reliable.

There are a few different themes here. There's mill, Rogues, bounce, and reanimator theft. Most of your higher-cost cards look like they're there to take opponents' graveyard cards, which is good support for mill, but you can probably trim down the number you have here. Geth, Lord of the Vault will also help combine the mill and reanimator--I would replace Fated Return with Geth.

Azoth2099 on Kess reanimator

2 years ago

Consider Careful Study, Faithless Looting, & Tolarian Winds here! They can really help you tear through your deck & fill your graveyard super early in the game. I don't remember how much Traumatize costs nowadays, but it's probably worth looking into as well.

Some other pieces like Dark Ritual, Overmaster, Brainstorm, Ponder & Unmarked Grave can provide a lot of value here for a cheap ticket too.

Good luck refining your list!

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