Toski, Bearer of Secrets
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Toski, Bearer of Secrets

Legendary Creature — Squirrel

This spell can't be countered

Indestructible (Damage and effects that say "destroy" don't destroy this.)

This attacks each combat if able

Whenever a creature you control deals combat damage to a player, draw a card

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Venum on Poison Counters go Brrrrr

1 day ago

I really like Fynn because you have a lot of cheap options to make that deck really strong.

greyninja on Toskiing through the forest!

2 weeks ago

@Andramalech you're funny ;)

It started as an Omnath, Locus of Mana deck that would sometimes play turn 6 eldrazi titans and sometimes sit on 20 mana and nothing to do with it.

Decided to lower the curve and draw more cards with my boy Toski, Bearer of Secrets.

Belfore on Mo' Counters, Mo' Mana, Mo' Monsters! *Help

1 month ago

I would drop the lands that aren't allowed in his deck for lands like War Roomfoil, Karn's Bastion, Boseiju, Who Endures, Scavenger Grounds, Opal Palace, Myriad Landscape, and Blighted Woodland. And for the ones that aren't allowed you can drop for just basic forests. Land count is pretty strong. For draw along with war room there is Garruk's Uprising, Guardian Project, Stocking the Pantry, Greater Good, Lifecrafter's Bestiary, Rishkar's Expertise (which feels like a flavor win), Return of the Wildspeaker, Beast Whisperer, and I would say Toski, Bearer of Secrets is surprisingly useful depending on how often you get through.

NeoLegacy on Toski's Squirrel Army

2 months ago

UPDATE

So I've changed a few cards out for some upgrades that I think will benefit this deck, and just make more sense for the synergy of this deck. (and it's name sake lol)

I swapped around the following:

Forest for Oakhollow Village *Basic Forest for Oakhollow I feel is a no brainer.

Forest for Thornvault Forager *Basic Forest for Thornvault I feel is a good upgrade as as it's a great mana ramp, and a source for Squirrel fetching.

Sword of Feast and Famine for Honored Dreyleader *The biggest reason for getting rid of Sword of Feast and Famine is because of the protection from green. It didn't dawn upon me that protection from green affected my spells too. Also, Honored Dreyleader is just an awesome Squirrel creature I just learned about.

Return of the Wildspeaker for Animal Friend *Return of the Wild Speaker is a pretty expensive card for what it does. Yeah, it's really good at drawing cards, but I feel I have enough card draw and fetches in this deck as is, and I feel for the cost, Animal Friend will find more use especially on Toski, Bearer of Secrets as he has to attack each turn if able.

Nylea, God of the Hunt for Rootcast Apprenticeship *I was for the most part using Nylea as a trample buff, but I've got a lot of that. Nylea is also a bit expensive for this purpose in this deck. Rootcast has a lot more use for it's cost as well.

capwner on Literally just a list of unblockable creatures

5 months ago

Love the concept and simplicity of the deck, I always like when a deckbuilding choice gets you to run a whole ton of old jank niche cards! The first thing I thought of is maybe add Toski, Bearer of Secrets as an honorary unblockable (total jank card right?). And maybe a bit of protection like March of Swirling Mist or Heroic Intervention, protection never goes amiss in creature decks. Reliquary Tower is probably a good add as well if you are stacking multiples of these draw on damage effects.

DawnsRayofLight on Squirrel Combos

8 months ago

Ygra, Eater of All goes infinite with camelia and Experimental Confectioner

Using the above to explain my adds:

ADD (16)

Ygra, Eater of All

Krark-Clan Ironworks

Basking Broodscale

Mazirek, Kraul Death Priest

Ivy Lane Denizen

Delighted Halfling

Elvish Mystic

Birds of Paradise

Elves of Deep Shadow

Experimental Confectioner

Dosan the Falling Leaf

Phyrexian Altar/Blasting Stationfoil

Birthing Ritual

Braids, Arisen Nightmare

Fiend Artisan

Lively Dirge:helps to get cheap combo pieces

DROPS (need to drop a single card too to get to 100) 17

4x lands (this deck looks like it can run fine off of 30 if you add 4-5 0-1 cmc ramp pieces)

Bitterblossom

Prosperous Innkeeper

Song of the Dryads

Chitterspitter

Cauldron Familiar (unless I am missing the combo piece for it in the list)

Craterhoof Behemoth: may be a bit win more. don't see it doing much

Gala Greeters: meh card

Gilded Goose: meh

Tireless Provisioner: could stay or go

Toski, Bearer of Secrets: don't know how aggro this deck is, seems more combo oriented

Damnation: probably between MHM and fallout you have enough wipes

Nature's Claim: good removal but probably good on that

Woe Strider probably fine on sac outlets

May consider Protean Hulk piles as well

BlueTorche on !!! Chatterfang and the hungry Crew !!!

9 months ago

In my personal decklist (Chatterfang Casual EDH), I have 3 win cons :

  • Lifedrain (with Bastion of Remembrance, Zulaport Cutthroat and Blood Artist), which is the most reliable one, as it usually kills all my opponents at once. With Chattefang, it's easy to reach 20+ drains, which is huge in late game.

  • Big tokens (with cards like Creakwood Liege, Return of the Wildspeaker, Craterhoof Behemoth (more expensive this one)), which can easily kill your opponent if you have 10+ squirrel on the battlefield. Garruk, Cursed Huntsman isn't a bad addition in the deck, but I think it's a bit "slow", as it will need at least 1 full turn of table before having the emblem. Your opponents will usually focus it and kill it during this time.

  • Commander Damage, it doesn't happen often (to be honest, I never killed someone with commander damage in more than 20 games). But it is useful if you play against a lifegain deck or a stax deck. Commander damage can easily be done when you buff all your squirrels (including Chatterfang), and you can also sacrifice X squirrels to give +X/-X to Chatterfang. It's also why I suggested Yavimaya, Cradle of Growth, which make your commander unblockable (and is a good land anyway). The BLB card The Odd Acorn Gang you put in the deck also helps this win condition.

Additionally, Pitiless Plunderer and Warren Soultrader are cards that wins you the game always all the time you'll play it with Chatterfang, as they'll give you almost-infinite mana and ETB/LTB trigger.

Another win condition would be to add Ivy Lane Denizen, which combo with Scurry Oak and give you an infinite/infinite creature and infinite 1/1 squirrels. You may need to add some creature tutor to get both of the cards at the same time (I would suggest Chord of Calling, Dig Up, Diabolic Tutor and Fauna Shaman as buget card. You may also add more expensive card like Vampiric Tutor or Demonic Tutor).

As you say, with the new BLB card, it may exist other win conditions, which can involve food token.

I think you shouldn't focus on one particular win condition. Having more than one way to win can make your deck more reliable (that is my opinion, it may not be true). However, focusing on 1 or 2 win conditions will help you cut some card and having a better deck (it's a question of perfectly balance, as all think should be).

I will also suggest you Acorn Harvest which give you squirrel (not a very strong card, but for 6 mana it creates you 4 squirrels (8 with Chatterfang), not bad).

As cut suggestions, I would suggest Acorn Catapult (which I find very expensive, just to create 1 Squirrel by turn), Cloakwood Hermit (as it need "creature card" put in your graveyard. However, token aren't cards (rule 111.6. A token is subject to anything that affects permanents in general or that affects the token’s card type or subtype. A token isn’t a card) so it doesn't work (I thought about this card when a friend suggests it to me, I was disappointed to learn this rule :( )) and Squirrel Mob (on paper, the card seems good in the deck, but fill the board with tokens is better than having a big creature that will be blocked by anything). I also find Squirrel Sanctuary a bit slow (but it combos with Earthcraft, which I don't have because of its price, but make Squirrel Sanctuary strong). Wrap in Vigor is literally a Golgari Charm in less good (its only advantage is that is cost instead of ). Toski, Bearer of Secrets is also a card I find a bit slow. I bought it for my deck, but it never convinced me, and I would prefer Driven / Despair to it, which can also help you win, or other draw cards (Village Rites, Plumb the Forbidden...). Finally, Putrefy is not the most relevant card in the deck, as you already have a lot of Artifact/Enchantment removal, and Chatterfang is a creature removal. You may prefer Nature's Claim or Maelstrom Pulse as removal, or add more token synergy card (you can also add Crack Open, which is similar to Pest Infestation in the deck (I need to buy Pest Infestation, it seems incredible in a Chatterfang deck))

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