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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
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Duel Commander | Legal |
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Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Springbloom Druid
Creature — Elf Druid
When this enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.



Andramalech on
Red-Glove Landscaping LLC.
3 days ago
Profet93 so between us girls I didn't do my complete edits to the list- lands were the LAST thing I added ad have received the least amount of edits. You did make great points about things I wanted to add like Yavimaya and Boseiju, now regarding Farseek.. that was just a brain fart on my part. It'll be what gets replaced with Springbloom Druid or Nissa's Pilgrimage.
Andramalech on
Red-Glove Landscaping LLC.
3 days ago
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Profet93 first and foremost, thanks for commenting! Don't forget to hit me with an upvote!
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Tifa had Trample stapled to her- so Rancor and Audacity compete for similar space for similar reasons, and wasn't up to snuff for what I wanted from my one mana slot. To extend another example of my own playstyle, I'd rather handle that issue at two Mana with something like Sphere Grid.
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Vines of Vastwood as well as Giant Growth among many others are all on my radar for buff at one. Need to test play and experiment to understand how much I wanna balance that out.
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Farseek is a long time favorite of mine for the two Mana 'go fetch a land' cards. I'm also experimenting at that value to determine if I need more Beanstalk Wurm type cards, or Springbloom Druid type cards. Does that make sense?
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This idea is SUUUUPER new, so the best and most effective ways to run it will take time to emerge. Cheers for challenging me to think about how I'm tackling this.
Snap157 on
Budget Meren
1 month ago
Meren as a commander really pushes you to build with a high density of creatures-which are currently only a third of your deck. In this case I would cut most of your non-creature ramp for cheap mana dorks (Somberwald Sage, Arbor Elf, Fyndhorn Elves, maybe even Viridian Emissary, Solemn Simulacrum or Springbloom Druid).
I would also do the same with your other critical deck areas such as removal, draw, boardwipes, sac outlets. I would cut Alesha's Legacy, Overwhelming Remorse, and Putrefy in favor of Merciless Executioner, Insidious Fungus, Grist, the Hunger Tide, Foundation Breaker, and Acidic Slime. Also with more creatures gives us better tutor options: Fauna Shaman is worth the money here, and Jarad's Orders is super efficient. Mausoleum Secrets is kinda cool but it only grabs black creatures which I don't like- up to you if you want to keep it.
Drawing cards is overrated in this deck- your hand IS your graveyard. I would lose the Village Rites, Read the Bones, Sign in Blood, Bastion of Remembrance and Disciple of Bolas to bring in cards like Golgari Thug, Stitcher's Supplier, Skull Prophet, or Satyr Wayfinder. Nyx Weaver and Golgari Grave-Troll are an absolute must.
Not sure terastadon belongs here, as much as I love it. It's nice as a reanimation target but meren will have trouble bringing it back and the deck isn't ramp heavy enough to reliably have the mana to cast it. Instead, maybe a Skullwinder or Junji, the Midnight Sky to give you some added recursion.
You may want to also add in about 5 cheap nonbasics. Temple of Malady, Woodland Cemetery, Dakmor Salvage, Tainted Wood, Twilight Mire, Viridescent Bog, Necroblossom Snarl are all very solid choices. Lands entering tapped won't be a super large issue if you stick to 5 or so but you will definitely notice the mana smoothing and appreciate it.
Hope this helps!
xraider on
Land matter omnath better
2 months ago
The first thing I notice is that you have very few land searchers. In a landfall deck like this, I would remove Sol Ring and Arcane Signet in favor of land searchers. I’m missing cards like Crop Rotation, Sylvan Scrying, or Expedition Map to help you find key utility lands. Other searchers like Harrow and Springbloom Druid not only fetch lands but also fill your graveyard, which synergizes well with land-based abilities. And where is Rampant Growth?
Your land base looks solid, but I would also recommend incorporating more land-based strategies into your deck. Consider adding lands like Dark Depths, Vesuva, Thespian's Stage, Maze of Ith, Strip Mine, and Terrain Generator. You’re playing Valakut, the Molten Pinnacle, but do you have a reliable way to get at least five Mountains in play to maximize its damage potential?
Your collection of land-matters creatures is very impressive! A few Planeswalkers that could fit well are Nissa of Shadowed Boughs and Lord Windgrace.
I also notice a lack of removal, card draw, and tutors. Be sure to include options that align with your strategy, such as lands that can remove artifacts or enchantments (Boseiju, Who Endures) or lands that provide card draw (Geier Reach Sanitarium).
Best of luck and happy playtesting!
Rasaru on
Sek'Kuar's Hasty Mob Ball of Death | V-FND
5 months ago
I had an opportunity to look at each individual card in this list and have a few questions :)
As you mentioned above, you're taking advantage of ETB creatures and creatures that sac themselves. Totally makes sense. You also have the majority of your ramp in creatures, which I understand, because you can sac them to provide additional value (a 3/1 token, as well as a land). Those creatures are Dawntreader Elk, Diligent Farmhand (had to Google "Muscle Burst"), Insidious Fungus, Sakura-Tribe Elder, Solemn Simulacrum, Springbloom Druid, Viridian Emissary, as well as your more "huggy" cards like Veteran Explorer and Avatar of Growth. Then you have Wight of the Reliquary to fetch any land.
- With all of those lands potentially coming into play, how often are you just sitting with waaaay more mana than you actually have cards to play?
- Has 11 basics been sufficient? Most of those effects grab basics. (And I didn't even mention your land fetch cards - e.g. Myriad Landscape I love playing Field of the Dead, but struggle to play more than the original 6 basics (non-snow and snow) because I want to trigger FotD more often.
- I only see 1 landfall effect in the entire deck. Is this intentional to keep the power level of the deck lower?
multimedia on Should Muldrotha Eldrazi be Sac …
6 months ago
Self-mill and reanimation are directions to consider expanding. However, before you think about them consider first focusing on more ramp (0-3 CMC)?
Muldrotha is 6 mana and you have very few lower mana cost ramp spells. Scions aren't really reliable ramp since they only give you a burst of colorless mana after being saced. Consider more ramp that you can use more than one turn? More ramp like this can help gameplay, make it easier to cast your higher mana cost spells especially Muldrotha and give you more mana to cast different spells from your graveyard when you control Muldrotha. Consider at least 12 ramp sources?
- Birds of Paradise
- Bloom Tender
- Lotus Petal
- Arcane Signet
- Fellwar Stone
- Sakura-Tribe Elder
- Harrow
- Springbloom Druid
- Farseek gets Triome
- Nature's Lore gets Triome
Carpet of Flowers is powerful mana generation in multiplayer Commander.
Another direction to consider is to play more effects that let you play more than one land a turn. This makes Life from the Loam more powerful since you're filling your hand with lands.
Eternal Witness is really good with Muldrotha and self-mill since it gives you access to any card in your graveyard, a nonpermanent spell such as Diabolic Intent that you can't cast with Muldrotha.
m_tironi on
1 year ago
Woehrlebird, I delete decks often, so you should copy it if you are interested.
Ramp the is good with Lumra: Lotus Field Harrow Roiling Regrowth Springbloom Druid
Support for Lumra: Panharmonicon Amulet of Vigor
To help shuffle your graveyard back into your deck after you milled too much: Kozilek, Butcher of Truth Ulamog, the Infinite Gyre
The rest is optimized good stuff: landfall and cheating cards in with Apex Devastator, Ghalta, Stampede Tyrant and Last March of the Ents.
Also, Monogreen mass haste: Surrak and Goreclaw Concordant Crossroads
Profet93 on
1 year ago
Hey! Nice to see you again, +1
Is Vedalken Orrery really necessary redundancy?
Heroic Intervention - Protection
Seedborn Muse > (or in addition to) Wilderness reclamaion
Guardian Project - Draw (they can remove in response to the trigger to deny you the draw but still worth considering)
Yavimaya Hollow - Regen (and politics if you are inclined)
Eternal Witness > Reclaim. Or just most green recursion spells are much better.
Nature's Lore/Three Visits > Rampant growth
Springbloom Druid - Green "harrow" (almost) on a creature. Not really needed but it serves you better than thornwield archer
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