Mistveil Plains

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mistveil Plains

Land — Plains

(: Add .)

Mistveil Plains enters the battlefield tapped.

, : Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents.

gzusvictory on Halvar, Divine Voltron

2 days ago

Pro: This alone can uniquely return to hand two equipment in one go, which can be a solid play in the late game. It’s a white source rather than a colorless one. It’s a sorcery and then a land, which means it’s two cards in one? Pretty good value since it can become a land that “drew” you two cards.

Con: Sorcery side seems a bit costly at 5 mana. The land side always enters tapped and will not add to the plains count. What would we cut? Possibly a land like Abstergo Entertainment, Mistveil Plains or a basic Plains? Or maybe our current cheaper/equippable/tutorable/recurrable recursion Restoration Specialist? It’s a tough time cutting cards sometimes.

MTGBurgeoning on Feather Locklear

1 year ago

I have not considered Mistveil Plains. A little graveyard-to-the-library recursion may be useful, particularly, as you mentioned, with Sunforger on our side of the battlefield. Maybe swapping this in for Needle Spires or Temple of Triumph is reasonable. Vandalblast's absence from the deck at this time can be explained by availability. When this deck was built, copies of Vandalblast were not plentiful. Now, after many instances of reprinting, it is much more feasible to include a copy of it here. As for Into the Core, I've always been a big fan of this card, and for the reasons you mentioned: Instant-speed artifact exile. Blightsteel Colossus is very, very popular in my playgroup, to the point of reconciling ways to answer it for when (not if) if hits the battlefield. Into the Core handles this problem well. Another card I love is Aria of Flame. I have championed this card since its debut in MH1. It is the second card I consider tutoring for after Aetherflux Reservoir. Its enchantment status gives it staying power on the battlefield, and if the Feather engine is revving optimally, then gifting our opponents with that extra life is never a problem. Give it a whirl!

Profet93 on Feather Locklear

1 year ago

MTGBurgeoning

Mistveil Plains - Or is it too slow given it's tapped and your low to the ground avg cmc and narrow for sunforger?

Why run Into the Core > Vandalblast? Is the instant speed and exile aspect more worthwhile than destroying every opposing artifact rather than 2 specific ones?

Aria of Flame - Interesting card, how has it played for you? While I understand the potential benefit, is it not a bit slow? Perhaps it's removal bait? Would love your feedback on it.

SufferFromEDHD on The Curious Case of Bennie Bracks (Primer)

1 year ago

Idol of Oblivion commander #2

Mistveil Plains recursion is useful.

Dust Bowl and Flagstones of Trokair is a simple addition.

Usually I would suggest Scroll Rack for synergy with Land Tax but I think you should cut it and add Endless Horizons. Your deck draws a lot of cards and Horizons will make sure you draw answers/threats while still making your land drop every turn.

Crackdown is a hefty tax.

king-saproling on cEDH Zirda

1 year ago

What do you think of Sunforger? It gives you full access to your control suite and perhaps more importantly, Enlightened Tutor. Also since you have Angel's Grace you could include Final Fortune or Chance for Glory to safely take an extra turn using Sunforger.

This is probably too clunky for a streamlined build like yours, but you could go spice level midnight and take infinite turns using Sunforger and the previously-mentioned cards along with Tithe tutoring for Mistveil Plains, Enlightened Tutor for Expedition Map, Map for Deserted Temple, then use Temple and Plains to recycle Final Fortune and Angel's Grace each turn. Again this is more wacky than strategic but I had to bring it up because infinite turns in Boros!?!

CriticalZER0 on Kynaios and Tiro, Embodiment of EDH (Group Hug)

1 year ago

Yes, two cards that look interesting are:

Everybody Lives!: An alternative to Angel's Grace that can also be used to save the board. The fact that it preserves life total is also a good upside, but losing split second is rough. It's a really unique card that looks fun to play, and very on theme with group hug.

The Second Doctor: No maximum hand size is an effect we could always use more of, and white permanents are relevant for Mistveil Plains. It provides group card draw right away, with the upside that if your opponents draw you gain some protection from their creatures, which the deck could use more of. That said, I'm not a fan of cards where opponents get a choice, and 4 mana is a lot.

eliakimras on Wyleth, Boros Voltron

1 year ago

Hello fellow Wyleth, Soul of Card Draw player!

I'm glad you got both Wyleth's and Aesi's precons for a good price. They are reeeeally explosive in gameplay with a few upgrades.

I play a lot of this bad boy, and I want to suggest some swaps below 3 USD for you to take it to a higher ground:

First of all, the ramp. I found out that 2 CMC, untapped ramp is the best for Wyleth. Since he draws so many cards, he can chain rocks and voltron pieces in the same turn, so his next turn is even more explosive than the last one. I almost always have more mana than the Green decks in my pod.

You should run boardwipes that hits your stuff the least:

Also, you can streamline your removal package. All of those are fetchable by Sunforger:

More/better auras and equipment

Cheating equip costs

If you really need to protect yourself against attacks, Ghostly Prison is a way better Palace Guard.

More utility lands

treeforcorvus on Mardu Vehicles Commander

1 year ago

This deck looks really cool! I really love how incredibly affordable your deck is. For a few more dollars you can add amazing improvements that will significantly improve your deck's power. There's two cards, however, that are a must:

First, Sunforger will cast ANY instant you run, allowing answers straight from your deck AND enables Vial Smasher the Fierce if used outside your turn. Path of Mettle  Flip is a decent repellant, but only if you flip it. More likely it will be an inconsistent killer or chip damage, which will only antagonize your foes, and worse it doesn't synergize with either Partner. Sunforger also makes Akiri and Jor kadeen happy, and its versatility will serve you more accurately.

Second, Mistveil Plains (searchable by Oreskos Explorer btw) pairs spectacularly with Sunforger, allowing you to recycle spent instants. Spectacular.

I recommend these replacements, which give big improvements:

*First of all, Sun Titan and Teshar, Ancestor's Apostle will almost always better targets to reanimate. Second, compare Pyre Zombie to Torment of Hailfire: For 7BB (the cost of return/cast/sac), you'd get 7 instances of "Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card". While Hailfire is a prohibitively expensive card, it still highlights how inefficient Pyre Zombie is without your reanimators. Considering the # of vehicles you run, Greasefang is much better.

Load more
Have (2) MrCrazzyc , reikitavi
Want (1) Hak86