Tribal Enchantment — Merfolk
At the beginning of your end step, untap all Merfolk you control.
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|Commander / EDH||Legal|
Latest Decks as Commander
Merrow Commerce Discussion
1 month ago
Maybe an Esper Merfolk legend for all the White and Black merfolk from Lorwyn. I currently use Zur to search out Arcane Denial and tribal support enchantments, like Merrow Commerce and Etchings of the Chosen .
3 months ago
My Kumena deck is one of my favorite decks. Very different strategy (and colors), since it likes to go wide to abuse tap/untap effects, but isn't too control-y. But there are some cards that might be useful.
Salvager of Secrets works as both a Merfolk and a Wizard. Deeproot Waters is so good at rebuilding a board if I'm unable to protect it. It also really helps Lullmage Mentor go off, which could also be good with all the counterspells you got. Speaking of, something like Muddle the Mixture can work as another counter spell or a tutor for your many 2 drops.
If you have it or it's within your budget, Kindred Discovery can be a beast at drawing cards. The newer Reflections of Littjara can also really expand your board in really gross ways (making a token copy of Merrow Commerce feels so good in Kumena). If you can reliably get your merfolk tapped, Fallowsage is also very good, but that might just be me thinking of how much work he does with Kumena.
6 months ago
Forerunner of the Heralds also seems sweet to get you any creature in the deck, plus it gets huge.
Also, I feel like Merrow Commerce is a must in this deck!
Cold-Eyed Selkie would be sweet in this deck and draw you a TON of cards.
Kiora's Follower Could be good too. Could untap a big Merfolk after you tap it for Kumena's abilty, or you could use it for politics, mana rock untapping, all sorts of cool interactions.
Surgespanner Would be pretty brutal with Kumena as well. You could tap it with Kumena, pay 1B and bounce a permanent.
You might try Quest for Renewal too, as it is everyone's upkeep you can activate your Commander again. Might be too fragile if there's a lot of enchantment removal in your meta though.
Tempest Caller is interesting too if you're going wide. Just 2BB and pretty much take someone out of the game.
10 months ago
Since your commander already has a card-draw engine built-in, some good options for card draw will be ones that take significant advantage of that. Seedborn Muse, Merrow Commerce (which incidentally can be tapped for Kumena's ability), Quest for Renewal, and Murkfiend Liege are the best effects that untap. There's also Intruder Alarm if you want to get a nice combo going. Might as well run Earthcraft at that point so you can play merfolk, untap merfolk, draw cards, untap lands, play more merfolk, and repeat.
10 months ago
Rasaru in regards to Simic Ascendancy of the 3 wins I should have been more specific. I've only had about 10 of those games where I actually drew it. The other games I never got it. I used to have Long-Term Plans in the deck, but I took it out. So 30% win rate with simic ascendancy in the games I draw/play it.
Simic Ascendancy is more of a pet card for me. I have thought of taking it out and going more voltron, but I've won just as many games just swarming with large Merfolk(which are most of the time unable to be blocked). and so many other Merfolk tribal decks are just focused on getting creatures out there and attacking. I wanted to do something a little bit different and while this deck still focuses on getting creatures out they are much more hefty than they would normally be.
Kopala, Warden of Waves has proven to be very valuable at taxing my opponents, much more than I thought. And I have always loved Master of Waves since the cars came out, but it really does a ton of work in this deck. As for surprise, The Ozolith. I knew it was going to be special, but nothing like having tons of Merfolk with counters and getting board wiped and loading the Ozolith up and then casting my Commander and swinging in for unblockable lethal the next turn.
Absolute musts for Merfolk are the lord's for sure. Also Merrow Commerce. Kopala as I said has provided me excellent support. Merrow Reejerey is great to get out early and either used to suppress your opponents or help untap your lands so that you can cast more Merfolk. Also a must include if you stick with the tribal theme isKindred Discovery, this generally gets me the most value in the game second to Kumena.
Two cards that I would say to keep running even though it doesn't fit the merfolk theme are; Oko, Thief of Crowns & Edric, Spymaster of Trest. Oko is oppressive and does work making elk, and Edric helps keep the pressure off of you. Both have been solid upgrades to this deck. For political reasons I have included Rites of Flourishing which helps me get targeted less, but this is one I'd recommend taking out.
When I originally built this deck it was strictly Merfolk go wide tribal, and focused on Kumena more for utility rather than attacking. I built the deck with a +1 counters sub-theme to help boost the power of my merfolk and not necessarily aim towards Simic Ascendancy. So if I was to take that out, I'd leave the deck with the counters theme because it goes wide frequently.
I apologise if this seemed to jump all over the place, but I wanted to make sure I shared the info as best as I could. Also this deck can be easily tuned by taking out if you cards here and there to fit in with your own meta. My decks are always built for my meta and anything that I have on my main page or the ones that I own in paper.
1 year ago
Blood Frenzied Shark 3R
Creature - Shark
If a creature or player has taken damage this turn, you may cast Blood Frenzied Shark as though it had flash.
1 year ago
I really dig the Changeling Dragon theme. I've seen this deck, it was fun to watch, and it's neat to see the insides. Do your 1 and 2-drop changelings make a difference? How well have the planeswalkers worked out?
Cards to consider (14): Kindred Dominance, Heirloom Blade, Omnath, Locus of Rage, Blood Tribute, Forerunner of the Legion, Metallic Mimic, Dregscape Sliver, Harmonic Sliver, Necrotic Sliver, and Kindred Discovery. Also with over 40 creatures having more effects that trigger with creatures entering the battle field seem useful: Aura Shards, Cathars' Crusade, Guardian Project, Soul of the Harvest, and Chulane, Teller of Tales.
I don't personally like creatures that reduce costs. I'd rather play a mana dork, or rock. How often do you empty your hand? Would wheel spells be useful? I personally like Lifecrafter's Bestiary. You currently have 16 shapeshifters (w/o Crib Swap, Shields of Velis Vel). I don't know how much you want to play with that number, but I wonder how good some of the cards are (Changeling Outcast, Fire-Belly Changeling, Impostor of the Sixth Pride, Mothdust Changeling, Woodland Changeling).
1 year ago
looks like a fun deck, you've got some good finds in here. If you're looking for more card suggestions still there's Seedborn Muse on the more expensive side, and Wake Thrasher, Lullmage Mentor, Kiora's Follower, Merrow Commerce, Cold-Eyed Selkie, Vorel of the Hull Clade Jadelight Ranger, Inspiring Call, Dramatic Reversal, Harvest Season, Curse of Bounty