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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Tribal Enchantment — Merfolk
At the beginning of your end step, untap all Merfolk you control.
legendofa on Noob needs help with merfolk
4 months ago
Welcome to the club, Mr-Jolly!
What kind of budget do you want to work with? Kumena, Tyrant of Orazca works very well with cards that let you untap more frequently, like Merrow Commerce and Seedborn Muse. Including Colossal Whale and Sea-Dasher Octopus suggests a more aggressive deck that wants to attack regularly, so if you want to go in that direction, cards like Levitation, Coastal Piracy, and other ways to make your creatures unblockable and attacking more profitable might be useful.
Ultimately, how do you want to win? Are you looking for an aggressive attacking deck, a combo deck, a more defensive control deck, or some combination of those? Merfolk are pretty versatile and flexible, so Kumena has a lot of options available.
legendofa on Which non-partner commanders would you …
11 months ago
With permission, or even without, I'm going to take a cue from Last_Laugh and give a little background on my Bant Merfolk thought. Merfolk have a decent tapping/untapping theme, with effects like Lullmage Mentor, Merrow Commerce, and Stonybrook Schoolmaster. Good for , but it leaves out cards like Kumena, Tyrant of Orazca, Glare of Subdual, and Seedborn Muse that would push it to the next level. There aren't really any Bant commanders or partners that support this strategy, and the only Bant Merfolk commander is Tuvasa the Sunlit. I've been wanting to build this for a while, but I've never been satisfied with the available options. It doesn't help that Thrasios, Triton Hero is pretty much universally recognized as a combo commander.
Idoneity on Can Kumena tap Merrow Commerce?
1 year ago
Is Kumena able to tap Merrow Commerce with one of their activated abilities? I am unsure if it is an enchantment type or creature type.
DaWubber on Dream Tribal Commanders
1 year ago
Maybe an Esper Merfolk legend for all the White and Black merfolk from Lorwyn. I currently use Zur to search out Arcane Denial and tribal support enchantments, like Merrow Commerce and Etchings of the Chosen .
santuli on Sygg's, fleet & Roy: The Magic Box
1 year ago
My Kumena deck is one of my favorite decks. Very different strategy (and colors), since it likes to go wide to abuse tap/untap effects, but isn't too control-y. But there are some cards that might be useful.
Salvager of Secrets works as both a Merfolk and a Wizard. Deeproot Waters is so good at rebuilding a board if I'm unable to protect it. It also really helps Lullmage Mentor go off, which could also be good with all the counterspells you got. Speaking of, something like Muddle the Mixture can work as another counter spell or a tutor for your many 2 drops.
If you have it or it's within your budget, Kindred Discovery can be a beast at drawing cards. The newer Reflections of Littjara can also really expand your board in really gross ways (making a token copy of Merrow Commerce feels so good in Kumena). If you can reliably get your merfolk tapped, Fallowsage is also very good, but that might just be me thinking of how much work he does with Kumena.
RegisteredDecksOffender on merfolk current
2 years ago
I think we talked about ditching Soul of the Harvest, a good replacement would be Jadelight Ranger. Some psuedo-draw or ramp with the relevant creature type.
Forerunner of the Heralds also seems sweet to get you any creature in the deck, plus it gets huge.
Also, I feel like Merrow Commerce is a must in this deck!
Cold-Eyed Selkie would be sweet in this deck and draw you a TON of cards.
Kiora's Follower Could be good too. Could untap a big Merfolk after you tap it for Kumena's abilty, or you could use it for politics, mana rock untapping, all sorts of cool interactions.
Surgespanner Would be pretty brutal with Kumena as well. You could tap it with Kumena, pay 1B and bounce a permanent.
You might try Quest for Renewal too, as it is everyone's upkeep you can activate your Commander again. Might be too fragile if there's a lot of enchantment removal in your meta though.
Tempest Caller is interesting too if you're going wide. Just 2BB and pretty much take someone out of the game.
Lanzo493 on My fellow Americans
2 years ago
Since your commander already has a card-draw engine built-in, some good options for card draw will be ones that take significant advantage of that. Seedborn Muse, Merrow Commerce (which incidentally can be tapped for Kumena's ability), Quest for Renewal, and Murkfiend Liege are the best effects that untap. There's also Intruder Alarm if you want to get a nice combo going. Might as well run Earthcraft at that point so you can play merfolk, untap merfolk, draw cards, untap lands, play more merfolk, and repeat.
SatisfactionDay on Merfolk Ascendency
2 years ago
Rasaru in regards to Simic Ascendancy of the 3 wins I should have been more specific. I've only had about 10 of those games where I actually drew it. The other games I never got it. I used to have Long-Term Plans in the deck, but I took it out. So 30% win rate with simic ascendancy in the games I draw/play it.
Simic Ascendancy is more of a pet card for me. I have thought of taking it out and going more voltron, but I've won just as many games just swarming with large Merfolk(which are most of the time unable to be blocked). and so many other Merfolk tribal decks are just focused on getting creatures out there and attacking. I wanted to do something a little bit different and while this deck still focuses on getting creatures out they are much more hefty than they would normally be.
Kopala, Warden of Waves has proven to be very valuable at taxing my opponents, much more than I thought. And I have always loved Master of Waves since the cars came out, but it really does a ton of work in this deck. As for surprise, The Ozolith. I knew it was going to be special, but nothing like having tons of Merfolk with counters and getting board wiped and loading the Ozolith up and then casting my Commander and swinging in for unblockable lethal the next turn.
Absolute musts for Merfolk are the lord's for sure. Also Merrow Commerce. Kopala as I said has provided me excellent support. Merrow Reejerey is great to get out early and either used to suppress your opponents or help untap your lands so that you can cast more Merfolk. Also a must include if you stick with the tribal theme isKindred Discovery, this generally gets me the most value in the game second to Kumena.
Two cards that I would say to keep running even though it doesn't fit the merfolk theme are; Oko, Thief of Crowns & Edric, Spymaster of Trest. Oko is oppressive and does work making elk, and Edric helps keep the pressure off of you. Both have been solid upgrades to this deck. For political reasons I have included Rites of Flourishing which helps me get targeted less, but this is one I'd recommend taking out.
When I originally built this deck it was strictly Merfolk go wide tribal, and focused on Kumena more for utility rather than attacking. I built the deck with a +1 counters sub-theme to help boost the power of my merfolk and not necessarily aim towards Simic Ascendancy. So if I was to take that out, I'd leave the deck with the counters theme because it goes wide frequently.
I apologise if this seemed to jump all over the place, but I wanted to make sure I shared the info as best as I could. Also this deck can be easily tuned by taking out if you cards here and there to fit in with your own meta. My decks are always built for my meta and anything that I have on my main page or the ones that I own in paper.