Vexing Puzzlebox

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Vexing Puzzlebox

Artifact

Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result.

: Add one mana of any colour. Roll a twenty sided die. (Remember that MTG spindowns are not well weight balanced, so please roll a die that isn't an MTG spindown.)

, Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle your library.

wallisface on D&D Deck

1 year ago

Some thoughts:

  • A bunch of these cards aren't modern legal - specifically Ancient Brass Dragon, Ancient Copper Dragon, Jolene, the Plunder Queen, Ramos, Dragon Engine, The Ur-Dragon, Monster Manual, Vexing Puzzlebox, Sivitri, Dragon Master, Burgeoning, Court of Bounty, and Demonic Tutor.

  • Your mana curve is very high here. Pretty much all Modern decks can’t justify running more than 3-4 cards costing 4 mana, and run nothing above this. Your deck has a whopping 31 cards costing 4-or-more mana, which is faar too much, and will lead to some really, really slow/clumsy plays.

  • 12 lands is criminally low. As reference, Burn decks play 20 lands and only play cards costing 1-2 mana. Your deck in particular looks like it needs a lot of mana to do much of anything, and likely needs 24 lands as an absolute minimum, even after lowering the mana curve. Your deck is going to be currently doing nothing with such a crazily-low land count and such a crazily-high mana curve

  • You’re running a LOT of cards as 1-ofs and 2-ofs, which will lead to massive consistency issues and an overall weaker deck. Going forwards, i’d advise you aim to instead play playsets (4-ofs) of those cards that matter most. A deck should usually aim to be mostly playsets of cards.

Jack-Frost on Xenagos, God of Dragons *Primer*

1 year ago

Fair, but if i'm doing that i'd almost be better off playing Grim Monolith as it'll accelerate me even faster, and I can untap it on the off turns when I don't need the mana. However, I like the fact that it taps for colored as my spells in this deck often tap for multiple colored pips. I'm actually leaning more towards Vexing Puzzlebox as it'll give me my colored mana as well as a fetch.

And in terms of being less threatening late game, this deck is honestly threatening the whole game. It just starts really quickly so it's hard to stop. There are very few times where dropping a Drakuseth, Maw of Flames, Scourge of the Throne, etc. with haste and doubled power/toughness isn't scary. That's why this deck works so well. It doesn't matter the turn. It just keeps going. If they remove one card I play another. If I need I can draw more cards and keep fighting. It's a really well tuned and consistent deck, and now that i'm playing in several different playgroups, some with board wipes, some with single target removal, and all with different playstyles and decks, I can confirm it works everywhere, regardless of the meta.

Doc_Hoss on [Don Giovanni!] Amareth Artifacts & Proliferation

1 year ago

It warms my heart to see a Mirrodin deck. Is was my first and favorite set. I Have been trying to get Zabaz to work but its just missing something. Same for salvaging station EDH. This looks like a flavorful deck and will have to give it a try. If you pick up an Resourceful Defense You could move the counters from Vexing Puzzlebox to Darksteel Reactor for instant win. Love the Concept and the deck!

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