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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Counterspell
Instant
Counter target spell.








Svinstvo on
Sandbox - Ramos test
1 day ago
I will rather buy basic Counterspell than the denial. I'm not a big fan of filling opponent's hand with new cards to play.
Anguished Unmaking I do have in the wishlist in the main deck page but it wasn't available in my local card shop and I do not want to pay 2€ for a card and 10€ for shipping.
Vigor I do have in the list as well but same problem as Unmaking except this card is expensive by itself.
Ivy Lane Denizen is too monocolor focused.
Scurry Oak is pretty much the Herd Baloth but cheaper so might as well include it in the list but I already have Baloth IRL so don't see much reason to buy oak rn.
Genju of the Realm is pretty much just one of my most favorite cards. Was definitelly the top 3 cards I used 20 years ago. So the reason it is there is mostly nostalgia. Other than that it gives 5 +1/+1 counters on Ramos, Dragon Engine right away and triggers Alela, Artful Provocateur ability. Plus it is a 8/12 trample for 2 mana on demand. And if I put it on the indestructible artifact land then good luck getting rid of it. But sure I could see it replaced. It doesn't have that much synergy as the rest
Balaam__ on Balaam__
2 months ago
@Andramalech quick rules question. Very noobish, but it’s like when you can’t remember how to spell a simple word you’ve spelled ten thousand times because for whatever reason it just looks funny in the moment.
Certain cards like Sphinx of the Final Word have rules text specifying that they cannot be countered. This only applies if they are “cast” correct? Such as, if I were to Reanimate it, someone could simply Counterspell my Reanimate and the sphinx would never enter play right?
I ask because I stated as much on someone’s posted deck and began to get that eerie feeling like I may be mistaken. I don’t believe I am though, and I’m looking for some reassurance ha.
Goldberserkerdragon on Game Changers & Brackets
2 months ago
So we've all come into a new year with a new set of rules and power level tiers; "brackets" if you will. Accompanied are the so called "game changer" cards, usually among the highest powered cards playable in commander/MTG today.
Everyone seems on board with it and it does have a nice ring to it in terms of trying to fix it so players can play well together. However, I would have to argue against some of these concepts.
No one card is going to change the game on its own. Certain nuances and momentums have to be going in your favor. Cards can alter your position and maybe put a target on your back. 9 times out of 10, that card will be checked, countered, removed, etc.
The game of Commander is 3 v 1, so no matter what "bracket" or what "game changers" might be in the deck, it's a balanced and well calibrated game. Removal. Removal. Removal. "Oh you've cast Craterhoof Behemoth, allow me to Counterspell, awesome... we dont die." Hoof doesn't win the game--so is Counterspell not a game changer? Can someone lie about their bracket level by saying it's a 3 when really it's a 4 or 5? Yes.
Myriad issues arise from people trying to one-ify a very cadenced, complex and tuned game. Magic the Gathering is as strong as it is from being an immersive and complex game, yet easy enough for people to play. Player experience and many other factors dictate what a game's outcome might be at any given night with any given deck.
Leaving argument: Say Timmy sits down with 100% Mono-Blue Urza, Lord High Artificer and everyone else is playing normal midrange commander--Urza will be getting all eyes and hammers. Everyone will take him out. He has a chance to actually win and pull it off, but 3 other decks packed with removal wont allow this.
I just wish when asked, power level is the obvious--"I've been playing X years." Or also acceptable, "I did my best to make the deck as good as possible." Because that's what we all do, on whatever budget it may be.
Anyway, let me know your thoughts on the matter, I may have potentially left out areas of topic but feel I covered most of this new trend that caters to newer players rather than older, sometimes more experienced ones. And overall just want the guise of "power level" and "brackets" and "game changers" so be re-understood as many varying factors and that maybe, just maybe, they don't exist at all.
- Cheers!
Mortlocke on
Commander Sliver Deck
2 months ago
Okay Twinships, lets start with the most important thing you must know about Slivers - and repeat after me: "Slivers are a sometimes food.". While they are amazing, and the more show up the more ridiculous the boardstate - you don't need all of them. There are times when you absolutely need room for other things like interaction, engines, you know...an actual deck. First things first - Who is your commander? To designate a Commander for the list on TappedOut you need to tag the card with CMDR when editing your deck list. Depending on the Commander, choices and recommendations will vary.
As of now, your deck has no engines, interaction, or resiliency - all of which are needed as you seem to be suffering from the classic Sliver problem of poor table politics. So, lets start looking at some card recommendations:
- Lurking Predators: You need an engine, and this is as good as any. It also plays into table politics as it disincentivizes other decks from popping off at best, at worst it gets your opponents focusing on it instead of your creatures.
-
Intruder Alarm: You need an engine, this one in particular is one of the usual suspects for slivers that help close out games. When Heart Sliver (or any other haste enabler) and Manaweft Sliver (or any other dork) are on the field you can at worst play your whole hand, and at best play your whole deck and close the game on the same turn. Just make sure you only play this when you can effectively end the game as it is an effect that benefits your opponents as well.
-
Worldly Tutor: You need tutors.
- Sylvan Tutor: You need tutors.
- Demonic Tutor: You need tutors.
- Grim Tutor: You need tutors.
- Guardian Project: You need card draw.
- Dormant Sliver: This is an optional card draw suggestion as you need a reliable sac outlet to remove the Defender ability from your Sliver
- Counterspell: You need interaction.
- Mana Drain: You need interaction.
- Strix Serenade: You need interaction.
- Swan Song: You need interaction.
- Kindred Dominance: You need mass removal to slow down faster players.
- Blasphemous Act: You need mass removal to slow down faster players. This also combos very well with Spiteful Sliver as well.
- Cyclonic Rift: You need mass removal to slow down faster players and have answers.
- Consider the Talisman cycle: Talisman of Curiosity, Talisman of Dominance etc. You need more rocks and means of fixing your manabase.
- Kodama's Reach: The Sister to Cultivate - you need as many options as possible to fix your manabase in this deck as you are running all 5 colors. 5 Color decks tend to run slow and inefficient if you don't invest heavily in the manabase and/or in many different options for color fixing. On that same note, consider Skyshroud Claim as it is also very similar in nature as long as you have lands with multiple subtypes e.g. Stomping Ground
or Breeding Pool
which are both Forests but also are other land types. Also on that note - get shocklands. All of them. If you can also afford it get the Kahns of Tarkir/Onslaught/Zendikar Fetchlands as well. An okay cheaper substitute for the previously mentioned would be the Mirage Fetchlands - but they're an incomplete cycle. Sorry for the tangent here.
Now, these are just a start to some suggestions and ideas for your deck. But we can't get started until you designate your commander. Then we can start cutting to make room. Are there any pet cards or ideas you have? Please share.
NeoLegacy on
Dread Naught
3 months ago
Forever evolving... So, decided to drop out the Spell Pierce for good old fashioned Counterspell. And I came across Doorkeeper Thrull and really liked what this guy can do, and give me another cheap flyer. Can it not only help get my Phyrexian Dreadnought and Eater of Days out without negative consequence. But helps keep other players creatures and artifacts from triggering abilities, and all at the same cost of Torpor Orb. Felt this was a win/win.
wallisface on
Kamarupa’s Challenge
3 months ago
My thoughts as a rough draft
- 4x Darkslick Shores
- 3x Oboro, Palace in the Clouds
- 4x Polluted Delta
- 4x Swamp
- 2x Undercity Sewers
- 4x Verdant Catacombs
-
2x Watery Grave
-
4x Fatal Push
- 4x Damnation
- 4x Preordain
- 4x Counterspell
- 4x Drown in the Loch
- 3x Spell Pierce
-
4x Bloodghast
- 2x Harbinger of the Seas
- 3x Tamiyo, Inquisitive Student Flip
I feel like Bloodghast plays soo well as a wincon alongside Oboro that it felt like the direction to push in. Everything else is ensuring we get enough time to flood the board and create misery.
lil_cheez on Best color for this type …
3 months ago
Hiya friend, I assume you're talking about Commander Format.
Blue and white are the colors for buying time: Propaganda, Ghostly Prison, AEtherize, Holy Day, Silence, Counterspell.
Green has "Fogs", namesake Fog, Spore Frog, etc.
If you want to slowly "burn" your opponents, red and black are your friends: Impact Tremors, Blood Artist.
I'd recommend to do a little research and be creative, but, top of my head, maybe you'd like a Kykar, Wind's Fury deck, play the "buying time" enchantments, hold countermagic and other interaction, use the tokens to burn players, etc!
Mortlocke on
A Pulverizer? Perrie the Pulverizer?!
4 months ago
Hi Baron777,
Just responding to your post here. I hope you don't mind. Just for my own understanding, I think you need to clarify what kind of decks you want to play against. When you say "This is designed as a fun 6-7 level deck that..." This tells me nothing. When discussing your deck I suggest following this prompt:
- My deck has a budget of...
- My manabase has the most efficient lands available/most cheap and slow utility tapped lands and tapped fetches/a mix between the two
- My deck threatens to kill an opponent between turns x and y/The most important turns for my deck are between x and y when my deck can pop off when doing z.
Based off of the previously mentioned cards in your post - namely Solemnity and Torpor Orb it sounds like your meta has a lot of particularly nasty control magic that can absolutely one card you out of a game. Therefore I suggest adding both more ramp and more interaction - you're in the colors for it:
-
More ramp: Staples such as Nature's Lore, Rampant Growth, Kodama's Reach/Cultivate are missing
-
More tutors such as: Worldly Tutor, Sylvan Tutor and Enlightened Tutor
-
Try experimenting with proliferation: options as well Karn's Bastion, Inexorable Tide, or even Sword of Truth and Justice can keep Shield counters on your creatures making them continuously difficult to deal with
-
More removal: Adding spells like Naturalize, Voidslime, Farewell, Counterspell, Beast Within, Generous Gift, Mana Drain, Force of Will, Plasm Capture, Arcane Denial, Dovin's Veto
In summary, I think your deck doesn't match what it's playing against. You need to have more consistency if you are going up against opponents who are going to completely lock you out of a game. To get that, you need to make sure you can target problem permanents as often as possible.
Have (6) | reikitavi , metalmagic , Downside_Up , jhTheMan99 , C4rnif3X , Azdranax |
Want (15) | ZBrannigan , XxSirKittehxX , bladeoathkeeper , Stinkycheese29 , pabloriv , mflint , beesaurs , ACrispyTaco , Kripkenstein , qao50 , Cicjose , Yahtzee55 , Skullzer7 , skynet500000 , StayFrosty110 |