Dour Port-Mage

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vintage Legal

Dour Port-Mage

Creature — Frog Wizard

Whenever one or more other creatures you control leave the battlefield without dying, draw a card.

, : Return another target creature you control to its owner's hand.

Balaam__ on Dimir(U/B) Ninjas

3 weeks ago

I second Dour Port-Mage, it’s a must add for a build like this. Great call Bookrook

Bookrook on Dimir(U/B) Ninjas

3 weeks ago

Dour Port-Mage gives you cards every ninjitsu. Bitter triumph is better than infernal grasp.

MagicMarc on Is dour port mage completely …

4 months ago

I do like the Dour Port-Mage's activated rescue ability. Return to hand is not good for a blink deck in general but having yet another way to protect your key pieces sounds good to me. I would consider it for decks that have powerful ETB effects that also need more rescue slots. Add in the draw power and I would consider including it in anything with ETB that was casual for commander. Its a weaker version of Crystal Shard, which is amazing utility, with a little card advantage thrown in. So if i wanted a second slot for this effect it could be an included card. And how many decks have a Frog Wizard in them?

keizerbuns on Is dour port mage completely …

4 months ago

I’ve been testing it in my ninjutsu deck and it’s been a great inclusion. I replaced Cunning Evasion with Dour Port-Mage and It’s a great way to bounce my ninja’s back to my hand so I can ninjutsu them back out again while gaining me card advantage for something I was gonna do anyways.

wallisface on Is dour port mage completely …

4 months ago

Bookrook again I would disagree it being "an auto-include in any blink deck". In Modern, for example, there are a bunch of "blink" decks that will utilize cards like Ephemeratefoil or Phelia, Exuberant Shepherd, but not use Dour Port-Mage. As a value engine it's having to compete against the likes of Satoru, the Infiltrator, which also sees very little play, but which has a more easily abusable synergy with various strong creatures in the format (Solitude, Subtlety, Aether Vialfoil, Cryptic Coat).

Dour Port-Mage is by no means a weak card, but it is a looonng way away from being an auto-include in any deck. The only deck currently running this card in Modern is one where the deck is specifically built around it - whereas there are multiple other blinking strategies that ignore this card entirely.

Looking further on MtgGoldfish, there are exactly zero decks running this card in both Pioneer and Standard. It's probably the case that these formats just don't have the resources to make use of the card, but it's also a pretty strong sign that it's nowhere-near an all-star.

legendofa on Is dour port mage completely …

4 months ago

I wouldn't say Dour Port-Mage is completely busted. It's very good support for bounce, but by itself (plus any other creature), it's + cost of the other creature for one extra card each turn. If it didn't have the "one or more" clause, that would push it closer to completely busted. As it is, though, there's a few hoops to jump through before it gets past card-neutral.

Bookrook on Is dour port mage completely …

4 months ago

I have been looking at Dour Port-Mage and it seems like it would be ridiculous. Brago, King Eternal, modern and pioneer blink decks, yorion, even an Azorius blink variant of soul sisters. Ever heard of a card called Another Round? It’s bounce ability doesn’t seem that good but I guess it can dodge removal. In a good blink deck, it basically says, “draw a card whenever a you cast a spell, it becomes your end step, (thank you Teleportation Circle), when you attack, and you win the game if you cast a mass flicker. Does anybody else have anything to say about this?