Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Command Tower
Land
: Add one mana of any colour in your commander's colour identity.
Makin.Bacon.Pancakes on
Atraxa, GWUB, Counters of All Types
2 days ago
- Cut Aether Hub for Command Tower; I might be missing something but I don't see any energy in the deck. If you do need Aether Hub I would drop another land somewhere else for Command Tower it would help with color fixing.
- Cut Obelisk of Bant for Arcane Signet; If you have a signet laying around it would be strictly better here.
- Cut Retreat to Kazandu for Cultivate; Cultivate would help with color fixing at the cost of one less counter generator.
- Cut Cryptolith Rite for Farseek or equivalent; This one I would wait on till we play a non 1v1 game, just something to consider.
theNeroTurtle on
Avatar lo que hay
1 week ago
did they not run Command Tower in that set? If you make a change I would add that first.
eliakimras on
Kool-Aid Man if He Knew Mitosis
3 weeks ago
Since your goal is to cycle through lands, you may want to swap out Command Tower, Kazandu Refuge, Rugged Highlands and Temple of Abandon for more fetchlands: Terramorphic Expanse, Vibrant Cityscape, Escape Tunnel, Mountain Valley, Fabled Passage, Jund Panorama, Naya Panorama, Shire Terrace, Promising Vein, Warped Landscape, Terminal Moraine, Demolition Field (this one also serves as removal), Urza's Cave, Blighted Woodland.
It looks like you're going with an Elemental subtheme. How about Zendikar's Roil, Silverglade Elemental, Embodiment of Fury, Embodiment of Insight, Ashaya, Soul of the Wild, Geode Rager, Undergrowth Champion, Multani, Yavimaya's Avatar, Lumra, Bellow of the Woods, Sandman, Shifting Scoundrel, Molimo, Maro-Sorcerer, Rubblehulk, Greensleeves, Maro-Sorcerer, Phylath, World Sculptor, Avenger of Zendikar and Rumbleweed to round off the synergies?
legendofa on
Possible Free Dinosaurs?? Yes PLEASE
2 months ago
How much money are you willing/able to spend? A five color mana base can get expensive fast. Command Tower and Arcane Signet are pretty much everywhere, and they're reasonably affordable. City of Brass, Mana Confluence, and Reflecting Pool are some higher-end options, and fetch lands + triomes are good too. If you want some lower-budget options, look to cards like Rupture Spire, Vivid Crag, Survivors' Encampment, or Mirrodin's Core--keep in mind that what you save in money, you lose in speed and efficiency, so if you want the "best" land base, be ready to shell out several hundred dollars.
As far as bracketing, the guidelines are being modified right now. I would put this as lower Bracket 3, with two game changers. I don't see any fast combos that can win a match around turn 3, and it's not ridiculously oppressive and stax-y.
As another card suggestion, Fist of Suns gives your commander some redundancy, and Birds of Paradise, Bloom Tender, and the Hierarchs (Noble and Ignoble) would give you some more early-game options.
LordSnow on
Finneas Commander
4 months ago
I would think about adding a few lands, usually Commander Decks will sit between 37-39. Your average mana cost is low, so 35 lands isn't too bad, but I think you should drop some of the lower power/lower cost cards and add a couple more synergy pieces or heavy hitters to close out the games. And try to find more useful lands with abilities, they really do some work in Commander.
Some cards you might want to think about replacing:
-
Loporrit Scout I recommended at first, but now I am wondering if its worth the slot.
Suggestions:
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Sol Ring Great for paying that commander tax after Finneas dies. Among other things!
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Evolving Wilds Cards like this help fix your mana as well as thin out your deck. Less basic lands to draw later, if you are fetching them out of your deck. More likely to draw some heat!
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Terramorphic Expanse Same idea as Evolving Wilds.
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Escape Tunnel Yup, you guessed it! But also this has a neat second ability!
Agree with:
FadingReality on
Dragons, Dragons, Dragons
9 months ago
A couple ramp options that are all either land ramp (the best) or ramp that isn't artifact or creature based.
1.) Wild Growth
2.) Three Visits
2.) Wargate. Wargate gets any land in the game untapped; a very rare effect at any mana range (much less 3 mana). It is as opposed to but aside from that it's superior to even Darksteel Ingot. 3 mana to get an untapped Command Tower is strictly better than 3 mana to get even an indestructible artifact (artifact can still be exiled). This card also gets utility lands that even fetches can't get. On top of all that, Wargate also gives you the additional option of making X be more than 0. If you do that, you can tutor any permanent in your deck directly onto the battlefield. Very useful late game in that regard. So there's a ton of utility in this card for the same price as a 3 mana rock that just gives any color. Lastly, the blue pip in the casting cost gets you closer to being able to run Force of Will
.
3.) Archdruid's Charm. Currently the only other card in the whole game besides Wargate that can get any land in the game for 3 mana. could be tricky, but your mana base can handle it honeslty. Although the land you get with it does come in tapped, Archdruid makes up for this by being instant speed! What really makes this card shine is its utility. It is ramp, removal for artifacts, creatures, and enchantments, AND it is a creature tutor. Again, compare this to a 3 mana rock that just gives any color. This gives any LAND instead of a rock, also tutors, and is also removal. This card is nuts.
Lastly, this card isn't ramp per se, but The World Tree can give you a Chromatic Lantern effect and doesn't take up a deck slot. It can be tutored with wargate or archdruid's charm. Just something to keep in mind if you do cut Chromatic Lantern. I'd try to implement all 3 of the land ramp recommendations and then add wild growth if you still need more ramp. Alternatively, you could cut Delighted Halfling for wild growth. Wild growth gives you colored mana for any spell (not just legendaries like halfling), survives WAY more boardwipes and removal, and is also slightly faster since enchanting an untapped land with wild growth allows you to use its mana immediately. Halfling will never tap for mana same turn unless it has haste.
Shadowblade778 on Official missing/incorrect card/token thread
9 months ago
Femme_Fatale: You are correct that there was no line of foundations commander product. There were, however, three cards contained within the foundations starter collection with set code FDC (foundations commander) and the accompanying set symbol instead of the regular foundations code and symbol. These cards were Arcane Signet, Sol Ring, and Command Tower. I forgot about sol ring in my initial post. All three of these cards are in the FDN CIG.
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