Command Tower

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Command Tower

Land

: Add one mana of any colour in your commander's colour identity.

Craeter on Avian Uprising

3 months ago

jaketheaccountant I think I know what you mean, as the deck is predominantly / with a small amount of and even less . This deck does struggle a bit with color balancing, but it seems to work out most of the time in my play testing. There are a number of cards that can produce any mana color: Ancient Ziggurat, Command Towerfoil, Vivid Crag, Chromatic Lantern, Commander's Sphere, Paradise Mantle, Patchwork Banner, Migratory Route and Sword of the Animist can search for a missing basic land.

That being said, this deck could likely benefit from more options for any colored mana. So let me know if you have any specific suggestions. Switching all of the to isn't really an option for me, as like said the basis of the deck is / birds. To take out all of the would involve building a whole new deck essentially. And Nadu is the best bird commander atm so I'd like to stick with him.

I'm not very attached to Stolen by the Fae, any color mana ramp or Forest tutoring would be better than that card imo for instance. I might just swap it out for Thornwood Falls or something similar and go a bit over 1/3 lands here for more mana options.

Profet93 on Samut, Vizier of Naktamun

8 months ago

SufferFromEDHD +1 because of you, interesting deck.

Dualcaster Mage - For the combo potential with hit shimmer and twinflame, as well as general utility.

At the risk of being winmore, Alhammarret's Archive?

What is the point of squee, synergy with survival of the fittest? Reminds me of when I used to run Genesis for a similar interaction.

Skullclamp - Draw, or is it not needed?

Do you have enough mountains to trigger valakut? I feel the slot would be better utilized with a Castle Garenbrig?

Command Tower/Cragcrown Pathway  Flip - Color fixing

Turntimber, Serpentine Wood  Flip - Utility

War Room - Draw

Have you considered adding some extra combat step cards to trigger your commander's ability and deal additional damage such as Karlach, Fury of Avernus, Relentless Assault, Seize the Day, Scourge of the Throne, World at War, Breath of Fury, Combat Celebrant or my personal favorite Aggravated Assault?

legendofa on Tap Lands

8 months ago

There are two main reasons I can see people using taplands.

First, they're generally very affordable. Some people can't or don't want to spend lots of money on their decks. Maybe they want to keep it below a certain budget, or they don't want to put in individual lands that are worth more than the rest of their deck combined.

Second, some do have some special utility. The Ravnica bounce lands, like Simic Growth Chamber, have a specific place in stuff like Cultivator Colossus combos and similar decks. Axgard Armory offers hard-to-counter tutoring, Hall of the Bandit Lord grants haste, Triomes are some of the most reliable color fixers not named Command Tower, and so on.

Yeah, taplands are slow, but they're cheap and easy to find, and there are plenty that do things besides make mana. They get outclassed quickly, but sometimes they're the right level of budget and utility for what a deck wants.

GangstaFranksta on Arcades, the Strategist's Army

9 months ago

You should think about adding The Pride of Hull Clade because he is good but also cool. But I think you would benefit a lot from improving your mana base. I suggest it should look more like this:

Lands

Basic

8x Plains, 8 Island, 4 Forest

Pain

Adarkar Wastes, Brushland, Yavimaya Coast

Scry Lands

Temple of Mystery, Temple of Enlightenment, Temple of Plenty

Tri Color

Brokers Hideout, Seaside Citadel, Bant Panorama

Any Color

Command Tower, Exotic Orchard

If you wanted you could also add the gain 1 life lands: Tranquil Cove, Blossoming Sands, and Thornwood Falls. You may also consider adding Krosan Verge or Myriad Landscape just to help ramp.

It would also be really beneficial to have at least a Sol Ring and an Arcane Signet.

Other

Remove Verity Circle. Seems like there are a lot of possibilities where it is just sitting on the field not providing any value. And it isn't even a creature so it can't block. You could replace this with one of the mana artifacts I mentioned earlier or like a Swords to Plowshares, Pongify, Rapid Hybridization, Path to Exile (I kind of think you need some more removal lol, but you could replace Verity Circle with whatever you wanted.)

Remove Alive / Well. Just straight up not worth. Replace with one of the cards I have mentioned.

Other than that I think this is a really good deck. I think you could use most of my suggestions and keep it close to $100.

lil_cheez on Azusa, Lost but Seeking Cthulu [Primer]

9 months ago

Sweet deck. I like it.

May I suggest a Field of the dead package?

-9 Forests
+1 Field of the Dead
+1 Command Tower
+7 Snow-Covered Forests

DIFFICULT on Incorrect/swapped set abbreviations. (CMA - …

11 months ago

Hey! I was refurbishing a deck and came upon a tiny nuissance: the abbreviations for Commander's Arsenal (CM1) and Commander Anthology (CMA) are swapped, so that the deckbuilder offers (CM1) abbreviation for cards that are printed in Commander Anthology and vice-versa. I stumbled upon this when adding Sol Ring and Command Tower. Check it whenever you find the time (I was using the old deckbuilder). Take care :)

HeadinPants on Faster game starts and smoother …

1 year ago

SteelSentry I may be wrong here, but I think you are in the minority on that, mostly on the grounds that new products are constantly being released, and that means many players are always changing their decks. It's entirely possible I'm wrong and that's just how it plays out at my LGS, though. Either way, you're right that having a good grasp of the deck makes it easier to figure out what you're grabbing, but that doesn't change that you will have to shuffle afterwards.

I will admit that with the Realms Uncharted example I was always in the same boat as you: the only deck I ran it in was Ur-Dragon, so it was the "pick a creature type" lands, Command Tower, and Path of Ancestry most of the time.

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