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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Unformat | Legal |
Vanguard | Legal |
Vintage | Legal |
Breeding Pool
Land — Forest Island
(: Add or .)
As this enters, you may pay 2 life. If you don't, this enters tapped.
Mortlocke on
Atraxa, infectious scream (Need help)
3 weeks ago
In regards to your manabase, you still haven't answered what your budget is looking like. A manabase tends to be the most expensive (and important) part of any EDH deck. Does your playgroup allow proxies?
Side tangent - the upcoming set Edge of Eternities has recently teased the return of shock lands. Shock Lands are some of, if not the best lands in modern magic. With this upcoming reprint they will be more accessible than ever so I highly recommend you get them their prices lower, namely: Watery Grave, Breeding Pool, Godless Shrine, Hallowed Fountain, Overgrown Tomb
and Temple Garden
.
You slightly misunderstood what I meant when I asked about your meta. Do you use the bracket system that was introduced by Wizards? Using that to describe your deck (or the one you wish to build) will make this process go over much more smoothly. Seeing that your Meta includes the infamous likes of Najeela, the Blade-Blossom and Yuriko, the Tiger's Shadow you are facing some very strong commanders that would likely have decks that would place them in Bracket 4 (using the aforementioned bracket system as a reference). But, and a very big but here - it depends on what kind of decks these commanders helm. Do they have big expensive manabases with lots of (monetary) expensive interaction cards? e.g. Mana Drain, Force of Will, Mana Vault
It seems here that you have a misunderstanding of infinite combos. The aforementioned combo of Thassa's Oracle and Demonic Consultation are used almost exclusively in the alternate format known as Competitive EDH or cEDH. That is an essential combo for the format, and is expected to be part of a deck running . To you that may look like someone who just doesn't want to engage with other players - but to those who wield the combo in a game where other players are using similar strategies this is what everyone signed up for. Infinite combos are a staple of Magic and Commander. I understand that you are a person and you are absolutely entitled to your opinion. But please, have consistent logic here: Infinite Combos may be unpopular to some players, but for the love of Father Yawgmoth Poison is a FAR less popular mechanic in Commander.
Not saying you shouldn't use it - I for one embrace it. But using Poison will give you a distinct political disadvantage at just about every single table you show up to. Once the other players know, they will more than likely work together to tear apart your boardstate and shove you off the table.
Bliss266 on
Give a Land, Take the Game
1 month ago
Land Update
Cut: Izzet Boilerworks Temple of Epiphany Gruul Turf Simic Growth Chamber Myriad Landscape Island Bala Ged Sanctuary Flip Island
Add:
Ketria Triome
Forest
Breeding Pool
Scalding Tarn
Mana Confluence
Kessig Wolf Run
Academy Ruins
Minamo, School at Water's Edge
MTGBurgeoning on
Scion of the Ur-Dragon: Every. Dragon. Ever.
1 month ago
Great question! Three Visits searches our library for a Forest card. It does not need to be a basic Forest. As long as it has the Forest basic land type, like Stomping Ground, Breeding Pool
, Ketria Triome, and Ziatora's Proving Ground, Three Visits can grab it.
sergiodelrio on
Bounce
2 months ago
Try this:
Replace 2x Hallowed Fountain with 2x Breeding Pool
.
Replace 4x Misty Rainforest with 2x Flooded Strand and 2x Windswept Heath.
Replace 1x Island and 1x Plains with 2x Forest.
I know why you did what you did, but give my setup a shot for a few playtests.
The problem with your manabase is that it's quite scattered, even if the numbers seem to check out in the pie chart. You need lots of green pips, and lots of isolated pips in general, so you can't even out on fetches and shocks.
Draw forests more naturally. Get dorks online. Fetch pips you didn't draw. Minimize lands like Hallowed Fountain that can't pay for your multicolored spells in a deck with more than 2 colors. What I mean by that is, those are UW in your deck, so hallowed fountain sucks, since you're gonna need another land anyway to pay for multis, but you need green too. Possibly get rid of the fountains alltogether.
Hope this makes sense. Source: trust me xD
Cheers!
Shapeshift on
Neoform Fleshcrafter Oculus
3 months ago
Scooped a 2nd Flare of Denial today along with 4 Naga Fleshcrafter and 2 Breeding Pool.
Ready to go for first tourney with the new list tomorrow. Wish me luck.
Still open to any and all suggestions that can make this better. Thanks.
Mortlocke on
Commander Sliver Deck
4 months ago
Okay Twinships, lets start with the most important thing you must know about Slivers - and repeat after me: "Slivers are a sometimes food.". While they are amazing, and the more show up the more ridiculous the boardstate - you don't need all of them. There are times when you absolutely need room for other things like interaction, engines, you know...an actual deck. First things first - Who is your commander? To designate a Commander for the list on TappedOut you need to tag the card with CMDR when editing your deck list. Depending on the Commander, choices and recommendations will vary.
As of now, your deck has no engines, interaction, or resiliency - all of which are needed as you seem to be suffering from the classic Sliver problem of poor table politics. So, lets start looking at some card recommendations:
- Lurking Predators: You need an engine, and this is as good as any. It also plays into table politics as it disincentivizes other decks from popping off at best, at worst it gets your opponents focusing on it instead of your creatures.
-
Intruder Alarm: You need an engine, this one in particular is one of the usual suspects for slivers that help close out games. When Heart Sliver (or any other haste enabler) and Manaweft Sliver (or any other dork) are on the field you can at worst play your whole hand, and at best play your whole deck and close the game on the same turn. Just make sure you only play this when you can effectively end the game as it is an effect that benefits your opponents as well.
-
Worldly Tutor: You need tutors.
- Sylvan Tutor: You need tutors.
- Demonic Tutor: You need tutors.
- Grim Tutor: You need tutors.
- Guardian Project: You need card draw.
- Dormant Sliver: This is an optional card draw suggestion as you need a reliable sac outlet to remove the Defender ability from your Sliver
- Counterspell: You need interaction.
- Mana Drain: You need interaction.
- Strix Serenade: You need interaction.
- Swan Song: You need interaction.
- Kindred Dominance: You need mass removal to slow down faster players.
- Blasphemous Act: You need mass removal to slow down faster players. This also combos very well with Spiteful Sliver as well.
- Cyclonic Rift: You need mass removal to slow down faster players and have answers.
- Consider the Talisman cycle: Talisman of Curiosity, Talisman of Dominance etc. You need more rocks and means of fixing your manabase.
- Kodama's Reach: The Sister to Cultivate - you need as many options as possible to fix your manabase in this deck as you are running all 5 colors. 5 Color decks tend to run slow and inefficient if you don't invest heavily in the manabase and/or in many different options for color fixing. On that same note, consider Skyshroud Claim as it is also very similar in nature as long as you have lands with multiple subtypes e.g. Stomping Ground
or Breeding Pool
which are both Forests but also are other land types. Also on that note - get shocklands. All of them. If you can also afford it get the Kahns of Tarkir/Onslaught/Zendikar Fetchlands as well. An okay cheaper substitute for the previously mentioned would be the Mirage Fetchlands - but they're an incomplete cycle. Sorry for the tangent here.
Now, these are just a start to some suggestions and ideas for your deck. But we can't get started until you designate your commander. Then we can start cutting to make room. Are there any pet cards or ideas you have? Please share.
Balaam__ on
Turtle Power!
5 months ago
There’s a lot to like here, but also room for improvement. A simple ‘strictly better’ change is to get rid of Uncharted Haven and replace it with some type of dual that’s appropriate for whatever budget you’ve allotted this deck. The problem with Uncharted Haven is it enters tapped, which automatically puts you behind schedule. Legacy is ridiculously fast paced (even in non-competitive settings) so anything with [this card] enters the battlefield tapped stapled to it is dead weight. There are a whole host of better lands to occupy that spot, some more expensive than others. Misty Rainforest and Breeding Pool immediately come to mind, as do Hengegate Pathway
Flip and Hinterland Harbor. There’s Tropical Island too but that’s prohibitively expensive.
At a glance, your turtles seem a bit unfocused. You’ve stuck within the creature type, yes, but they’re all pulling in different directions—Ninjutsu, Flash, counters etc. You have the right idea with the Assault Formation/Treefolk Umbra strategy, you just need to trim the extraneous stuff and double down on that. Run 4x copies of those to ensure you draw them every single game.
Cut cards you probably wont have the mana to fully utilize like Primal Might, and replace fringe-use cards like Artful Dodge and Witch's Web with things that play into Turtle Assault strengths.
You have a good base here to work with, and the good news is you wouldn’t have to change much at all to significantly streamline things, and the core idea will remain intact.
kamarupa on
Don't
5 months ago
While I don't recommend it, as it really puts a target on your dorks, if you have Kinnan, Bonder Prodigy in play, a Freed from the Real on a Birds of Paradise or Noble Hierarch would generate infinite mana. There's certainly enough protection with current Instants, though, if you wanted to go that route. Bloom Tender would another solid choice to include then, if you felt so inclined.
I definitely think the manabase could be improved on. It seems there's no budget for creatures, but lands are all budget? So I was hesitant earlier, and didn't have the time either then to make a case for improvements. That said, 1x Yavimaya, Cradle of Growth is, IMO, always worth whatever mana-fixing it provides opponents. After that, I tend to prefer Botanical Sanctum, Dreamroot Cascade and Barkchannel Pathway
Flip to the perennially desired Breeding Pool and Misty Rainforest. I just can't stand the thought of burning 3 life to get one dual land. I usually also include Scavenger Grounds just on the off chance I face a deck that likes to bring stuff back from the graveyard.
I didn't see you asking for removal spells, but Beast Within is decent, IMO, and I wouldn't turn my nose up at any deck running Pongify or Rapid Hybridization, especially if the deck is also packing creatures that can block those 3/3 gift tokens.
While it's a bit gutsy to rely strictly on mana dorks for the white mana needed to cast Gods Willing, I rather like the idea of an unblockable swing thanks to its protection.
In my eyes, the biggest weaknesses are: Opt doesn't provide any card advantage. Divination would be better, and Harmonize better still. Hydroid Krasis, as I said before, seems to fit as well and comes with the bonus of a bit of lifegain which is never bad. And that leads to the next issue - the wincons are [almost] all legendary, and therefore rightly limited to less than 4 copies each. I do like that they come with their own means of preventing removal, though. And finally, that the mana base just isn't as premium as most the spells it supports.
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