Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Oblivion Ring
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
metalflame on Blink and You'll Miss It
1 month ago
I would recommend a higher land count, and perhaps a few more cheap ramp cards. Opening hands being reliable makes the deck a lot more fun. Also just my style, but white has a ton of cards that exile target non land permanent which can target things not cast, or cast when you are not ready unlike counterspells. like Oblivion Ring. I never see people use removal to get back permanents.
I like the heavy blink theme though, you build more budget in this deck which I appreciate. Intrepid Hero is a great reusable removal, same with Steel Hellkite. Mother of Runes is a budget staple, and Mirror Entity is a finisher for any combat deck with white.
Nunu312 on Blink Commander
2 months ago
Well, in that case there are some card suggestions!
Firstly, there is an esoteric combo involving Oblivion Ring effects that can happen. - Oblivion ring enters and it's effect goes on the stack - You bounce or temporarily exile oblivion ring - Oblivion rings leave the battlefield effect goes on the stack - The leave effect now resolves first, permanently exiling the original target when that resolves. As part of a combo you can use this exile all non-land cards of your opponents, though it will require a trigger doubler. Or you can just use it with any other instant blink for extra control.
Delney, Streetwise Lookout is another trigger doubler, though it has a limited pool of things it can target, though this may not be a problem for a lot of effects.
A lot of your combo's give you tremendous power in life and card draw, but don't lead to you immediately winning the game. Altar of the Brood can function as an alternate win condition for your combos.
Cosmic Intervention can not only set up your combo, but can also help you dodge board wipes.
Angel of Serenity is expensive, but can be devastating to your opponents boards as well as get creatures back from your graveyard.
Also, are you sure 23 Land is enough? People normally run 30-40 as it means over the first 3 turns they will on average get 3-4 land. If you feel that leaves you drawing too much land in the late game, that's what fetch land are for, as every time you use one you are removing an extra land from your deck. Also they work quite nicely with Sun Titan as he can return them and give you an extra land each turn.
Nunu312 on Blink Commander
2 months ago
I'm not sure it's intended, but one of the largest problems with blink decks is that they naturally synergise into infinite combos. If that's what you're going for, then cool, but there is that split between groups who like it and groups that don't.
Any two sources of enter battlefield blink (Felidar Guardian, etc.) sets it off. The instant you put one down, you can target the other and you now have infinite creatures entering the battlefield.
The same thing can happen if you have three sources of enter battlefield temporary exile (Oblivion Ring, Abdel Adrian, Gorion's Ward, etc.). You just create a loop where they exile each other in turn for infinite creatures entering the battlefield.
This can also lead to a bunch of super weird interactions, but as with most infinite combos you've already won the game anyway (unless you deck yourself with Candlekeep Sage).
Gidgetimer on (EDH) What happens if you …
3 months ago
The wording "state-based effect" was changed to "state-based action" in 2009 with the M10 rules change at the same time that mana burn and damage on the stack were removed. It looks like Rhadamanthus has answered the question but I would like to provide rules references and some clarification on the intricacies of why this interaction works like it does.
CR 704.6d is optional to move the commander to the command zone. The SBA will only applied once each time a commander changes zones though since it says "that object was put into that zone since the last time state-based actions were checked". Since the commander goes to exile or the graveyard first if the effect that killed/exiled it tracks the card through a zone change (like Oblivion Ring or Champion does) it will see it in the graveyard/exile. If it then changes zones into the command zone the effect will lose track of it and not be able to act upon it. If you leave it in the graveyard/exile the effect will still be able to act upon it.
704.6. Some variant games include additional state-based actions that aren’t normally applicable:
704.6d In a Commander game, if a commander is in a graveyard or in exile and that object was put into that zone since the last time state-based actions were checked, its owner may put it into the command zone. See rule 903, “Commander.”
SteelSentry on All the combos
3 months ago
Worldfire + Oblivion Ring exiling either Barren Glory or Near-Death Experience is a combo I've always wanted to put in a deck, but any red damage enchantment like Sulfuric Vortex works as well.
Dabsolux on Pauper and PDH combos
4 months ago
I would like to create a list of all Pauper and PDH deck combos. Most of them are created by NateDiggity7 (Moxfield) and PenguinPete (MTG Salvation). Here some:
BG - Golgari
- Ivy Lane Denizen + Rendclaw Trow + Viscera Seer = infinite scry
- Reins of the Vinesteed + Warehouse Tabby = infinite death trigger (need a rat enchanted with Reins of the Vinesteed)
- Basking Broodscale + Sadistic Glee = infinite +1/+1 counter on Basking Broodscale
- Ivy Lane Denizen + Rendclaw Trow + Bloodthrone Vampire = infinite large creature (VARIANT: can use any green creature with persist)
- Ivy Lane Denizen + Rendclaw Trow + Viscera Seer = infinite scry
- Ivy Lane Denizen + Rendclaw Trow + Viscera Seer + Deathgreeter = infinite scry, infinite life
- Ivy Lane Denizen + Rendclaw Trow + Ashnod's Altar + Essence Warden = infinite mana, infinite life
BR - Rakdos
- Ardent Elementalist + Fake Your Own Death + Thermopod = infinite death trigger, infinite ETB, infinite storm count
- First Day of Class + Putrid Goblin + Skirk Prospector = infinite red mana (VARIANT: any creature with persist + Thermopod)
C - Colorless
- Ashnod's Altar + Foundry Inspector + Myr Retriever + Workshop Assistant = infinite colorless mana
G - Green
- Careful Cultivation + Pili-Pala = infinite mana
- Ashnod's Altar + Pili-Pala + Presence of Gond = infinite mana
- Devoted Druid + Ivy Lane Denizen + Presence of Gond = infinite elf token
- Ivy Lane Denizen + Aerie Ouphes = infinite damage on flying creature, infinite ETB
RG - Gruul
- Hangar Scrounger + Seeker of Skybreak = infinite scry (only when Hangar Scrounger ETB)
- Sprout Swarm + Blisterspit Gremlin + Thermo-Alchemist + Thunderscape Familiar + Unruly Catapult = infinite saproling token (VARIANT: any ETB untap, any spell reduction cost, any untap on cast)
UBG - Sultai
- Freed from the Real + Karametra's Favor + Servant of Tymaret = infinite life drain
UB - Dimir
- Freed from the Real + Dimir Aqueduct + Wind Zendikon = infinite black mana (VARIANT: use any two mana land provinding blue and any turn to creature effect)
- Disciple of the Vault + Undercity Scrounger + Freed from the Real = infinite life loss (Morbid required)
UG - Simic
- Arbor Elf + Utopia Sprawl + Freed from the Real = infinite mana
- Freed from the Real + Axebane Guardian + Steel Wall = infinite mana (VARIANT: may use any defender instead of Steel Wall)
- Freed from the Real + Krosan Restorer = infinite mana
- Freed from the Real + Lifespark Spellbomb + Simic Growth Chamber = infinite green mana
- Freed from the Real + Axebane Guardian + Steel Wall + Viridian Longbow = infinite damage
- Freed from the Real + Karametra's Favor + Deepwater Hypnotist = infinite fog
- Freed from the Real + Karametra's Favor + Sphinx's Disciple = infinite draw
- Elvish Aberration + Energy Refractor + Freed from the Real = Infinite mana
- Axebane Guardian + Steel Wall + Vigean Graftmage + Excavated Wall = infinite mana
URG - Temur
- Freed from the Real + Orochi Leafcaller + Zhur-Taa Druid = infinite damage
- Morselhoarder + Sinking Feeling + Viridian Longbow = infinite damage
U - Blue
- Archaeomancer + Ghostly Flicker + Peregrine Drake = infinite mana NOT LEGAL
- Archaeomancer + High Tide + Snap = infinite ETB, infinite storm count NOT LEGAL
- Banishing Knack + Battered Golem + Lotus Petal = infinite ETB, infinite storm count (VARIANT: Retraction Helix,Mirran Spy, any 0 mana artifact add Golem Foundry for infinite golem token)
- Retraction Helix + Zephyr Scribe + Spidersilk Net + Elusive Spellfist = infinitely large unblockable creature
WB - Orzhov
- Ashnod's Altar + Disciple of the Sun + Kaya's Ghostform = infinite colorless mana (VARIANT: Viscera Seer infinite scry)
- Spirit en-Kor + Daru Spiritualist + Severed Strands = Infinite life (VARIANT: Nomads en-Kor)
WG - Selesnya
- Midnight Guard + Presence of Gond = infinite elf token
- Presence of Gond + Devoted Druid + Sigil of the Nayan Gods = infinite elf token
WR - Boros
- Crown of Flames + Mogg War Marshal + Tethmos High Priest + Skirk Prospector = infinite goblin token
WUB - Esper
- Songs of the Damned + Mnemonic Wall + Energy Refractor + Cavern Harpy + God-Pharaoh's Faithful = Infinite mana (need 11 creatures in gy)
- Songs of the Damned + Mnemonic Wall + Energy Refractor + Cavern Harpy + Basilica Screecher = infinite life loss (need 11 creatures in gy)
WU - Azorius
- Retraction Helix + Midnight Guard + Soul's Attendant + Ornithopter = infinite life
- Retraction Helix + Stonybrook Schoolmaster + Mirran Spy + Ornithopter = infinite merfolk token
- Retraction Helix + Stonybrook Schoolmaster + Mirran Spy + Ornithopter + Sage's Row Denizen = infinite merfolk token, infinite mill
- Retraction Helix + Stonybrook Schoolmaster + Mirran Spy + Ornithopter + Judge of Currents = infinite merfolk token, infinite life
ONLY PDH
BR - Rakdos
- Ashnod's Altar + First Day of Class + Murderous Redcap = infinite damage, infinite colorless mana
BG - Golgari
- Devoted Druid + Quillspike = Quillspike with infinite strenght and toughness
U - Blue
- Freed from the Real + Malcolm, Keen-Eyed Navigator + Viridian Longbow = infinite damage
- Energy Refractor + Freed from the Real + Vhal, Candlekeep Researcher + Viridian Longbow = infinite damage
UR - Izzet
- Alena, Kessig Trapper + Energy Refractor + Freed from the Real = Infinite mana (need a creature with powet at least 3 that entered the battlefield this turn, need a blue partner commander)
G - Green
- Essence Warden + Lurking Roper + Presence of Gond = infinite life, infinite elf token
- Ivy Lane Denizen + Scurry Oak = infinite counter on Scurry Oak, infinite squirrel token
UG - Simic
- Freed from the Real + Gyre Engineer = infinite green mana
- Freed from the Real + Ley Weaver = infinite mana (need at least a land that add for blue and another land)
W - White
- Abdel Adrian, Gorion's Ward + Journey to Nowhere + Oblivion Ring = infinite soldier token (VARIANT: add any nonland permanent with ETB effect )
WG - Selesnya
- Ashnod's Altar + Ivy Lane Denizen + Kitchen Finks = infinite life, infinite colorless mana (VARIANT: Master Chef)
idfkgabe on She counter on my spell till I deck
6 months ago
This is a good deck, but I do have suggestions
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For some removal I would take either take out 2 Pacifism and replace it with Sleep of the Dead or put in Oblivion Ring
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Another thing is that Angel of Serenity costs specifically 4 white mana, I would try to find creatures who use the same ability ( such as Fiend Hunter) or a creature who is big enough to finish the game (Sphinx of Uthuun).
Have (2) | reikitavi , ajmcnulty |
Want (1) | TrueRandom11 |